StarCraft II

Multiplayer Map Updates - March 20, 2020

Multiplayer Map Updates - March 20, 2020


  • Ever Dream LE
    • Battlecruiser
      • Fixed an issue that caused the Battlecruiser’s Tactical Jump ability to incorrectly go on cooldown when it tries to Tactical Jump to a location with air pathing blockers. The Battlecruiser will now try its best to teleport to a location near the air pathing blockers, and the game will display a red error text if there is not enough room.
    • Reduced the size of the doodads at certain starting locations to improve the pathing for workers when they are gathering resources.
    • Fixed the color of certain plant doodads to be more consistent with other plant doodads.
    • Fixed the cliff type of some cliffs near the natural base.
    • Fixed the height of certain trim doodads to prevent visual distortions with other nearby doodads.
  • Golden Wall LE
    • Fixed the location of rocks on certain ramps so that units can path properly.
    • Fixed the pathing on the main ramp to allow Siege Tanks to path properly when there is a standard wall off.
    • Updated the fog settings on the map to improve visibility.
    • Added ground doodads to the gold bases to help players better identify the base placement locations.
  • Purity and Industry LE
    • Updated the terrain near the bridges to prevent workers from building structures in incorrect locations.
    • Updated the terrain in the natural base locations to be consistent in mirrored areas.
    • Updated pathing near certain cliffs to prevent units from walking up the cliffs incorrectly.
    • Updated pathing in certain areas to prevent units from clipping into certain doodads.
  • Sentinel LE
    • Fixed an issue with certain ramps so that units can path properly over the ramps.
    • Updated the foliage areas on the map so that foliage does not appear over ramps.

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