Diablo IV

RPP 3.1: Tutto quello che devi sapere

Blizzard Entertainment

Il Reame Pubblico di Prova (RPP) della patch 3.1.0 di Diablo IV sarà disponibile dal 2 giugno alle 19:00 CEST al 9 giugno alle 19:00 CEST e ti permetterà di provare le modifiche e le funzionalità in arrivo nella prossima Stagione del gioco base, che cambieranno il tuo modo di affrontare l'avventura sia nel Regno Eterno che in quello Stagionale.

Lo scopo del RPP è di provare gli aggiornamenti e le funzionalità prima dell'uscita della nuova Stagione, dove ci concentreremo sulla modalità Autosufficiente, su nuove funzionalità stagionali, i mitici unici 3.0 e le ricompense in arrivo per la Torre e le Classifiche per la fine della beta.

Prima dell'inizio effettivo della nuova Stagione apporteremo alcune modifiche sulla base dei feedback, che ci aiuteranno a perfezionare le modifiche al bilanciamento, eliminare i bug e creare l'esperienza migliore possibile mentre proviamo i nuovi sistemi. Ti ringraziamo per l'interesse nel RPP e la disponibilità a condividere le tue opinioni con il team.

Ecco le anteprime del RPP della 3.1 riguardanti la prossima Stagione.


Indice

Fratture del Pandemonio

Pellegrino dei Regni 2.0

Sala delle Esequie

Nuova specie di mostri: i Rianimati

Boss dei Covi stagionale

Mitici unici 3.0

Ricompense della Torre e delle Classifiche (Beta)

Aggiornamenti ai Piani di Guerra

Aggiornamenti al Cubo Horadrico

Modalità Autosufficiente

Aggiornamenti generali e di sistema

Funzionalità proposte in prova

Come fornire feedback

Come installare il RPP

Note della patch 3.1.0 nel RPP


Fratture del Pandemonio

Durante la Stagione 14, la spaccatura tra Sanctuarium e il Pandemonio viene lacerata da fenditure arcane chiamate Fratture del Pandemonio. Questi varchi richiamano una nuova specie di mostri da uccidere, la possibilità di evocare un boss familiare e nuove opportunità di ottenere bottino conquistando la Sala delle Esequie.

Incontrerai tre tipi diversi di Fratture del Pandemonio. Uccidi i guardiani intorno agli Idoli della Testa di Morto, creando una Frattura e lanciando un anello rituale. Più a lungo terrai aperta la Frattura, più ricompense otterrai. Per tenere aperta la frattura, uccidi le mostruosità e chiudi gli Squarci. Ovunque potrebbero apparire anche dei Goblin della Frattura, che aprono ulteriori Fratture.

  • Fratture (Normali): piccole Fratture che possono comparire in tutto il mondo esterno di Sanctuarium, ma soprattutto nelle Maree Infernali.
  • Fratture Incessanti: Fratture medie che possono comparire al posto di un evento locale in una Marea Infernale.
  • Fratture Colossali: ampie Fratture che compaiono solo nei Campi della Profanazione, l'arena del boss mondiale a sudest di Zarbinzet.

Torna in cima


Pellegrino dei Regni 2.0

I Pellegrini dei Regni sono tornati a Sanctuarium, evocati per sfidare chi avrà abbastanza coraggio (o follia) da affrontare le Fratture del Pandemonio più difficili. Completare diversi tipi di Fratture del Pandemonio fornisce le seguenti probabilità di evocare un Pellegrino dei Regni:

  • Fratture (Normali): non possono evocare i Pellegrini dei Regni.
  • Fratture Incessanti: forniscono una probabilità di evocare un Pellegrino dei Regni quando gli eventi della Frattura Incessante vengono completati con Dominio entro il tempo limite.
  • Fratture Colossali: garantiscono l'evocazione di un Pellegrino dei Regni al suo completamento.

Sconfiggere il Pellegrino dei Regni apre un portale per la Sala delle Esequie.

Torna in cima


Sala delle Esequie

La Sala delle Esequie è una piccola spedizione composta da un'unica stanza accessibile o sconfiggendo il Pellegrino dei Regni o dall'interno di una Spedizione da Incubo con l'affisso Frattura dopo aver chiuso sufficienti Squarci all'interno delle Fratture. Una volta all'interno, completa un'attività speciale della Frattura per ottenere ancora più ricompense.

La Sala delle Esequie diventerà la miglior fonte dei Gusci del Traditore, necessari per aprire il Tesoro dei Boss dei Covi Stagionale in Tormento I+.

Torna in cima


Nuova specie di mostri: i Rianimati

Ora nelle Fratture e dentro la Sala delle Esequie compaiono i Segugi Sepolcrali, membri della nuova famiglia di mostruosità dei Rianimati. Quando vengono uccisi, i Segugi Sepolcrali rilasciano dei globi che potenziano l'Esarca, un Rianimato speciale che assorbe i globi che fluttuano verso di lui. Intercettali prima che lo raggiungano per ottenere tu quel potere.

Torna in cima


Boss dei Covi stagionale

Un nuovo boss entra nella mischia per terrorizzare gli abitanti di Sanctuarium. Abbattilo con tutta la tua furia.

Trova un Boss dei Covi Mietitore Corrotto all'ingresso della Soglia del Pandemonio a Zarbinzet. Durante il RPP, potrai affrontare questo boss una volta raggiunto Tormento I+. Dopo il lancio della Stagione 14, il Boss dei Covi diventerà disponibile tramite la campagna stagionale.

Per aprire la cassa di ricompense di questo boss sono necessari i Gusci del Traditore. Inoltre, otterrai le migliori probabilità dirette di ottenere mitici unici e valuta per i potenziamenti dei mitici unici rispetto a qualsiasi altra attività.

Torna in cima


Mitici unici 3.0

Nella Stagione 14, ogni unico può essere mitico. Allacciati bene la cintura.

L'attributo "mitico", invece di indicare la rarità dell'oggetto, è ora una qualità dell'oggetto modificabile. Potrai trasformare qualsiasi oggetto unico in un oggetto mitico in grado di cambiare il gioco tramite il sistema di modificatori della qualità degli oggetti.

I poteri unici dei mitici unici aumenteranno del 30%.

In questa stagione, ogni oggetto unico rilasciato può essere un mitico unico o può essere potenziato in un mitico unico tramite il Cubo Horadrico. Puoi creare oppure ottenere mitici unici in molti modi diversi:

  • Ottieni la valuta stagionale (Frammenti del Pandemonio) progredendo nel Tabellone della Reputazione stagionale o sconfiggendo il nuovo Boss dei Covi. Questa valuta stagionale è un componente necessario per potenziare gli unici in mitici unici tramite il Cubo Horadrico.
    • Questa valuta stagionale può essere ottenuta anche tramite il Tabellone della Reputazione stagionale, nelle Casse Splendenti e uccidendo il Boss dei Covi stagionale.
  • Hai una probabilità di ottenere un mitico unico sconfiggendo il Boss dei Covi stagionale, il Mietitore Corrotto.
  • Progredisci nel Grado della Stagione per ottenere un mitico unico specifico di classe.
  • Sia nel Regno Eterno che in quello stagionale, avrai una bassa probabilità di trovare un mitico unico ogni volta che otterrai un bottino ancestrale unico.

Nota: puoi equipaggiare un solo oggetto mitico creato. Se troverai diversi oggetti mitici come rari bottini di gioco, potrai comunque equipaggiarli, insieme a un unico mitico unico creato.

Torna in cima


Ricompense della Torre e delle Classifiche (beta)

Con l'arrivo nella Stagione 14 della Torre e delle Classifiche, aggiungeremo nuovi oggetti cosmetici per il completamento della Classifica.

  • Potrai ottenere delle ricompense con il ripristino di ogni classifica e alla fine di ogni stagione.
  • Le ricompense vengono consegnate al primo accesso successivo al termine di un ripristino precedente.

I seguenti gradi forniscono ricompense:

  • Progressi:
    • Torre giocata
    • Raggiunto il livello 100 o superiore nella Torre
  • Gradi:
    • Tra i migliori 1.000 in qualsiasi Classifica
    • Tra i migliori 500 in qualsiasi Classifica
    • Tra i migliori 100 in qualsiasi Classifica
    • Tra i migliori 10 in qualsiasi Classifica
    • Il migliore in qualsiasi Classifica
  • Ogni settimana, otterrai le seguenti ricompense in base al tuo piazzamento migliore:
    • Un oggetto cosmetico aureola
    • Un titolo di prestigio
    • Cassa di Equipaggiamento
      • Gradi più alti ricompensano con più oggetti e una maggior probabilità di unici

Manterrai i titoli e le aureole della Classifica stagionale per tutta la stagione, fino all'avvio della stagione successiva.

  • All'inizio della nuova stagione, otterrai come ricompensa un Emblema che mostra il grado più alto che hai raggiunto in una qualsiasi Classifica settimanale nella stagione precedente. Riceverai queste ricompense la prima volta che accederai al gioco nella nuova stagione.

Torna in cima


Aggiornamenti ai Piani di Guerra

Abbiamo in programma dei cambiamenti ai Piani di Guerra che ti permetteranno di giocare senza interruzioni con i tuoi alleati più fidati quando sei in un gruppo.

Nel RPP 3.1, potrai sincronizzare il tuo tabellone dei Piani di Guerra con il tuo gruppo. In questo modo verrà generato un tabellone con un nuovo Piano di Guerra per tutto il gruppo.

Ecco i passaggi da fare per sincronizzare i Piani di Guerra:

  • Tutti i membri del gruppo devono trovarsi a Temis.
  • Il messaggio Nuovo Piano compare solo se il personaggio è in un gruppo.

Se selezioni Nuovo Piano per il gruppo:

  • Paghi 2 Marchi di El'Druin
  • I membri del gruppo vedono che un altro membro ha iniziato la votazione per cambiare i tabelloni con i Piani di Guerra e sincronizzarli.
  • Se tutti i membri del gruppo accettano, la persona che ha iniziato il voto riavvia il proprio tabellone e trasferisce quello agli altri membri del gruppo.

Nota: i Piani di Guerra vengono sincronizzati a prescindere dal Livello del Piano di Guerra o da altre condizioni (Livello di Tormento, completamento della campagna, ecc.)

Torna in cima


Aggiornamenti al Cubo Horadrico

Effettueremo i seguenti aggiornamenti al Cubo Horadrico nel RPP della Stagione 14:

  • Gli oggetti unici ora possono usare Riassegnazione mirata e Riassegnazione caotica.
  • I portafortuna unici e non-ancestrali unici potranno usare Riassegnazione potere unico.
  • I Prismi di Regolazione Cromatici avranno una bassa probabilità di fornire Tutte le resistenze.

Torna in cima


Modalità Autosufficiente

La modalità Autosufficiente (ASF) è uno stato del personaggio che ti permette di interpretare un viandante solitario che costruisce la propria fortuna da solo a Sanctuarium, offrendoti diverse opzioni per metterti alla prova come preferisci. Quando scegli la modalità Autosufficiente per un personaggio, accetti le seguenti sfide:

  • I personaggi ASF possono essere solo stagionali. Possono essere Normali o Hardcore.
  • I personaggi ASF non possono creare gruppi o commerciare con altri giocatori.
  • I personaggi ASF possono condividere il forziere, la valuta, i punti Eccellenza e altro solo con altri personaggi ASF dello stesso account.
  • La versione di prova, la modalità cooperativa locale e la Cittadella Oscura non sono disponibili per i personaggi ASF.
  • La selezione della modalità ASF per un personaggio è permanente per tutta la durata della stagione e non può essere modificata. Alla fine della stagione, i personaggi ASF tornano a essere personaggi Eterni con la possibilità di creare gruppi e commerciare normalmente.

Le anime coraggiose che sceglieranno questa modalità competeranno in Classifiche della Torre esclusive per ASF, dove potranno mostrare il proprio valore in solitaria.

Inoltre, con la modalità Autosufficiente, sono stati aggiunti anche questi filtri alle Classifiche:

  • Modalità Autosufficiente
  • Modalità Autosufficiente Hardcore

Torna in cima


Aggiornamenti generali e di sistema

I seguenti aggiornamenti appariranno anche nel RPP della Stagione 4:

Generale

  • Il limite di Oboli è ora 25.000.
  • Aggiunte le icone mancanti dalla minimappa per gli oggetti delle Spedizioni da Incubo e della Fossa.
  • Aggiunti gli oggetti mancanti Trofeo del Boss per Astaroth e Bartoc e le relative ricette combinate nel Cubo Horadrico.

Piani di Guerra

  • Aumentata la scala dei PE per tutte le attività del Piano di Guerra al livello Tormento VIII+.
  • Aumentati i PE delle attività di base delle Orde Infernali.
  • I progressi nel Piano di Guerra della Marea Infernale sono stati cambiati dall'aprire i forzieri al collezionare 75 Braci da Normale a Penitente e 300 Braci a Tormento I+.
  • Aggiunte nuove missioni e nuovi nodi al Piano di Guerra per i Sigilli dell'Incremento/della Marea Infernale.

Torna in cima


Funzionalità proposte in prova

Saranno disponibili server per il RPP nelle seguenti regioni: Nord America, Europa, Corea e Giappone, Sud America e Australia. Il PNG Potenziamento RPP delle città principali ti aiuterà nel Reame Pubblico di Prova.

Potenziamento RPP

Come nei nostri precedenti Reami Pubblici di Prova, il fidato mercante RPP Mrak sarà disponibile per tutta la durata del RPP. Potrai trovare il nostro amico vicino al Crocevia principale nelle città principali. Mrak ha ricevuto alcuni potenziamenti sostanziali, inclusi nuovi poteri per i sistemi di Lord of Hatred.

I seguenti oggetti sono disponibili come potenziamenti RPP. Gli elementi evidenziati in blu sono stati aggiornati dall'ultimo RPP:

Creazione e materie prime

  • Ottieni oro
  • Ottieni Oboli
  • Ottieni tutte le materie prime
  • Sblocca Rifinitura
  • Ottieni tutti i Manuali per la Tempra
  • Ottieni Chiavi del Covo
  • Ottieni Tributi
  • Ottieni Bussole Infernali
  • Ottieni Sigilli dell'Incremento dell'Incubo

Equipaggiamento

  • Ottieni tutte le Rune
  • Porta al massimo tutti gli aspetti
  • Ottieni oggetti leggendari casuali*
  • Ottieni tutti gli oggetti unici*
  • Ottieni oggetti Talismano

Nota: per ricevere elmi e amuleti dal Potenziamento RPP, devi aver raggiunto, rispettivamente, almeno il livello 7 e il livello 15. Supera la soglia e ricevi questi oggetti specifici.*

Eccellenza

  • Ottieni tutti i Glifi
  • Porta al massimo tutti i Glifi

Progressi

  • Completa la campagna e tutte le Roccaforti (sblocca i Sussurri e l'Obelisco dell'Artefice)
  • Imposta il livello a 70
  • Sblocca tutti i Crocevia e rivela la mappa
  • Ottieni come ricompense punti abilità e d'Eccellenza
  • Sblocca e massimizza i Piani di Guerra
  • Sblocca tutti i Livelli del Tormento
  • Imposta l'Eccellenza al livello 200

Stagionale

  • Ottieni oggetti stagionali (Frammenti del Pandemonio)

Torna in cima


Come fornire feedback

La tua opinione sui cambiamenti che vedrai e sperimenterai nel RPP è importante per noi, ed è fondamentale per assicurarci che la Stagione 14 sia la migliore possibile quando sarà disponibile in Diablo IV. Se partecipi al RPP, facci sapere cosa ne pensi!

Puoi fornire feedback tramite lo strumento di feedback in gioco o nei forum del RPP di Diablo IV. Premere il tasto ESC nel menu di gioco farà comparire la schermata "Segnala un bug". Naviga nel menu a tendina e seleziona lo strumento di feedback nel gioco per comunicarci la tua opinione senza abbandonare la partita.

Torna in cima


Come installare il RPP

Ecco i passaggi da seguire per accedere al RPP:

  • Apri l'applicazione Battle.net di Blizzard e seleziona Diablo IV dall'elenco Giochi.
  • Nel selettore sopra il pulsante Gioca c'è un menu a tendina per selezionare la versione del gioco.
    • Seleziona l'opzione Reame Pubblico di Prova.
  • Clicca su Installa per installare il client del RPP. Diventerà un pulsante Gioca appena sarà pronto.
  • Clicca Gioca per accedere al RPP e seleziona uno dei server di prova disponibili.
  • Crea un nuovo personaggio di prova.
    • Attenzione: crea un personaggio stagionale per provare i temi stagionali.
  • Accedi al gioco e inizia a provare il RPP della 3.1.0!

Giocando su PC tramite Game Pass o Game Pass Ultimate, potrai accedere al RPP seguendo lo stesso procedimento degli altri utenti Battle.net. Accedi al client di Battle.net tramite l'app Xbox, poi prosegui con l'accesso al RPP tramite Battle.net.

Torna in cima


Note della patch 3.1.0 nel RPP

Prepare for the Reckoning: Lord of Hatred Draws Near

Prepare for the ultimate reckoning against Mephisto. Lord of Hatred burns into Sanctuary next week.

The fated climactic fight against Mephisto draws near, wanderer. On April 27 at 4:00 p.m. PDT, continue the main campaign of Diablo IV and make your final stand against Mephisto, the Lord of Hatred. This blog holds the key information for the Lord of Hatred expansion. Should you choose to fight the Lord of Hatred, you will need all your strength for this battle.


Codex

Watch the Opening Lord of Hatred Cinematic

Global Launch and Pre-Download Schedule

Lord of Hatred Expansion Overview

Features for All Players: Loot Filter, Skill Updates, and more

Harness the Loot Filter

Battle Hatred on Seasonal or Eternal Realm

Season of Reckoning Overview

Hatred’s Downfall Community Challenge

KoЯn x Diablo IV: Reward The Scars

Jackson X Diablo IV Limited Edition Kelly Guitar

Lord of Hatred Launch Twitch Drops

Overwatch x Hatred’s Reckoning Crossover

Prepare for the Reckoning: Pre-Purchase

Community Guides for Season of Reckoning

Patch 3.0.1 Notes


Watch the Opening Lord of Hatred Cinematic

Earlier today, we released the explosive opening cinematic to Lord of Hatred. This sets the tone for the darkest chapter of Diablo IV yet.

Watch the cinematic below, but be warned – this begins the unyielding plot of the expansion, and there’s no going back. There are spoilers, you have been warned.

Back to Top


Global Launch and Pre-Download Schedule

Mephisto’s legions lay in wait for your journey to Skovos, wanderer. Lord of Hatred begins rollout on April 27 at 4:00 p.m. PDT. For a helpful guide to when it goes live across the world, see our global release map to see when Lord of Hatred begins rolling out for you:

Pre-Download Lord of Hatred before Launch

In anticipation of Lord of Hatred and patch 3.0.0, on April 23 at 4:00 p.m. PDT pre-download will be available for Battle.net, Xbox®, and PlayStation®.

Note that you’ll be able to pre-download the 3.0.0 patch regardless of whether you purchased the expansion.

Platform Pre-Download Available
Battle.net, Xbox®, PlayStation® April 23, at 4:00 p.m. PDT

Pre-download will begin to rollout at 4:00 p.m. PDT.

Back to Top


Lord of Hatred Expansion Overview

Make your final stand against the Prime Evil Mephisto in a new, sprawling campaign set in the ancient region of Skovos.

Experience the next Dark Chapter of the Diablo IV Campaign

Whispers spread across Skovos of a prophet who has landed in Temis, the gleaming capital.

Demonic forces spill across the shores while Mephisto’s faithful followers overtake Sanctuary, twisting devotion into devastation. You see the threat clearly now, and the stakes have never been higher. With old friends and unlikely allies, you must try to stop him—before Sanctuary drowns in hatred.

New Classes

Two classes burn into Sanctuary, opposite counterparts of light and dark – yet stand with a shared purpose in the fight against this Prime Evil.

At the height of their dark mastery, the Warlock stands poised to wield the minions of hell against their overlords. Wreathed in chains and flames, this dark prince is not in a phase—they are the physical embodiment of devilish vengeance.

Paladins are trained in the ways of sword and shield to protect the downtrodden. Their faction’s doctrine—the Light—is something any person with righteous intent can access and wield. Harness their divine might to strike down the forces of Hatred. Pre-purchase the expansion and unlock the Paladin today.

New Region

Skovos is a land teeming with dangers unseen in Sanctuary. A region that’s been long discussed through lore, you can finally journey to this never-before-seen ancient land. The capital city of Temis is designed as the ideal Endgame hub for Diablo IV. Once you complete the Lord of Hatred campaign, it becomes a streamlined space to house everything you’ll want to discover.

Endgame

War Plans

War Plans is a complete overhaul to the endgame experience, giving you structure, depth, challenge and greater rewards. Delve into the endgame with War Plans, a new way to play which lets you chain activities together, customizing them as your fight takes you further into the fray. After completing the Lord of Hatred Campaign, travel to Temis to find the command table and create a War Plan to purge the remnants of Hatred from Sanctuary.

Select from your favorite endgame activities to create a playlist:

  • Nightmare Dungeons
  • Helltides
  • The Undercity
  • Lair Bosses
  • Infernal Hordes
  • The Pit

Forge a chain of activities that you want to play, with the rewards you want to hunt for. Once you finish the first activity, you can seamlessly teleport to the next activity in the chain. If you don’t have a Sigil for that activity, War Plans will generate one on the fly.

Executing your War Plans levels up the Command Table, unlocking deeper progression and more choices. War Plans introduces Activity trees for each endgame activity; as you complete activities when playing, you’ll unlock Activity Points that let you further customize your endgame experience.

Whispers have some special treatment in War Plans. Instead of appearing as individual node activities to choose, Whispers can double up with any activity selected! They still earn activity progression just like any of other modes, and can earn Activity Points for customization.

Complete all chosen Activities in your War Plan to claim rewards from the War Chest in Temis.

Beyond the Veil: Echoing Hatred and Fishing

The endgame presents a pastime to sate your need for solace, or the ultimate challenge to crank the heat to the limit.

Find your favorite beach or lake to Fish to your heart’s content. Rest and take a moment to land a creature worthy of your skills. Trade fish with other players to complete your collection, and get creative by scouring Skovos for your special fishing spot.

With Echoing Hatred, a rare challenge presents itself to those ready for the full, unyielding force of the Burning Hells. Upon finding a rare Trace of Echoes item, you can offer it to the Sightless Eye in Temis to enter a realm where the minions overflow, battling you until you are eventually overwhelmed. This great test of ability should be considered only by those who deem themselves worthy to fight against the echoes of Hatred...

Itemization Updates

With hatred seeping across Skovos, the need to wield weapons capable of beating back these forces have become even more attainable with the sweeping itemization changes.

Talisman

The Talisman is a new item system that uses Seals and Charms to add new Affixes and powers, introducing the concept of set bonuses to Diablo IV. Within this new system, you have a whole other tool to refine and supercharge your build even further than before.

To use the Talisman, first apply a Seal to unlock up to 6 Charm slots. The more powerful the Seal, the greater the number of affixes and the more Charm slots become available to use. Simply drop Charms into open slots and change them around whenever you wish. Inserting multiple non-Unique Charms with the same affixes will stack their bonuses.

Set Charms take it even further with set bonus affixes for collecting partial or complete sets. Instead of your gear defining your set, your Charms work hand and hand with your gear to unlock the full potential of your build. Sets are either class-specific or useful for all classes.

Horadric Cube

Discover the fabled Horadric Cube during the Lord of Hatred campaign. Once unlocked, this powerful crafting station is available in Temis, and can be used to transmute, customize, and even create gear, consumables, Talisman objects, and socketable items. Most Horadric Cube recipes rely on new crafting materials farmed from several sources, such as Elite Monsters, Cube Spoils from completing War Plans, Undercity Tributes, and Whisper Caches.

The Horadric Cube can perform wonders such as add, remove, and reroll affixes, reroll items of the same quality, upgrade all types of items, craft Unique Charms, and transmute items for upgrades and other interesting outcomes.

Some examples of what the Horadric Cube can do: create upgraded gems beyond the capabilities of the Jeweler, reroll Set Charms, and even add powerful affixes along the lines of Season of Divine Intervention’s Sanctification system with even more options and a chance for less risk. The Horadric Cube also gives much better control over Rune transformations, allowing you to create specific Legendary Runes for Runewords and Mythic Unique crafting.

Explore the entire range of what the Horadric Cube has to offer, but it still has more to reveal. There are also Secret Recipes to discover—who will be the first to find them? You never know; some unknown ingredients may be found in the most humble of places.

Gem Changes

Weapon gem effects are significantly stronger, and we’re including two new tiers of gems; Horadric, and Flawless Horadric. These are created using the Amalgamation Recipe in the Horadric Cube.

Back to Top


Features for All Players

The 3.0.0 update brings many long-awaited features to make slaying through Sanctuary better than ever before. Navigate with the Map Overlay and Pathfinding, and hone in on your most desired items with the Loot Filter.

Major Skill Tree Updates

Alongside the release of the new expansion, all class skill trees have been redesigned for all players to introduce more customization than ever before. With over 40 reworked choices, 80 additional options, and up to 83 available Skill Points, Active skills have been expanded and improved, yet remain familiar enough to recreate favorite builds. Passive nodes are no longer part of the skill tree, so you can concentrate points into Active skills. But fear not: many Passive and Key Passive nodes are moving to reimagined Legendary Aspects and Uniques instead.

Inversely, some key Aspects have been moved to the Skill Tree granting you more control over choices that define your build.

  • Each Active skill has three skill branches that open progressively as you level
  • Players can choose one modifier from each branch
  • The first two skill branches apply general modifiers
  • The third branch has Bonus Skill Variants* which offer a choice of three build-defining properties—many new, with several others based on former Legendary Aspects

*Must have the Lord of Hatred expansion to open all three Bonus Skill Variants; otherwise, 2 out of 3 Bonus Skill Variants are accessible.

You have more control over the way you want to play, since modifiers open once you reach the correct level. Many Skill Variants can be improved with Skill Ranks, so the more points you put in the base skill, the more powerful those Skill Variants become.

For most classes, many Bonus Skill Variants also allow you to change the category of the skill, such as Fire to Frost or Bone to Blood. This allows for fresh interactions for everything that focuses on skill tags, including affixes, class mechanics, gear, Paragon, and Talisman seals and charms.

Two classes, Druid and Necromancer, have more fundamental changes that are worth detailing.

Druid Skill Tree Changes

Many Druid skills have shifting choice nodes between the second branch and Bonus Skill Variant branches that allow them to define which Shapeshift form to use for that skill: Werewolf, Werebear, or Human. Shifting choice nodes do not require spending Skill Points.

This change gives Druids more freedom to lean into a specific form or concentrate on rapid shifting, both of which synergize with multiple systems including affixes, gear, Paragon, and charms. It also means Druids who wish to maintain a specific form can do so without requiring special gear.

These are some general shifting choice node rules:

  • Companion skills and three other skills (Earthen Bulwark, Cyclone Armor, and Hurricane) are now form-agnostic and do not change your current form
  • Storm skills can be either Human or Werewolf, except Cyclone Armor and Hurricane
  • Earth skills can be either Human or Werebear, except Earthen Bulwark
  • You cannot shift into Human from any native Werewolf/Werebear skill
  • Nature skills that adopt a shapeshift form do not add the Shapeshifting skill tag

When a skill gives a choice to change forms, selecting the skill's native form always gives a bonus. For example, Trample is a Werebear skill, so choosing to keep it as Werebear adds damage to Trample. Changing Trample to a Werewolf skill turns the Trample skill from Werebear to Werewolf and changes the animation into a Leap.

Necromancer Skill Tree Changes

Raise Skeletons has been split into two skills: Skeletal Mages, which are summoned with Essence, and Skeletal Warriors, which are summoned passively from Corpses and can be commanded to attack targets. Skeletal Mages, Skeletal Warriors, and Golems are now part of the Necromancer skill tree, offering far more customization options to fit your build and playstyle. But this leads to the obvious question: what happens with the Book of the Dead class mechanic?

The Book of the Dead remains largely unchanged, except for Sacrifice. While you summon Minions with the skill, you still use the Book of the Dead to define your minion type and choose Upgrades if you're keeping the minions active. However, Sacrifice has changed—and it can even be used with active minions.

Sacrifice still gives bonuses, such as extra Critical Strike, Resistance, or Essence Regeneration. The difference is that Sacrifice doesn't eliminate the ability to summon minions, as long as you have skill points invested and have them on your skill bar. When Sacrificed, Skeletal skills create fewer minions, and Golems do less damage. If using your minions primarily for buffing, support skills, or tanking, this may be a great choice depending on the tradeoff. It's up to you to explore the possibilities.

Back to Top


Harness the Loot Filter

The long-awaited Loot Filter is finally here! Use this handy tool to hide, show, or color-code gear items that drop or exist in your inventory, stash, or on vendors. This gives you a heads-up to the items you're most looking for and lets you ignore those items you don't care to pick up. Loot filters do not affect non-gear items such as Temper manuals, reagents, gems, or currency.

Accessing Loot Filters

To access the Loot Filter, go under Options > Gameplay:

  • Open the Loot Filter by clicking the button.
  • Check Enable Loot Filter Shortcut on Game Menu to add a Loot Filter button to your Game Menu (ESC). This applies to all characters on your account for easy access.

Creating a New Filter

Open the Loot Filter to create filters and set rules and conditions.

  • Click New Filter and name the filter something to identify it easily.
  • Click Add Rule to tell the filter what to do. You can add anywhere from 1 to 25 rules to a single filter. Use the quill icon to rename the rule for clarity.
  • Click Add Condition to tell the rule what to look for and what to do.

You can have multiple filters, but you can only run one filter at a time. If you have a filter with many rules but want to turn some of them off temporarily, you can disable individual rules by removing the checkmark. This allows you to tailor filters to specific farming goals.

Setting Up Rules

Rules let you change the appearance of a dropped gear item based on the conditions you set up:

  • Hide Text Label/Hide All: When dropped, Hidden items will show no text and cannot be picked up unless the condition is turned off or Loot Filter is toggled off. Hidden item types still appear in your inventory/stash or on vendors.
  • Recolor: Change a defined item’s text to make it stand out when it is dropped, in your inventory/stash or equipped, or available on a vendor.
  • Show: Used to override other Hide conditions within the same filter. Show is the default state, so it doesn't need to be defined except to overrule a Hide condition.

There are 10 different conditions you can choose. When you add a condition, you'll also need to select the item's visibility. You can hide, show, or recolor items based on the following:

  • Item Power Range: Minimum/Maximum power range; good for eliminating items below a certain item level
  • Item Rarity Match: Rarity (Common, Magic, Rare, etc.)
  • Item Properties: None or Ancestral. This will mostly be used to filter out non-Ancestral items
  • Codex Upgrade Check: Whether the Legendary Aspect is a Codex upgrade
  • Greater Affix Check: Items with 1-4 Greater Affixes
  • Item Type Match: Specific gear items such as Sword, Staff, Chest, Gloves, etc.
  • Has Required Affixes: Affixes you want to be sure are on the item
  • Has Optional Affixes: "Nice to have" affixes
  • Is Specific Unique: Specific Uniques or Mythic Uniques. This is great when target-farming bosses who can drop more than one Unique of the same type, such as Rings or Gloves
  • Talisman Set Bonus: Specific set charms

When defining rules that search for class-specific items such as Uniques and Talisman Set Bonuses, you will only see those options that apply to the class you're on. Alts from different classes can modify an existing rule for these items and simply add what they're searching for with little to no impact on other characters.

Rules apply from the top down, so higher will override any rules appearing below it. Below is a simple example of a filter that will hide all Magic-quality gear items except for those with a Willpower Affix:

  1. Has Required Affixes > Show > +[X-X] Willpower (show all gear that has a Willpower affix)
  2. Item Rarity Match > Hide All > Magic (hide all Magic-quality items, except items that fulfill a Show rule before it)

Toggling Loot Filters

If you want to look at a pile of hidden booty but don't want to disable your filters, you can define a hotkey to toggle the Loot Filters on or off by going to Options > Controls > Toggle Loot Filter. Toggling off your Loot Filters will allow you to see and pick up any items that would be hidden by existing filters. It's also great for testing filters to make sure they are working as intended.

Exporting and Importing Loot Filters

And here's more good news: you can export filters to share with your friends, and import filters created by others.

Export:

  • Select the filter you wish to export in the drop-down menu.
  • Click the three-dot button to the right of the filter name and click Export. This copies the filter string to the Clipboard. Paste it into a text editor to save it.

Import:

  • Click New Filter.
  • Select Import Loot Filter and paste the filter's Import Code into the box.

Level Cap Increases and New Difficulty Levels

Power in Sanctuary reaches new heights. The Level Cap increases to 70 for all Diablo IV players beginning with Season of Reckoning, which gives you more room to grow and push builds further than ever before. Torment levels expand from 4 to 12, intensifying not only the danger and challenge, but also awarding bigger gold and experience bonuses and improved drop rates on coveted gear and materials.

Item Rarity Updates

With the Horadric Cube, Items that are Common, Magic, and Rare can be used as crafting bases. You can add affixes to them and upgrade their rarity as you progress through the endgame.

Common, Magic, and Rare items continue to drop in Torment difficulties. They’ll have a chance to be Ancestral, and can even contain Greater Affixes considering they can be used as Crafting bases for more powerful items.

The new Loot Filter gives you precise control over what items you see as you climb into higher Torment Tiers.

Damage Multipliers on Gear

Damage Multipliers have been reworked to stack additively with themselves, but still count as multiplicative damage, improving the item journey and depth when it comes to finding the perfect item.

This aids a variety of builds, including damage over time builds which now have a clear and clean way to scale damage.

Uniques, Tempered Affixes, and More

Uniques will have fewer affixes which are inherently fixed, meaning you’ll have a greater variance and more room to chase truly optimized combinations for your build crafting. Many Uniques have been added, redesigned and updated. Any existing Uniques that have been removed from the game will be replaced with a different, functional Unique.

For many of these existing Uniques, we’ve tightened the scale of their Unique power so their Aspects are more consistently powerful. Additionally, Lord of Hatred brings a bounty of brand-new items!

Unique and Mythic items can now be tempered. Tempered affixes have also gone through an overhaul, visit your closest trusted blacksmith to test these changes out for yourself.

Additionally, over 200 Legendary Aspects have been overhauled to be more impactful with 3.0.0 mind.

Inventory Changes

Based off community feedback, items in the inventory can now also be stacked to a max of 1,000 to help with management.

Map Overlay and Pathfinder

Your journey through Sanctuary will be even smoother with the new Map Overlay and Pathfinder features. You can choose between using the Minimap or replacing it with Map Overlay to help you navigate without having to take your eyes off the world. Set up the level of zoom and opacity in Options > Gameplay, as well as customize your map overlay color. For quick access, go to Options > Controls to set up keyboard shortcuts to toggle between Map Overlay and Minimap and adjust your zoom and opacity on the fly.

With Map Overlay and Pathfinder to help you find your way, you'll spend less time managing systems and more time doing what you do best: slaying those who would destroy Sanctuary.

Back to Top


Battle Hatred on Seasonal or Eternal Realm

When creating a character for Diablo IV, choose where your battle begins: the Seasonal Realm or the Eternal Realm. Both offer the same core experience, including campaigns, class offerings, and endgame challenges, but diverge in meaningful ways that may shape how you play.

With Lord of Hatred, you can begin fresh with a new Seasonal character or return to your existing Eternal Realm character to continue your journey. Completing the campaign on one character will unlock the "Skip Campaign" option for the rest, regardless of realm.

Seasonal Realms are best when you want:

  • a fresh start, offering the "zero to hero" experience
  • structured progression with earnable seasonal rewards, including the Season Rank, Season Blessings, and the competitive Tower and Leaderboards Beta.

Eternal Realms are best when you want:

  • long-term progression with existing characters
  • a persistent environment without having to reroll characters at every season change

For more information about the differences among realm types, please visit this page.

Play the Lord of Hatred Campaign

The Lord of Hatred campaign requires you to have purchased the Lord of Hatred Expansion.

To dive in, create a new character on either the Eternal or Seasonal Realm or play as an existing character from the Eternal Realm.

You’ll have several options as the starting point for where you can continue the main campaign on a new character:

Expansion 1 Start: Vessel of Hatred

Begin with the Vessel of Hatred campaign.

Expansion 2 Start: Lord of Hatred (Recommended)

Sail to the Skovos Isles and prepare for your inevitable confrontation with the Lord of Hatred

Story Complete: Endgame

Available after completing Lord of Hatred campaign

Once you’ve completed the Lord of Hatred campaign, you can start a new character with the story completed. You’ll be able to access endgame content and choose how to level your character, while some challenges will be locked behind Torment difficulties.

Note that any other previously created characters can now also skip the campaign in the Character Select screen; it does not need to be a newly created character.

With all the itemization changes, Eternal characters will see changes in their pre-expansion stashed or equipped gear. All items should remain functional but may be replaced with new versions that may not work with your intended build. Since Bonus Skill Variants now replace many of the old Legendary affixes and Unique powers, those powers may have changed to something different on your pre-expansion gear. Any base or tempered affixes that supported functions that no longer work, such as Passive skill ranks or double-cast Weapon tempers, have been changed to +100 to All Stats and marked Legacy. Legacy items cannot be crafted or used in the Horadric Cube.

For an easy reference of what’s included in 3.0.0 across the full game, expansion, and seasonal realm, here’s a quick guide.

Lord of Hatred Expansion
Requires Lord of Hatred Purchase
Permanent Updates
Available across full game regardless of realm or expansion ownership
Season of Reckoning Content
Seasonal Realm only, limited-time availability
Lord of Hatred Campaign Major Skill Tree Updates*
New Warlock Class Max Level 70 New Season Rank Objectives & Rewards
New Paladin Class Itemization Updates
Skovos Region Loot Filter Season of Reckoning Battle Pass
War Plans Map Overlay Season of Reckoning Reliquary
Echoing Hatred Pathfinding Tower & Leaderboards Beta Updates
Horadric Cube Pit Overhaul
Talisman Added Torment Tiers
Fishing
Additional Stash Tab
Additional Character Slots

Back to Top


The Season of Reckoning Sweeps Across Sanctuary

Launching with the Lord of Hatred expansion on April 27, 2026 at 4:30 p.m. PDT, the Season of Reckoning is nearly upon you. This season includes rewards and features such as Season Rank, Season Blessings, and the return of the Tower and Leaderboards Beta, but does not introduce a season-specific story, theme, or gameplay elements.

Instead, major system upgrades such as sweeping Skill Tree updates and class changes, increased level cap, difficulty and progression updates, quality of life improvements and so much more releasing with this season create a seamless and epic experience between the Season of Reckoning and the Lord of Hatred expansion.

While we know that the Season of Reckoning represents a departure from past seasons, future seasons will return to our regular cadence and form. We’ll have more to share soon about what’s coming next!

Season Rank and Season Blessings

The Season of Reckoning Season Rank is bigger than ever, packed with more goals and rewards. With nine ranks and over 100 objectives, there is a lot to accomplish and even more to earn*:

  • Up to 12 Skill Points
  • Up to 42 Paragon points
  • Up to 14 Resplendent Sparks
  • Loathroot pet
  • Hateful Heraldry Mount Trophy
  • New emblems
  • New titles
  • Special title laurels (icons that appear next to your chosen title to celebrate your prowess)
  • Crafting and Masterworking materials, currency, boss keys, and more
  • Caches containing gear and all kinds of useful materials, including runes, sigils, seals, and charms

*Just under 25% of the objectives require Lord of Hatred, so not all rewards will be available to those without the expansion.

Within Season Rank, you’ll have the ability to unlock Season Blessings and Smoldering Ashes. Smoldering Ashes can be earned from both Seasonal Objectives and Chapter Rewards. Once you’ve earned Ashes, they can be spent on these Seasonal Blessings:

  • Urn of Curiosities: Boost the chance of receiving a second item when purchasing from the Purveyor of Curiosities
  • Urn of Reclamation: Boost the chance of rare materials from salvage
  • Urn of Masterworking: Boosts the chance to drop additional Obducite
  • Urn of Glyphs: Grants a chance to earn an extra upgrade when improving Glyphs
  • Urn of Ancestral Whispers: Boots the chance for an Ancestral Cache to appear when turning in Whispers

Seasonal Reliquary

Unlock items that resonate with your journey or collect them all using Favor earned by completing activities in Sanctuary. Unlock free rewards with the first Reliquary, and open three premium Reliquaries with the Premium or Deluxe Battle Pass Bundles or by purchasing individually.

The free Season of Reckoning Reliquary includes weapon appearances, Platinum, the Skovosi Horse mount with the Barding of Skovosi armor, and the Path of Antiquity Town Portal. By purchasing the premium Weapon, Armor, and Beast Reliquaries individually or through the Premium or Deluxe Battle Passes, you can also earn amazing items as the Firstborn Glory armor sets for all classes, the cat mount Kynigos and horse mount Axiom with Armors for both, the Progenitor’s Crystal mount trophy, Arch of Antiquity Town Portal, more weapon appearances, and the spider pet Tickles.

Premium Pass owners unlock all Reliquaries and save 500 Platinum over buying the individual Reliquaries. With the Deluxe Battle Pass, you also get the Progenitor’s Grace Reactive Back Trophy that matches the bonus armor set and the Luster spider pet. Earn the season-exclusive Hallowed Ancient armor set by unlocking all four Reliquaries, or instantly with the Deluxe Battle Pass Bundle.

Tower and Leaderboard Beta Updates

The Tower and Leaderboards Beta returns to glory starting April 30, 2026 at 11:00 a.m. PDT.

Tower Refresh Timing

Based off player feedback, Tower competitions now start on Thursdays following a release or patch to give the development team time to catch for any final balancing or bug fixes prior to Leaderboard start. The next Tower leaderboard opens on April 30.

Tower Updates

We’ve added new environments, monsters, and Bosses, keeping the Tower fresh and keeping you on your toes. Additionally, since there was a large balancing effort on enemies for 3.0.0, the monsters in the Tower are more meaningful threats.

There’s been a large tuning pass for the score monsters grant in the Tower, and should better match the overall challenge of each enemy.

Your run now officially starts after either existing the starting circle, or 10 seconds after entering the Tower.

For the wanderer that relishes in praise or admonishment, the Artificer now comments on your Tower Runs.

Tower Rewards

The Tower Beta introduces rewards for conquering personal milestones and progressing Season Rank, unlocking these as you ascend. We also have specific Milestone Rewards that can progress your Season Rank.

Climb the Tower to untold heights and unlock valuable Treasures of the Artificer. These new caches include Lore Books and items with guaranteed Greater Affixes. These can only be earned by ascending the Tower, first-time completion of higher Tower Tiers earns the Artificer’s Favor!

Build Viewer

For entries on the Leaderboard, the game will now capture a snapshot of each build which ranks on the leaderboard. Select one of the top Leaderboard entries to view their build at the time of completing their Tower run.

Artificer’s Obelisk and Stash in Temis

With the Lord of Hatred expansion, a Solo Warlock Ladder has been added to the Leaderboards. The capital city in Skovos—Temis—features the Artificer’s Obelisk and Stash, enabling you to play both the Tower and Pit from this new endgame focused hub.

Back to Top


Hatred’s Downfall Community Challenge

The ultimate challenge awaits for wanderers across the world, band together to earn the crown of the Prime Evil himself. Starting with the release of the expansion, if the Diablo IV community can rally together to collectively earn 266,600,000 global Paragon Points the Crown of Hatred will be rewarded to all Diablo IV players.

This helm, imbued with the hate directly from Mephisto, unlocks if everyone can unite to fend off hatred with the power of all wanderers combined. All players are eligible to participate, on all realms regardless of whether you are slaying in Estuar or raiding the shores of Skovos.

Follow our Social accounts on X, YouTube Community, Instagram, and Facebook to track the community progress—updated on Tuesdays.

Back to Top


KoЯn x Diablo IV: Reward The Scars

Hell has opened its jaws and released a sonorous triumphant call. Inspired by Lord of Hatred, Koᴙn have released an original new track called “Reward the Scars”!

Drawing from Diablo’s lore, the track reflects the pull of darkness, the tension of resisting it, and the looming presence of Mephisto, the Lord of Hatred. It’s not just about descent—it’s about what you become in the process and the price of choosing to stand against it.

Check out this new track released this morning here on all major streaming platforms. Listen to the track here.

Watch the official music video when it releases on April 27, 2026 at 10 a.m. PDT on the YouTube Premiere page. Prepare to have your face melted!

Back to Top


Jackson X Diablo IV Limited Edition Kelly Guitar

Jackson and Diablo come together to forge an unholy alliance, one that created the ultimate weapon for you to worship at the altar of heavy riffs—the Jackson Kelly™ Diablo® IV - Lord of Hatred Limited Edition.

Featuring the visage of Mephisto upon the front and blood-red binding wrapping the body, neck, and headstock, this guitar has custom red Diablo-inspired inlays for face-melting solos that would stir Hell’s Legions.

Perfect for metal masters seeking the ultimate collector’s piece and players who demand to have their guitars burn with the hatred of a Prime Evil. This limited run of guitars won’t last forever-prepare to unleash hell.

Back to Top


Lord of Hatred Launch Twitch Drops

Capture three new Twitch drops in honor of the Lord of Hatred launch! Each Monday from the Season of Reckoning's launch on April 27, 2026 starting at 4:00 PM PDT through May 11th, 2026 starting at 1:00 PM PDT, you'll be able to earn a different exclusive Diablo cosmetic. Strike quickly, wanderer—these won't last long!

Essence of a Lord Emblem

Watch 2 hours of Diablo IV content from any eligible channel in the Diablo IV category on Twitch.

  • Start: April 27, 2026, 4:00 p.m. PT
  • End: May 5, 2026, 11:59 a.m. PT

Ensign of the Vanquisher Mount Trophy

Support a Streamer; 1 sub required.

  • Start: May 5, 2026, 12:00 p.m. PT
  • End: May 11, 2026, 11:59 a.m. PT

Skullbladi Axe

Watch 2 hours of Diablo IV content from any eligible channel in the Diablo IV category on Twitch.

  • Start: May 11, 2026, 12:00 p.m. PT
  • End: May 18, 2026, 11:59 a.m. PT

Back to Top


Overwatch x Hatred’s Reckoning Crossover

To celebrate Diablo's 30th Anniversary and release of the Lord of Hatred, Overwatch features new Diablo-themed skins and weapon charms as well as bringing back Diablo IV cosmetics of the past! This thematic transformation starts on April 28, 2026 11:00 a.m. PDT and brings back a gritty gothic edge to the Overwatch roster. This offering introduces five new Overwatch skins with four iconic skins from a previous season in the in-game shop, and features two new weapon charms available through Twitch Drops available through May 10, 2026 11:59 p.m. PT.

Twitch Drops:

Earn Twitch drops by watching any streams tagged in the official Overwatch category with drops enabled to accumulate watch time toward doom forged rewards. One hour of viewing time will earn the Wolf Pup Weapon Charm and two hours will earn the Lilith's Blade Weapon Charm!

Back to Top


Prepare for the Reckoning: Pre-Purchase

Stand against the reckoning, purchase the expansion to play when Lord of Hatred arrives on April 28.

For more information on the Lord of Hatred expansion, and the different pre-purchase editions, see here.

Lord of Hatred available April 28, 2026.
Lord of Hatred and Vessel of Hatred Expansion require Diablo IV base game.
Internet connection and Battle.net account required to play.

Back to Top


3.0.1 Patch Notes

To read the full list of Patch Notes for the 3.0.1 update, you can read our comprehensive notes here.

Back to Top


Community Guides for Season of Reckoning

If you need expert guidance in your character’s journey throughout the season, look to our community guides for tips and insights on builds for every class specifically crafted for Season of Reckoning and Lord of Hatred. From early-game leveling to endgame builds, they’ve got you covered.

Visit our trusted Community resources here:

After you’ve checked out these helpful game guides, head to Sanctuary, the Diablo IV Community Discord server, to engage in the conversation around this season.

The Calm Before the Hatred

Skovos is a dangerous land ... and we can't wait to see you there! Lead the charge into the epic campaign with the Warlock, Paladin, or your favorite class to face down the Lord of Hatred, with all the many additions and improvements your feedback has helped us craft. We can't do our work without the most important people to all of us: the wanderers who conquer challenges in Sanctuary. From the entire Diablo IV team, we thank you and hope you enjoy the journey ahead as much as we enjoyed bringing it to you. See you in Temis!

—The Diablo IV Team

Back to Top

Temi la scomparsa di un grande potere nel mondo: ciò che verrà a colmare quel vuoto potrebbe essere peggio.
- Il team di Diablo IV

Torna in cima