Triumph to Survive the Devouring Mists
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Gather near, adventurer. Since our last content update, you have earned coveted garments from the Overflowing Arsenal limited-time event, gained untold riches from the Sunfall Reliquary Grotto, and fought through many returning events.
This content update brings the Season 30 Battle Pass: Devouring Mists, new Legendary Items, the Temptation’s End Phantom Market, and twice the riches with the Winds of Fortune limited-time event!
As with previous content updates, there will be server maintenance starting on August 20, from 5 p.m.–7 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe servers, and on August 21, from 1 a.m.–3 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
Codex
Temptation’s End Phantom Market
Winds of Fortune Limited-time Event
Forsaken Justice Limited-time Event
Battle Pass 30: Devouring Mists
Whispers Of a New Worldstone Quest
Region-Specific Game Additions
Temptation’s End Phantom Market
To achieve your desires is the end of wanting, and dispels everything it carries. Lean into your darkest inclinations with our newest Phantom Market from August 21, 3 a.m. – September 23, 2024, at 3 a.m. server time.
This is the first Phantom Market that has two forms, both resplendent human and a demonic counterpart. You can transform between these two forms with a toggle in the cosmetics section.
Impress your foes and enemies alike with the Temptation's End Kill Streak Effect and the Temptations End Glinstep. Both cosmetic effects will be yours upon acquiring the Temptation’s End Cosmetics Set and can be worn with other Cosmetics. Both the Temptation’s End Kill Streak Effect and Temptation’s End Glintstep will be unusable 30 days after you initially acquire them but will remain in the Cosmetics tab of your inventory. Future Phantom Markets will come with new Ephemeral Treasures, so keep an eye out for those bonuses.
Reaching Milestone rewards will earn you the Ghastly Vision Portal, Proud Mommy Emoji, Disapproving Father Emoji, and Regent of Webs Amethyst Portal.
Considering items from the Phantom Market are acquired randomly per draw, we want to provide the initial draw rates for each item to aid in deciding if you would like to engage with the event past your first free draw.
Note: The drop rates provided below are for the first draw only and will adjust to reflect the relative probabilities of the remaining items in the Phantom Market item pool.
- New Mail Emoji: 60.00%
- Regent of Webs Amethyst Weapon: 1.77%
- The Consumed Cobalt Weapon: 15.63%
- Temptation’s End Portal: 3.16%
- The Consumed Autumn Weapon: 15.63%
- The Consumed Cobalt Weapon: 1.14%
- Regent of Webs Amethyst Armor: 0.76%
- The Consumed Autumn Armor: 1.14%
- Temptation’s End Ultimate: 0.63%
- Temptation’s End Cosmetic Set: 0.13%
For more information about how the Phantom Market functions, visit this article.
Winds of Fortune Limited-time Event
Horadric Scholars have been poring over their tomes to find the source of this extravagant wealth, while the Merchants of Sanctuary have immediately sought to increase their already expansive wealth.
From August 29, 3:00 a.m.—September 5, 3:00 a.m. local server time, you will see double as you receive twice the amount of rewards!
Any of these items will drop in duplicate quantities:
- Gold
- Experience
- Battle Pass Points
- Normal Gems
- Legendary Items
- Items
Any of these items will drop in duplicate quantities include:
- Horadric Bestiary
- Challenge Rifts
- Bounties
- Fishing
- Dungeons
- Purge the Depths
- Accursed Towers
- Hidden Lairs
- Farming in Wild Zones
- Codex Activities
Note that during this limited-time event, Battle Pass rewards will not be doubled, and the weekly limit on Battle Pass Points and Normal Gems will not change. Any bonus Experience gained will be affected by your current modifier.
Forsaken Justice Limited-Time Event
When the downtrodden of the realm fall prey to the many nefarious schemes of the Burning Hells, vengeance falls with a heavy hand. Rise to defend them and cleave the rotted flesh of the hellspawn apart.
From September 5, 3:00 a.m.—September 15, 3:00 a.m. local server time, adventurers over Level 30 will get a preview of the next major update to arrive in the Forsaken Justice limited-time event. During the event, you will also receive a 100% boost to experience gained from Battle Pass levels.
Rewards are available in-game on the following days:
- Day #2, September 7
- Day #4, September 9
- Day #8, September 13
Log in and complete the daily task to claim your reward, starting at 3:00 a.m. local server time.
New Legendary Items
Powerful new items enter the fray:
Barbarian
- Flickertonne (Off Hand): Hammer of the Ancients now charges energy with each of your other attacks, which is consumed on use to increase its damage and strike radius.
- Krubask's Sneer (Helm): During Wrath of the Berserker, your Critical Hit Chance is increased by 10%.
- Plummet Proudly (Pants): Leap also increases your Attack Speed by 15% for 3 seconds.
- Umble Drape (Chest): When Hammer of the Ancients hits an enemy, it drops additional hammers on nearby enemies that deal 50% of its damage. Cannot occur more often than once every 3 seconds.
- Weight of War (Shoulders): Whirlwind makes enemies it hits more vulnerable, increasing Critical Hit Chance against them by 3% for 3 seconds, up to a maximum of 15%.
- Widespread Blame (Main Hand): Whirlwind now shatters enemy armor and has significantly increased Attack Speed.
Blood Knight
- Fiendish Memento (Off Hand): Activating Abomination increases your damage by 10% for 3 seconds. After Abomination ends, your Movement Speed increases by 30% for 3 seconds.
- Opportunity's Herald (Pants): While Abomination is active, you gain a new Charged skill called Bursting Claw, which launches a claw of blood that explodes on hit, damaging nearby enemies.
- Sin Carver (Main Hand): Whirling Strike now dashes forward with spinning strikes, gathering enemies along your path and causing them to Bleed.
- Unchained Fury (Chest): The Abomination skill Shattering Fists is now Charged, slamming the ground to damage nearby enemies and increase the Critical Hit Damage they take.
- Vision of Conquest (Helm): Whirling Strike also increases your Critical Hit Damage by 30% for 3 seconds.
- Abominable Cocoon (Shoulders): Abomination no longer requires Anger to transform, and now requires the presence of nearby Bleeding enemies to transform, dealing damage and causing Fear.
Crusader
- Absolute Authority (Chest): Critical Hit Chance against enemies affected by Judgment is increased by 10%.
- Briar Casque (Helm): Fist of the Heavens now unleashes an expanding pulse, dealing lightning damage to nearby enemies. It also passively strikes nearby Burning enemies with lightning.
- Facade of Horns (Off Hand): Shield Glare no longer blinds and now erupts with lightning to damage and apply Shock to nearby enemies.
- Sanctified Scribe (Main Hand): Sacred Fire deals 25% increased damage to Shocked enemies.
- Shocktrooper (Pants): Fist of the Heavens also explodes when hitting a Burning enemy, dealing lightning damage to nearby enemies and applying Shock for 2 seconds. Cannot occur more often than once every 2 seconds to the same enemy.
- The Yawning Rose (Shoulders): Judgment now calls bolts of fire to fall continuously in an area around you, Burning random nearby enemies.
Demon Hunter
- Dial of Ruin (Shoulders): Spinning Chakram explodes when hitting a Bleeding enemy, dealing additional damage.
- Flayer’s Banquet (Chest): Vengeance now causes every Primary Attack to inflict Bleed and shatter enemy armor, dealing damage over time and causing enemies to take more damage, with both effects stacking.
- Hunter’s Scent (Helm): While Vengeance is active, your Primary Attack Speed is increased by 6% for every nearby Bleeding enemy, up to a maximum of 18%.
- Lion Jaw (Off Hand): Spinning Chakram instead empowers you for several seconds, during which your Primary Attacks launch chakrams that bounce between and damage enemies.
- Pitch Drinker (Main Hand): Crossbow Shot splits into two projectiles when it hits a Bleeding enemy, dealing damage to subsequent enemies.
- Quarry Chaser (Pants): Spinning Chakram also increases your Primary Attack Speed by 30% for 3 seconds.
Monk
- Boundless Breath (Off Hand): Cyclone Strike's cooldown is reduced by 0.04 seconds or 1 energy is recovered for every yard moved.
- Driven Thunder (Chest): Cyclone Strike is now Channeled, causing you to run forward, spinning a staff of storms to damage enemies. While channeling, you are immune to knockback effects.
- Inner Flame (Helm): Inner Sanctuary now conjures a runic circle of flame that follows you, Burning nearby enemies.
- Leaping Shadow (Main Hand): Seven-Sided Strike now empowers you for several seconds, during which you continually launch attacks at random nearby enemies.
- Terminal Pace(Pants): Cyclone Strike's damage is increased by 1%, up to a maximum of 30%, for every 1% increase in Movement Speed.
- Windchild (Shoulders): Seven-Sided Strike increases your Movement Speed by 10% for 2 seconds after hitting an enemy, up to a maximum of 40%.
Necromancer
- Black Wall (Off Hand): Skeletal Mage is now mobile and channels beams at multiple nearby enemies that deal more damage the longer they hit the same target.
- Dead Druthers (Pants): While Bone Armor is active, the Movement Speed and Attack Speed of you and your summons are increased by 10%.
- Depletion and Renewal (Shoulders): Skeletal Mage grows in size and strength the longer it is active, increasing its damage by 30% after 5 seconds.
- Decrepit Visage (Helm): Your Golem roars once every 2 seconds, extending the duration of your nearby Skeletal Mages by 2 seconds.
- Rotted Harvest (Main Hand): Command Golem now summons a Devouring Golem with unlimited duration that consumes nearby corpses to increase its size, maximum Life, damage, and attack range, while dealing damage and Slowing nearby enemies.
- Whisperwill (Chest): Bone Armor now empowers your nearby summons, granting them immunity to damage and loss of control.
Tempest
- Consecrated Voyage (Shoulders): Stormfury now engulfs an enemy in wind, damaging and knocking them airborne. When the target is struck 3 times they burst, dealing additional damage to nearby enemies.
- Fluid Vestments (Chest): Flowing Strike now causes you to dissipate into water, becoming briefly untargetable, and upon reforming you conjure 2 Zephyrs and gain a shield that absorbs damage.
- Immediate and Immaculate (Off Hand): Blade Dance also increases your Critical Hit Chance by 10% for 3 seconds when it strikes an enemy.
- Pointed Song (Helm): Blade Dance now throws your edges, impaling them into the first enemy they strike, sapping their power to increase your Attack and Movement Speed. Your edges remain embedded in the target for a short while before they are Stunned.
- Skein-Parter (Main Hand): Rolling Surf now empowers your edges, causing you and your Zephyrs' Primary Attack to throw water daggers that return to you. While active, each use of a Skill or Primary Attack grants you an additional dagger for each throw.
- Spinetooth Greaves (Pants): Stormfury also increases your Primary Attack Speed by 5% when it strikes an enemy, stacking up to 6 times.
Wizard
- Radiant Splines (Main Hand): When Lighting Nova deals a Critical Hit, it emits a charged bolt.
- Trifling Piffle (Off Hand): When Lightning Nova hits a Shocked enemy, it unleashes another Lightning Nova. Cannot occur more often than once every 6 seconds.
- Isolated Storm (Chest): Lightning Nova now calls a lightning orb to orbit you, dealing lighting damage to enemies it hits.
- Raptor's Tail (Pants): When Disintegrate hits a Shocked enemy, it unleashes chain lightning, dealing damage to the target and 2 nearby enemies. Cannot occur more often than once every 1 second.
- Autumnal Crest (Helm): Slow Time now surrounds you with a static field that follows you, damaging and applying Shock to all nearby enemies.
- Filtered Defense (Shoulders): Disintegrate now surrounds you with an entropy field that follows you, damaging and making nearby enemies vulnerable to Critical Hits.
Battle Pass 30: Devouring Mists
The enshrouding mists covet your plane of reality. Do not let the terror of the unknown distract you from the dangers of your present reality. The Season 30 Battle Pass goes through 40 ranks worth of rewards, such as Crests, Hilts, Legendary Gems, and more.
The swirling clouds usher in this Battle Pass starting August 29, 3 a.m. server time and ends September 26, 3 a.m. server time—begin slaying demons and climbing through the ranks today!
Whispers Of a New Worldstone Quest
The act of destroying the Worldstone shards has warped your soul, and dark whispers echo in the shadows. As you walk through your adopted home of Westmarch, you may hear errant voices. Whether you choose to listen to them is up to you.
Returning Events
Fractured Plane
In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind. Entering the Fractured Plane is the only way forward. This event will run from August 23, 3 a.m.–August 30, 3 a.m. server time. For more information about the Fractured Plane event, please visit this article.
Conqueror
An ancient fighting pit where the Fahiran aristocracy held brutal games has been uncovered in Shassar. Fight tooth and nail August 23, 3 a.m.–August 30, 3 a.m. server time during the Conqueror limited time PvP event to bring honor to your name and riches to your collection. For more information about this event, please visit this article.
Wild Brawl
Enlist your most trusted companions and outlast enemy teams in the Wild Brawl event. In this unique, limited-time PVP event from August 30, 3 a.m.–September 6, 3 a.m. server time, players start at Level 1, work together in teams of 6 to explore an expansive map, and endure to become the last surviving team. Equip discovered gear, gain experience to strengthen your power, and slay everything in sight to win the battle. This arena-style game mode ends when one team has outlasted the others to make their eternal mark on Sanctuary. For more information about Wild Brawl, please visit this article.
Survivor’s Bane
In Survivor’s Bane, you’ll begin each run without your character’s items and a random Skill from their Class. From September 6, 3 a.m.–September 13, 3 a.m. server time you can vanquish demons across three levels in succession—Shassar Sea, Ashwold Cemetary, and Frozen Tundra—to earn rewards and achievements.
As you move throughout the map, any Skills you have equipped will be automatically cast for you. Smiting Hell’s minions will grant you useful experience orbs that level up your character. Each time you level up, you’ll be presented with the option to equip a new Skill, up to six total can be equipped—the Skill you’re presented with can be from any Class regardless of your character’s Class—or to upgrade an equipped Skill. For more information about Survivor’s Bane, please visit this article.
Alley of Blood
Quarreling forces threaten to desecrate hallowed grounds, marking a point in the conflict between the forces of Shadows and Immortals. Demolish opposing Sentry Towers and dismantle the enemy team’s base of operations by shattering their Crystal Heart. Imbue your adventurer with Specialist Skills for a tactical advantage, and guard and bolster your Champion’s Marks to claim the day. From September 6, 3 a.m.–September 13, 3 a.m. server time, fight alongside Sacred Guardians in the Alley of Blood.
Here are the rules of engagement:
- All characters will be set to Level 60.
- The Rank of all Legendary Gear and Set Gear will be set to 1.
- The Rank for all Legendary Gems on your character will be set to 10.
Bonuses from the following are disabled as well:
- Resonance
- Clans and Warbands
- Normal Gems and Charms
- Helliquary bonuses
- Stances
- Paragon Specialization
Hungering Moon
The moon, underfed, demands sustenance… providing you with an upcoming opportunity to sate its seemingly endless appetite for blood!
The moonlit path you’ll take to heed your lunar overlord’s howl is ready to be travelled. Players can complete up to three tasks a day between August 24, 3 a.m.–August 31, 2:59 a.m. server time. For more information about Hungering Moon, please visit this article.
Shady Stock
Yakin has once again come into possession of some liberated merchandise, likely plucked from a far-away excavation. His Shady Stock is in high demand and will be available to peruse from August 31, 3 a.m.–September 6, 3 a.m. server time, or until Westmarch’s guards raid his supply. For more information about Shady Stock, please visit this article.
All Clans on Deck
The armies of the Burning Hells are mustering their forces for a ploy, most assuredly of nefarious intent. You must rally your banner, adventurer—call upon your Clan for aid to beat back the tide of darkness! From September 7, 3 a.m. to September 14, 2:59 a.m. server time, Sanctuary will need All Clans on Deck. For more information about this event and its rewards, visit this article.
Feature Updates
Class and Battleground Balance
The following adjustments have been made to the following Class skills across Diablo Immortal.
Barbarian
- Broken Ire (Sunder): Primary Attacks additionally increase the bonus damage effect from Sunder by 3%, stacking up to 9%.
- Ardent Fervor (Lacerate): Increased Attack Speed now stacks, from 15% up to 45%.
- Bergbreaker (Wrath of the Berserker): Retaliation attack range increased by 40%. Retaliations trigger more frequently, from 0.5 to 0.3 seconds.
Blood Knight
- Bramble Nest (Swarm of Bats): Damage increased by 28%. Bleed damage increased by 12%. Can now cast while moving.
- Umbral Bud (Umbral Lance): Damage increased 14%. Explosion damage increased by 33%. Can now cast while moving.
- Carmine Advance (Skewer): Damage increased by 44%.
- Cracked Spirit (Shroud of Night): Apparition skill damage increased from 50% to 70% of your own damage. Using more skills also increases your Movement Speed by 30%, stacking up to 60%.
Crusader
- Remonstrant Mace (Sweep Attack): Primary Attack damage increased by 20% while on foot. Primary Attack damage increased by 70% while mounted.
- Iron Faith (Sweep Attack): Reduced the internal cooldown between Stuns on the same target (tooltip now differentiates between monsters and players).
- Monsters: Reduced from 4 to 2 seconds
- Players : Reduced from 4 to 3 seconds
- Upturned Gaze (Judgment): Damage increased by 44%.
- Ornate Verdict (Judgment): No longer increases Primary Attack Speed, and instead grants a stacking increase to Primary Attack Damage, from 5% to 30%.
- Conjuration of Light (Base skill): Can now be cast while moving (on foot or mounted).
- Justice With our Favor, Inhumed Plate, Parrying Plates, Shelter of Khalim, Blood-Stained Faith (Conjuration of Light): Can now be cast while moving (on foot or mounted).
- Holy Banner (Base skill): Can now be cast while moving (on foot or mounted).
- Arrowkeeper, Arrant Ignition (Holy Banner): Can now be cast while moving (on foot or mounted).
- Masque of Condemnation (Holy Banner): Can now be cast while moving (on foot or mounted).
Demon Hunter
- Electrum Luna (Spinning Chakram): Damage increased by 20% (for all stages/effects). Increased speed at which enemies are gathered by 43%.
- Convergent Moon (Spinning Chakram): Cooldown reduction per Primary Attack hit increased from 0.15 to 0.2 seconds.
- Abeyant Pyre (Smoke Screen): Firebombs now deal direct damage on impact to nearby enemies. Burn damage over time effect is reduced by 48%. Cooldown reduced from 8 to 6. seconds. Maximum charges increased from 2 to 3.
Monk
- Obstruction of Omniscience (Exploding Palm): Maximum charges increased from 2 to 3. Now reduces the cooldown of Exploding Palm by 0.5 seconds for every enemy hit, up to 2 seconds.
- Balance in Moderation (Cyclone Strike): Damage increased by 20%. Damage radius increased by 20%. Now increases Movement Speed by 30%.
- Shield of Zen (Baseline): Can now be cast while moving.
- Fires of Peace, Kindled Unity (Shield of Zen): Can now cast while moving.
- Calefaction (Shield of Zen): No longer grants an absorb shield, instead granting 35% damage reduction and knockback immunity for its duration. Damage radius increased by 20%. Can now cast while moving.
Necromancer
- Gravehawk (Corpse Lance): Bonus damage due to lances hitting the same target now has increased stacks, from 3 to 4, increasing the bonus damage ceiling from 21% to 28%.
- Additional Mastery Levels:
- Lv2: 8% per stack, up to 32%
- Lv3: 9% per stack, up to 36%
- Lv4: 10% per stack, up to 40%
- Departed Appetite (Corpse Lance): Damage increased by 32%. Each corpse consumed provides 2 lances, up to a cap of 12 more.
- Unfilled Grave (Bone Armor): Bonus damage reduction and damage increase gained from consuming corpses increased from 5% to 6% per stack, increasing the ceiling for each from 30% to 38%.
- Defiling Swarm (Grim Scythe): Doubled the number of scythes orbiting you from 1 to 2. Damage of each orbiting scythe reduced by 65%. Added slight knockback effect (internal cooldown of 5 seconds).
Tempest
- Unmoored Eyes (Blade Dance): Impaled target cannot use Dash Skills. You cannot be targeted when Dashing on second activation.
- Flitter Away (Blade Dance): No longer increases Primary Attack Speed, and instead increases Primary Attack Damage, stacking from 10% to 20%, lasting for 3 seconds.
- Additional Mastery Levels:
- Lv2: 12% per stack, up to 24%
- Lv3: 14% per stack, up to 28%
- Lv4: 16% per stack, up to 32%
- A Thousand Dooms (Squall): This skill affix has been reworked. Now empowers you and your Zephyr's for 5 seconds, causing your Dash skills to deal additional damage and shatter enemy armor, causing them to take increased damage, stacking from 5% to 30%. Cooldown is now 9 seconds.
- Pure of Will (Tidal Rush): Damage increased by 20%. Maximum charges increased from 1 to 2.
Wizard
- War Mage Mantle (Disintegrate): Damage increased by 20%. Projectile speed increased by 33%. Projectile can now bounce between the caster and enemies. Projectiles have improved target tracking.
- Mistral Rend (Arcane Wind): Damage increased by 20%. Projectile speed increased by 33%. Projectile can now bounce between the caster and enemies. Projectiles have improved target tracking.
- Terminus Facade (Slow Time): Cooldown reduction effect for other skills increased from 0.8 to 1.2 seconds. Now also increases Movement Speed by 20%, which stacks up to 60% when using non-Channeled skills.
The following Class Balance changes will affect these Classes in Battlegrounds:
Barbarian
- Heartless Terror (Demoralize): Cooldown increased from 7 to 8.5 seconds.
Blood Knight
- Macabre Facade (Shroud of Night): Cooldown increased from 12 to 14 seconds.
Demon Hunter
- Eyes Ablaze (Multishot): Additional damage triggered by Burning enemies is now single target and not dealt in an area.
Paragon Changes
Many players at Paragon Level 99 were stuck waiting to defeat Phangwrth, Warmth-Feaster before reaching Paragon Level 100 and Hell Difficulty II. If you chose or were not aware that you needed to beat Phangwrth to progress, you would not be able to go past Paragon Level 99 and would no longer progress, effectively in Paragon purgatory.
We have since removed the need to defeat Phangwrth to continue levelling to Paragon Level 100. This gives you the ability to gain more strength to return and take down Phangwrth to advance to Hell Difficulty II.
Inferno I Combat Rating Changes
We are lowering the requirements for Inferno I from Combat Rating 34900 to Combat Rating 30120 to make it easier for players to reach this increased challenge. We have also lowered the requirements for facing numerous Helliquary bosses in Inferno Difficulty I and Hell Difficulty III.
Battles Pass UI Updates
Starting with the Devouring Mists Battle Pass, we are updating to a redesigned Battle Pass Main Screen and Codex.
The themed UI on the Main Screen and Codex for each Battle Pass will be reduced to the Seasonal icon and color that represents the Battle Pass theme.
The new UI interface is inspired by Ancients’ Cradle, mixing angelic shapes and an inner demonic nature. The Codex now also displays a timer which indicates the remaining days of the Battle Pass left to make sure you don’t miss out on when the current one ends!
Battlegrounds Resonance Notification
In Battlegrounds, we have changed how we’re matchmaking to player power rather than simply using Resonance levels. Matchmaking for Battlegrounds based off Resonance levels didn’t fully capture a player’s true power, often leading to uneven matches when a player’s entire host of skills and abilities were considered.
We will now use a new system for matchmaking that takes comprehensive combat power for matchmaking, which better represents a player's overall power.
Developer’s Note: We found that using Combat Resonance and four-dimensional attributes (Level, Battlegrounds Match score, Resonance Level) to matchmake couldn’t fully capture a player’s overall power. This led to instances where players of a similar calculated rating could have vastly different player power, which was a frustrating experience.
To solve this problem, we instead chose to use comprehensive combat power for matchmaking. Comprehensive combat power is calculated based on all your player abilities and power. This includes Life, Damage, the previously mentioned four-dimensional attributes, damage reduction and damage increase of Daedessa, Legendary Gems, and more.
This should more accurately judge your overall combat ability, which combined with new matchmaking rules, can bring better balanced matches in Battlegrounds.
Battlegrounds Legendary Rank Notification
Upon reaching Legendary rank in Battlegrounds, some players gave feedback that they started to encounter players with far higher Resonance Levels compared to their own. Once you reach Legendary Rank, Resonance Level isn’t as impactful when matchmaking. Upon reaching above 3500 Battleground Score, Resonance Level is no longer considered when matchmaking.
These rules have been in place for a long time, but to help avoid confusion we’ve added a notification that explains matchmaking at the Legendary rank.
Upon reaching Legendary rank, there will be a notification that explains the matchmaking changes relative to your Resonance Level. To view this information, you can select the info button within the main Battlegrounds screen to learn more.
Accursed Towers Updates and Season End
We have extensive changes coming to Accursed Towers with our next Major Update!
Ahead of these changes, we wanted to let players know that this current season of Accursed Towers will end after server maintenance has concluded for the Major Update. On season end, we will send out the final rewards for the shortened season.
Hellslayer Bounties and Oblivion Pillars Difficulty Changes
We have modified Hellslayer Bounties’ difficulty, which will make them easier to complete. Happy slaying!
Terror Rift Performance Optimizations
We are making performance updates to Terror Rifts on all platforms. Expect the same amount of monsters and chaos thrown your way, but we will be tweaking this game mode internally for performance to be as smooth as possible.
Most of the performance changes are tied to game mechanics, monster spawn times, and the behavior of packs of monsters.
Abyssal Essence Tutorial
We have recently made improvements to Abyssal Verge and Castle Erebban across our last few content updates.
With these upcoming changes, there will be a UI tooltip to prompt you to find the Abyssal Essence in your inventory. After collecting 10 Abyssal Essence, you’ll then be prompted to hand these over to Rayek for a guaranteed Rune.
Trial of the Hordes Updates and Matchmaking Changes
When playing Trial of the Hordes, we’ve made updates so that you’ll be far less likely to encounter the same opponents two matches in a row.
Additionally, when speaking to The Helltamer, you’ll now be able to find a button that displays your Stats near the Leaderboard button. This new screen will give you more details about your performance during Trial of the Hordes, such as Total Matches, Wins, Win Rate and Longest Win Streak.
Friends List Private Status Updates
When setting your visibility to “Appear Offline,” this status now properly hides your status to Warbrands and Clans in addition to friends. This visibility can be changed further in the settings.
Optimizing Damage-Over-Time Skills
We are making performance improvements to some of the damage-over-time skills in-game to help overall performance. Changes have been made to the following Legendary items which have a sizable Ignite de-buff:
Barbarian
- Hell’s Legacy
- Sundered Legacy
Demon Hunter
- Hellbinder
These skills will now be active for 0.5 seconds rather than 1 second, but now do double the damage. Overall, these skills still output the same amount of damage.
Legendary Gem Market Price Changes
We are lowering the Minimum market prices for some gems. The following Gems can now be posted to sell at the following amounts:
- Normals Gems: reduced to 50 Platinum from 100
- 1-Star Legendary Gems: unchanged
- 2-Star Legendary Gems: reduced to 1,600 Platinum from 2,000
- 5-Star Legendary Gems: reduced to 12,800 Platinum from 16,000
This now balances the minimum prices for all qualities of Legendary Gems at a flat cost of 400 Platinum per gem power.
Region-Specific Game Additions
Below you will find a region-specific update coming with this update to the version of Diablo Immortal available in China. We are listing out features that will come to Diablo Immortal in all other regions, and some that are solely coming to the version of Diablo Immortal available in China.
Rune System UI Changes
We have introduced several UI updates to the Rune system. The text that displays rune names will match the quality of the rune itself. The item information UI has been updated when providing information for Runes that can be embedded and the ones that can’t. When class-specific runes are embedded in items that aren’t available for the current class, they will be displayed in the inventory.
Fixed the issue that runes and ordinary gems can’t be found after changing classes. They’ll now be automatically removed from the items they were embedded in. The icon sizes of different rune qualities have been reduced. We’ve made optimizations to various parts of the rune system.
Region-Specific Additions Solely for Diablo Immortal in China
Below are the region-specific updates solely coming to the version of Diablo Immortal available in China.
Various Game Optimizations
We’ve made changes to that animations can be skipped during Helliquary boss fights, and when submitting Monstrous Essence at the Bestiary.
Abyssal Verge and Castle Erebban Changes
We have added Battle Pass Points as a potential reward in Castle Erebban and Abyssal Verge game modes.
Random Dungeon Button Issues
We’ve removed the issues where the button for the Random Dungeon Finder is sometimes blocked when the minimap is set to large.
Bug Fixes
Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes—updated on Tuesdays.
See you in Sanctuary!
-The Diablo Immortal Team