World of Warcraft

Meet the Shadowlands Covenants

Meet the Shadowlands Covenants

In Shadowlands, players will be able to quest through four new zones ruled by ancient and powerful Covenants. Upon reaching the max level of 60, players will be able to join one of these Covenants as they continue to explore the Warcraft universe’s afterlife and the many mysteries and adventures that it holds.

Which Covenant will be part of your destiny?

Kyrian Covenant: Prepare to Ascend

As you journey through the Shadowlands, you will find yourself swept up in the dark tides of the war between the kyrian and Forsworn of Bastion—and your place in kyrian history will not be forgotten.

If you choose to walk in the path of service and pledge yourself to the Kyrian Covenant, the friendships you forged during your time in Bastion will be ready to take the next step.

The battle for Bastion has come to a head. With many of the kyrian left dead in their fight against the Forsworn, the Archon has authorized the use of the last bits of anima to ascend some Aspirants—their final hope in the last stand against the darkness. You will come to their aid by traveling across the realms of Death, completing crucial tasks and bolstering their ranks so you can clip the Forsworn’s wings once and for all. With each victory under the Kyrian Covenant banner, you’ll gain Renown, which will reward you with power and special cosmetics.

Renown Rewards

As you progress through the Kyrian Covenant Campaign and complete tasks for your new allies, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant.

Kyrian Covenant Spoils
Contributing to the Kyrian Covenant will reward you with several cosmetics including back attachments that rival the beauty of kyrian wings.
Kyrian Covenant Armor Appearances
Kyrian Covenant: mail (left), plate (center left), cloth gear (center right), and leather (right) transmog sets.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some of these souls will even embark on Adventures on your behalf!

Learn more about Renown in our Covenant Systems article.

Covenant Sanctum: Elysian Hold

When you join the Kyrian Covenant, you’ll get access to Elysian Hold, a unique Sanctum available only to their members. The hold is their seat of power and home to many of the key figures you’ll be working with throughout their Covenant Campaign. Over time, you’ll be able to upgrade Sanctum features through your ongoing adventures in Shadowlands. It’s also here that you’ll bring Anima to deposit into the Covenant’s reservoir, take on new quests, and more.

Each of the four Covenants have features that they share among them, but they also have a feature that is patently unique to them. For the Kyrian Covenant, it’s the Path of Ascension.

Path of Ascension

All members of the Kyrian Covenant can access the Path of Ascension, helping their Soulbinds test their mettle. You will play as either Pelagos, Kleia, or Mikanikos, each of whom has a unique set of tools to combat the monstrosities they must face in the trials ahead. You’ll help your Soulbinds by gathering the materials necessary to summon or capture a boss, as well as tools to help them equalize the playing field.

To combat a boss, you must first capture their memory in a soul mirror. Once a boss’s memory has been captured, you can challenge them in the arena as many times as you wish.

Once you’ve finished your prep, you’ll play as a Soulbind of your choosing and fight! Victorious Soulbinds will be rewarded with blueprints to craft improved gear, signature ability upgrades, and cosmetics.

For those who desire ultimate glory, seek out and complete challenges to unlock special rewards, including mounts.

Travel System: Kyrian Gateways

You’ll be able to access a Bastion-specific travel network from the comfort of Elysian Hold. Dissolve into pure anima to flit between points of interest instantly. There are three tiers of Anima Transport that you’ll unlock over time by restoring Anima to your Sanctum. Here are some examples:

Step of Faith (Tier 1)
Allows travel to Elysian Hold, Hero’s Rest, Aspirant’s Rest, and the Temple of Courage.
After arriving at a location, cast Unburden, greatly increasing movement speed and propelling you forward.

Leap of Power (Tier 2)
Allows travel to Sagehaven, the Temple of Purity, and the Seat of Eternal Hymns.
Unburden duration increased by 100%.
Your Summon Steward ability can now create an Elysian Beacon, granting you access to the network in the field.

Eternal Paths (Tier 3) Allows travel to the Temple of Humility and Exaltation Rise.
Unburden additionally reduces the radius at which enemies will detect you while active.
Your steward’s Elysian Beacon can now be used by party members.

Kyrian Adventures

Put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Kyrian Covenant. You’ll need to be strategic about how you take on these combat puzzles, which Kyrian Covenant allies you’ll send to face them, and how you’ll utilize their skills to claim victory.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Bastion. When you restore Anima to a location, it revitalizes the area allowing you to access new quests, making it easier for you to unearth wondrous treasures, or luring powerful foes which can be slain for rich rewards. Different areas are tied to different content unlocks.

  • Purity’s Pinnacle – Find a unique Covenant treasure.
  • Temple of Courage – Fight an enemy champion.
  • Temple of Humility – Access a Covenant World Quest.
  • Eternal Forge – Access a set of Covenant daily quests.
  • Eonian Archives – Get access to powerful kyrian enhancements.
  • Citadel of Loyalty – Fight an elite enemy champion.

Meet Your Kyrian Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The noble kyrian you befriended in Bastion will form a special bond with you if you join their Covenant. Below are descriptions of each, along with a few example powers they can bestow upon you.

Pelagos trains diligently for ascension even in the face of challenge and adversity. Along with Kleia, his other soulbind, Pelagos is quick to befriend you as you seek an audience with the Archon and confront the Forsworn threat. Despite the trials he faces, Pelagos pushes ever forward, steadfast and optimistic.

Bond of Friendship: Defeating enemies slightly reduces the cooldown on your Steward’s non-Phial services per enemy defeated.

Combat Meditation: Using your Kyrian class spell or ability increases your Mastery slightly for a moderate amount of time and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by a short time.

Kleia met you while she was still an aspirant. She demonstrated to her soulbound companion Pelagos and the rest of the kyrian that she wants to push forward and best any trials they faced. A caring mentor to Pelagos and you, she will do whatever she can to protect her friends and Bastion.

Ascendant Phial: Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for several seconds.

Valiant Strikes: You and your nearby allies’ critical strikes grant you stacks of Valiant Strikes. Once you maximize your stacks, you heal nearby allies for 5% of their maximum health over 10 seconds.

Forgelite Prime Mikanikos, a steward of Bastion, showed promise from his earliest days and quickly rose to the rank of Forgelite Prime. He was the primary inventor of many of Bastion’s most iconic creations. Recognizing the potential of the Maw Walker, he became a formidable ally to help you get to the bottom of the anima drought and take on other threats.

Charged Additive: Phial of Serenity also knocks nearby enemies away from you.

Bron’s Call to Action: After using a significant amount of spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets.

Power of the Kyrian

When you join the Kyrian Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Summon Steward
Call your Steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Personal Steward

You get to choose your own special steward to call upon from an entire flock, including one of these three:
Pico: A clarinet player who toots as much as he hoots!
Farra: This hammer-wielding Steward isn’t afraid of a fight; just look at her splinter a training dummy!
Bumos: A baker at heart, Bumos has a confection to make—he always has a slice of cake or two ready for you!

As you progress through the Covenant Campaign, your Steward will grow in power alongside of you, by being able to use the Travel Portal or even craft special items in the Path of Ascension.
If you decide that you want a new traveling companion, no need to ruffle your feathers—you’ll be able to choose a new Steward at Hero’s Rest.

Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Shackle the Unworthy

  • Admonish your target for their past transgressions, reducing the damage they deal to you and dealing Arcane damage over time.
  • While your Shackle the Unworthy is active on an enemy, your direct-damage attacks that spend runes have a chance to spread Shackle the Unworthy to a nearby enemy.

Demon Hunter: Elysian Decree

  • Carve runes into a targeted location, which detonate to deal Arcane damage and shatter Lesser Soul Fragments from enemies.

Druid: Kindred Spirits

  • Form a bond with an ally. On a cooldown, you may empower the bond for a period of time, granting you an effect based on your partner’s role, and granting them an effect based on your role.

Hunter: Resonating Arrow

  • Fire a resonating arrow to the target location that deals Arcane damage and fills the area with echoing anima. The effect causes your attacks to ignore line of sight to enemies in the area, and you have an increased critical strike chance against them.
  • Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for 4 seconds.

Mage: Radiant Spark

  • Conjure a radiant spark that causes Arcane damage instantly and additional damage over time. The target takes a percentage of increased damage from your direct damage spells, stacking each time they are struck. This effect ends after a number of spells.

Monk: Weapons of Order

  • For a short duration, your Mastery is increased by a percentage. In addition:
    • Windwalkers’ Rising Sun Kick reduces Chi costs by 1 for 5 seconds and Blackout Kick reduces the cooldown of affected abilities by an additional 1 second.
    • Brewmasters’ Keg Smash cooldown is reset, and enemies hit by Keg Smash take increased damage from you (stacks up to a set amount).
    • Mistweavers’ Essence Font cooldown is reset instantly and heals nearby allies on channel start and end.

Paladin: Divine Toll

  • Instantly cast Holy Shock, Avenger's Shield, or Judgment on several targets within range (based on your current specialization).

Priest: Boon of the Ascended

  • Gain the Boon of the Ascended, granting access to Ascended Nova and Ascended Blast, and increasing your movement speed. Both abilities damage your enemies, heal your allies, and build power that will erupt in a powerful explosion of damage and healing at the end of Boon of the Ascended’s duration.

Rogue: Echoing Reprimand

  • Deal Arcane damage to an enemy, extracting their anima to Animacharge a combo point.
  • Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points.

Shaman: Vesper Totem

  • Summon a totem at the target location for 30 seconds. Your next 3 damage spells or abilities will cause the totem to radiate Arcane damage to enemies near the totem and your next 3 healing spells will heal up to 6 allies near the totem. Casting this ability again while the totem is active will relocate the totem.

Warlock: Scouring Tithe

  • Deal Arcane damage instantly and additional Arcane damage over time. If the enemy dies while affected by Scouring Tithe, you generate additional Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed.

Warrior: Spear of Bastion

  • Throw a Kyrian spear at the target location, dealing Arcane damage instantly, dealing additional damage over time, and generating Rage.
  • Enemies hit are tethered to Spear of Bastion's location for the duration.

Learn more about Bastion in our previously published article.


Afterlives: Bastion

Uther the Lightbringer, Paladin of the Silver Hand, met an untimely demise ... but his service is not done. When he passes into the afterlife, Devos – a Paragon of Bastion – takes Uther under her wing, only to learn that some mortal wounds run deeper than she could imagine.

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Necrolord Covenant: A Closer Look Inside the Might of Maldraxxus

Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands.

In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. But are you the one that prophecy has foretold?

If you’re a believer in the power of might? Then the Necrolords Covenant just may be where you place your loyalties within the Shadowlands.


The Necrolord Covenant Campaign finds famed warrior Draka and her forces outnumbered at the Seat of the Primus. Their tenuous control hangs in the balance as the combined forces of the House of Rituals, House of Constructs, and the House of the Chosen move against them. With your help, Draka undertakes a bold plan to bolster their forces. You’ll need to take steps to build alliances, steal a necropolis, and construct an army of abominations to face the true enemy behind all of the troubles that plague Maldraxxus.

Renown Rewards

As you’re put through your paces and prove your mettle to the Necrolords through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.

Necrolord Armor
Pictured: cloth (left), leather (center left), mail (center right), and plate gear (right).
Necrolord Back Attachments, Pet, and Mount
Pet, Mount, and Back Attachments

Covenant Sanctum: The Seat of Primus

When you join the Necrolord Covenant, you’ll gain access to the Seat of Primus, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Necrolord campaign, you’ll also have opportunity to upgrade additional features within your Sanctum.

Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Necrolord Covenant, it’s the Abomination Factory.

Abomination Factory

During the first weeks of the Necrolord Covenant Campaign, you’ll be introduced to Rathan and Emeni, who you will work with to establish a small community known as the Butchers Block. It’s here that various constructs loyal to the Seat of the Primus gather and where you’ll unlock a new crafting system—Abominable Stitching.

You’ll need to gather a variety of resources to begin your journey into mastering fleshwork and bringing a variety of constructs to life. Each of these constructs will become residents of the Butcher Block, adding their own unique personalities, quests, and (in some cases) companionship on your adventures.

Mixing Pools

We hope you’re not too squeamish, because there’s literal buckets of slime in your future if you choose to join the Necrolord Covenant. You’ll work with other players to convey buckets of colorful slime to a mixing pool, which will summon a repeatable boss event based on which colors you’ve coordinated.

Abominable Transportation

The Necrolords have a truly unique method of traversing around Maldraxxus. With a little elbow grease and a few extra spare parts, you can utilize the Abomination Factory to create a friend to carry you wherever your adventures take you. Whether you want them to carry you on their shoulders (complete with their tiny top hat), or just want to tool around through the immaculately maintained fields of Bastion, you’ll travel in ultimate style.

If staying on the ground isn’t your thing, you may want to set your sights on the Necropolis high above. It makes a circuit around the zone and may inspire a little goblin ingenuity.

Necrolord Adventures

In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Necrolords Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you give them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Maldraxxus. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes to slay for rewards. Different areas are tied to different content unlocks.

  • House of the Chosen – Find a unique Covenant treasure.
  • House of Constructs – Fight an enemy champion.
  • House of Plagues – Access a Covenant World Quest.
  • House of Eyes – Access a set of Covenant daily quests.
  • House of Rituals – Get access to powerful necrolord enhancements.
  • Theater of Pain – Fight an elite enemy champion.

The Strongest of Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The warforged necrolords you assisted in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they can bestow upon you.

Plague Deviser Marileth is as eccentric as he is brilliant, and created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort . . . despite the occasional side effect. 

Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.

Ultimate Form: Fleshcraft renders you immune to crowd control.

Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.

Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.

Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.

Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.
Cartilaginous Legs: Shield amount doubled.
Hearth Kidneystone: Cooldown reduction doubled.
Gristled Toes: Movement speed now slightly to moderately increased.
Gnashing Chompers: Haste increase doubled.
Sulfuric Emission: Fear duration increased for a couple of seconds.

Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.

Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.

Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.

Might of the Necrolords

When you join the Necrolord Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Fleshcraft
Form a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield.

Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Abomination Limb

  • Sprout an additional limb for a limited time, dealing Shadow damage to nearby enemies. If an enemy is farther away from you, they are pulled to your location. 
  • The first time that Abomination Limb pulls an enemy, you gain:
    • Blood: 3 Bone Shield Charges
    • Frost: Rime
    • Unholy: Runic Corruption

Demon Hunter: Fodder to the Flame

  • Commission a duel to the death against a foe releases an Empowered Demon Soul and creates a pool of demon blood. Enemies inside the pool of demon blood deal 15% reduced damage to you. Fleshcraft treats the Condemned Demon as a powerful enemy.

Druid: Adaptive Swarm

  • Command a swarm that heals or deals Shadow damage to a target and increases the effectiveness of your periodic effects on them.
    Upon expiration, travels to a new target within range, alternating between friend and foe up to a set number of times.

Hunter: Death Chakram

  • Throw a deadly chakram at your current target which will rapidly deal Shadow damage.
    Each time the chakram strikes, its damage is increased and you generate Focus.

Mage: Deathborne

  • Transform into a powerful Skeletal Mage for a period of time.
  • While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast also hit several nearby enemies, and your spell damage is increased.

Monk: Bonedust Brew

  • Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 seconds. Your abilities have an additional 35% chance to affect the target a second time with 35% effectiveness as either Shadow damage or healing.
    • Brewmaster: Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 second when striking enemies affected by Bonedust Brew.
    • Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies affected by Bonedust Brew.
    • Mistweaver: Gust of Mist provides additional healing to allies affected by Bonedust Brew.

Paladin: Vanquisher’s Hammer

  • Throw a hammer at your target, dealing Shadow damage and empowering your next Word of Glory or Templar’s Verdict:
    • Holy: Word of Glory automatically triggers Light of Dawn.
    • Protection: Word of Glory automatically triggers Shield of the Righteous.
    • Retribution: Templar’s Verdict automatically triggers Divine Storm.

Priest: Unholy Nova

  • Hurls an explosion of dark energy that heals nearby allies and infects nearby enemies with Unholy Transfusion.
  • Unholy Transfusion deals Shadow damage over time. Allies who damage this target receive healing.

Rogue: Serrated Bone Spike

  • Embed a bone spike in the target, dealing Physical damage over time until they die. Deals additional damage and generates a Combo Point for each other active bone spike.
  • A charge of Serrated Bone Spike is refunded when the target dies or is healed to full health.
  • Awards 1 Combo Point per Serrated Bone Spike active when cast.

Shaman: Primordial Wave

  • Blast your target with a Primordial Wave, healing an ally or dealing Shadow damage and applying Flame Shock to an enemy.
    • Elemental: Your next Lava Burst will also hit all targets affected by your Flame Shock for reduced effectiveness.
    • Enhancement: Your next Lightning Bolt will also hit all targets affected by your Flame Shock.
    • Restoration: While an ally is targeted, Primordial Wave will cast Riptide. Your next Healing Wave will also hit all targets affected by your Riptide at reduced effectiveness.

Warlock: Decimating Bolt

  • Hurl a bolt of shadow magic at your target, dealing Shadow damage and increasing the damage of your next Incinerates, Drain Souls, or Shadow Bolts.
    Decimation Bolt's damage and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target's health decreases.

Warrior: Conqueror’s Banner

  • Plant the Conqueror's Banner in the ground, granting maximum health to you and a few nearby allies within 15 yards of the banner for 20 seconds.
  • While active, spending 30 Rage and killing enemies grants you Glory.
  • Glory increases your critical strike damage by 1% per stack, up to 30% for 30 seconds.

Learn more about Maldraxxus in our previously published article.

 Afterlives: Maldraxxus

Draka, orc of the Frostwolf Clan, was not a warrior born, but a warrior made. In the fires of battle that forge the armies of the Maldraxxus, Draka must learn that nothing and no one—not even she—is what they seem.

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Night Fae Covenant: Begin Your Wild Hunt

In the realm of Ardenweald, where spirits of nature are reborn, you will help shape the fate of the night fae by protecting their sacred groves against the vile Drust.

If you choose to return to this twilit realm as an ally of the Night Fae Covenant, the friendships you cultivated during your time in Ardenweald will be ready to take the next step.

The cycle of rebirth in Ardenweald is teetering on the precipice of no return. Every grove that dies to the anima drought and is left to rot has been twisted by the Drust into a thorned gateway to Ardenweald, and its pestilence fuels their wicked magic. If you are to save these umbral wilds from a doomed afterlife under the Drusts’ blackened thumbs, you’ll need to restore balance in Ardenweald. To succeed, you’ll need Bwonsamdi’s help, which he’ll lend if you agree to a deal with him. Be wary; for the price of power can be ever shifting.

You’ll also work alongside the dragon Ysera, who has a plan to restore Ardenweald—as well as save Tyrande Whisperwind from the grim fate that befalls all who take up the Night Warrior’s mantle. However, changing the course of destiny is neither simple nor quick. Altering the strands of Tyrande’s fate will be an ongoing thread that runs throughout the story of the Shadowlands.

Renown Rewards

As you progress through the Night Fae Covenant Campaign and complete tasks for your new allies, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant.

Night Fae Covenant Spoils
Contributing to the Night Fae Covenant will reward you with several cosmetics including otherworldly back attachments.
Night Fae Covenant Plate Appearance
Night Fae Covenant: plate (left), cloth (center left), leather (center right), and mail (right) transmog sets.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some of these souls will even embark on Adventures on your behalf!

Learn more about Renown in our Covenant Systems article.

Covenant Sanctum: Heart of the Forest

When you join the Night Fae Covenant, you’ll have access to Heart of the Forest, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Night Fae campaign, you’ll also have the opportunity to work on additional feature upgrades within your Sanctum.

Each of the four Covenants have features that they share among them, but they also have a feature that is patently unique to them. For the Night Fae Covenant, it’s the Queen’s Conservatory.

Queen’s Conservatory

All members of the Night Fae Covenant can access the Queen’s Conservatory, a celestial garden where they will harness the power of rebirth that flows through Ardenweald to help the souls of ancient deities to return to life.

During your adventures in the Shadowlands, you will come across the preserved souls of celestial spirits from across the cosmos. Within the Queen’s Conservatory you will find the power to aid you in restoring those souls to their former glory.

To do so you will work with the Queen’s Warden to nurture the ancient souls back to strength using the magic of the Wildseeds of Ardenweald. Inside the garden of the Queen’s Conservatory you will have access to two types of plots—the Wildseed Pods themselves, and Catalyst Plots. You can plant different catalysts in the plots connected to each Wildseed to infuse that seed with extra strength. Each type of catalyst will provide a different type of bonus to the regrowth process.

One catalyst might reduce the incubation time required to restore a soul, while others may influence the amount or quality of the reward cache you receive from each restored soul. For once restored to their full strength, the restored deity will show their gratitude with a reward cache, which can contain anything from resources to special cosmetics, such as pets and mounts.

Managing the various Wildseeds and plots allows you to try to maximize the efficiency of your garden. Learning the best ways to use and place your catalysts will be the key to unlocking the true potential of the Queen’s Conservatory.

Travel System: Fae Circles

Night Fae players are able to enlist the aid of Marasmius, an ancient and venerable member of the Court of Night who serves as the living transportation network of Ardenweald. As you restore the Sanctum, you’ll help Marasmius repair himself, unlocking new transportation network tiers that grant access to mushroom rings around Ardenweald—including places that can only be accessed by the mushroom network.

There are three tiers of Anima Transport that you’ll unlock over time by increasing your Renown Level. Here are some examples:

Tier 1

Allows travel to Heart of the Forest, Stillglade, The Stalks, Forest’s Edge.
Can be used to reach a unique location: The Ring.

Tier 2

Allows travel to Banks of Life, Elder Stand, and Gormhive.
Can be used to reach travel to unique caves in Ardenweald.

Tier 3

Allows travel to Crumbled Ridge, Eventide Grove, Tirna Scithe.
Can be used to reach certain islands near Ardenweald.

Night Fae Adventures

You’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Night Fae Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you send them on will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Ardenweald. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, making it easier for you to unearth wondrous treasures, or luring powerful foes which can be slain for rich rewards. Different areas are tied to different content unlocks.

  • Glitterfall Basin – Find a unique Covenant treasure.
  • Dreamsong Fenn – Fight an enemy champion.
  • Tirna Vaal – Access a Covenant World Quest.
  • Hibernal Hollow – Access a set of Covenant daily quests.
  • Claw’s Edge – Get access to powerful night fae enhancements.
  • Tirna Scithe – Fight an elite enemy champion.

Meet Your Night Fae Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they bestow upon you.

Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove, whom you met in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald.

Sylvari Mantle: When Soulshape ends, you are concealed until you move.

Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes.

Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces.

Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time.

Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes.

Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day.

Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape.

Final Moments: Your healing and damage to targets below at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes.

Power of the Night Fae

When you join the Night Fae Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Soulshape
Turn into a Vulpin, increasing movement speed. You may reactivate Soulshape to teleport a short distance forward.
Additional cosmetic forms can be earned and collected through a variety of gameplay. While out in the world, this effect has a short duration before it wears off, but lasts indefinitely while in a rest area.

Unleash your Soulshape

As you grow in power and help your night fae friends, you’ll unlock new Soulshape forms that you can transform into at any time.

Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Death’s Due

  • (Replaces Death and Decay)
  • Corrupts the targeted ground, causing Shadow damage over a duration of time to targets within the area.
  • While you remain within the area, your Necrotic Strike and Heart Strike will hit additional targets, Scrouge Strike and Clawing Shadows will hit all enemies near the target and Obliterate with hit 1 additional target. Targets hit by these abilities inside of the area will be inflicted with Death's Due.
  • Death's Due causes enemies to deal reduced damage to you (up to a maximum amount) and their power is transferred to you as an equal amount of Strength.

Demon Hunter: The Hunt

  • Charge to an enemy, inflicting Nature damage and rooting them while also dealing damage over time to any enemies caught in your path.
  • The pursuit invigorates your soul, healing you for a percentage of your damage done to your Hunt target for the next 30 seconds.

Druid: Convoke the Spirits

  • Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 12 Druid spells and abilities over 4 seconds.
  • You will cast powerful specialization specific abilities in addition to Moonfire, Wrath, Regrowth, Rejuvenation, Rake and Thrash on appropriate nearby targets, favoring your current specialization.

Hunter: Wild Spirits

  • Evoke the energy of Wild Spirits at the target location, dealing Nature damage and applying Hunter's Mark to enemy targets within the area for 15 seconds.
  • While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike nearby targets for Nature damage.

Mage: Shifting Power

  • Draw from the ground beneath you for a period of time, dealing Nature damage over time to nearby enemies.
    While channeling, your ability cooldowns are reduced.

Monk: Faeline Stomp

  • Strike the ground fiercely to expose a faeline for 30 seconds, dealing Nature damage and taking an action based on your specialization. Your abilities have a small chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Brewmaster: Ignite enemies along the faeline with a Breath of Fire.
    • Mistweaver: Heal allies along the faeline with an Essence Font bolt.
    • Windwalker: Rip Chi and Energy Spheres out of enemies along the faeline.

Paladin: Blessing of Seasons

  • Bless your party members with the aspect of one of the seasons, lasting 30 seconds or until you advance to the next season. 45 second cooldown.
    • Summer: Causes their attacks to have a high chance to deal Holy damage. Turns to Autumn after use.
    • Autumn: Cooldowns recover 30% faster. Turns to Winter after use.
    • Winter: Causes their attacks to deal Frost damage and reduce the targets movement and attack speed.
    • Spring: Increases healing done and healing received. Turns to Summer after use.

Priest: Fae Guardians

  • Calls forth three faerie guardians to attend your targets for a short duration.
    • Wrathful Faerie: Follows your Shadow Word: Pain. Direct attacks against the target restore Mana or Insanity.
    • Guardian Faerie: Follows your Power Word: Shield. Reduces damage taken by 10%.
    • Benevolent Faerie: Increases the cooldown recovery rate of a major ability by 100%. Follows your Flash Heal or Shadow Mend.

Rogue: Sepsis

  • Infect the target’s blood, dealing Nature damage over 10 seconds. If the target survives its full duration, they suffer additional damage and you gain 1 use of any Stealth ability for 5 seconds.
  • Cooldown reduced by 30 seconds if Sepsis does not last its full duration.

Shaman: Fae Transfusion

  • Transfers the life force of up to 4 enemies in the targeted area, dealing Nature damage every 0.5 sec for 3 seconds.
  • Pressing Fae Transfusion again within 20 seconds will release 40% of all damage from Fae Transfusion, healing up to 8 allies near yourself.
  • Enhancement: Fully channeling Fae Transfusion generates 3 stacks of Maelstrom Weapon.

Warlock: Soul Rot

  • Wither away all life force from your current target and up to 3 additional targets nearby, causing them to suffer Nature damage over 8 seconds. For the next 8 seconds casting Drain Life will also hit any enemy affected by your Soul Rot and Drain Life will cost no mana.

Warrior: Ancient Aftershock

  • Unleash a wave of anima, dealing Nature damage to enemies in front of you and knocking them down.
  • The ground will continue to expel Anima, dealing Nature damage to several targets and generating rage per target hit over 12 seconds.
  • Every 3 seconds, targets are briefly knocked down.

Learn more about Ardenweald in our previously published article.


Afterlives: Ardenweald

Within the forests of Ardenweald, keepers tend to their groves, caring for the Nature Spirits who await their rebirth. But as one keeper fights to protect his dying grove in a time of drought, he is faced with a terrible choice.

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Venthyr Covenant: Your Invitation Awaits

The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong.

If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy. But beneath the polish and refinement, the seeds of rebellion against the master of the realm, Sire Denathrius, lie planted. . . .

If you’re a master of discretion and keen on intrigue, then the Venthyr Covenant is waiting for you to join them.


Even if Sire Denathrius is defeated in combat, there is no guarantee he would not return given enough time, and his allies and plans are vast and far reaching. To counter this, Prince Renathal has a plan to bargain, bluff, or steal the seven medallions given to each member of the Court of Harvesters. In the right hands they could be used to seize control of the very soul of Revendreth, whether Denathrius still rules or not.

Renown Rewards

As you’re put through your paces and prove your mettle to the Venthyr through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.

Venthyr Armor
Venthyr Covenant: cloth (left), leather (center left), mail (center right), and plate transmog sets (right)
Venthyr Pet,Mount, and Back Attachments
Pet, Mount, and Back Attachments

Covenant Sanctum: Sinfall

Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Venthyr Covenant, it’s in the form of an elaborate party within the Ember Court.

The Ember Court

The venthyr are a people who embrace the finer things. Their elegance and aristocratic air is most prominently on display in the Ember Court, where grand galas are hosted. Receiving an invitation—let alone being seen—is paramount to a venthyr’s reputation. Prince Renethal is seeking to establish a new order—with your help.

You’ll be tasked to invite guests, arrange for some refreshments, fend off party crashers, and in general play host or hostess with the most-est. You’ll get to live the full experience of the venthyr and witness more of their larger-than-afterlife personalities—while getting some loot for making the event a success.

Travel System: Blood Mirrors

As you seek to restore Sinfall to its peak glory, you’ll focus on upgrading different aspects of the Sanctum. One of these is a transportation network that makes it easier to get around—especially within the Venthyr Covenant’s own dominion of Revendreth.

True to their nature, the Venthyr have their own distinctive way of traveling using Blood Mirrors. With the aid of a master mirror maker, several mirrors can be altered or reconstructed throughout Revendreth to provide an investing individual with shortcuts and quick access across the landscape.

Venthyr Adventures

In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Venthyr Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you assign them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of the adventurers you send out with the scouting map.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Revendreth. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes you can slay for rewards. Different areas are tied to different content unlocks.

  • Crypt of the Forgotten – Find a unique Covenant treasure.
  • Wanecrypt Hill – Fight an enemy champion.
  • Dominance Gate – Access a Covenant World Quest.
  • Pridefall Hamlet – Access a set of Covenant daily quests.
  • The Shrouded Asylum – Get access to powerful venthyr enhancements.
  • Dominance Keep – Fight an elite enemy champion.

Meet Your Venthyr Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each, along with a few example powers they can bestow upon you.

Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.

Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.

Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks upon killing an enemy. When stacks reach their limit, Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.

General Draven served Revendreth for eons as commander of the Stone Legion. He is on the front line of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.

Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.

Call to Action: Using your Venthyr class ability or spell grants some Versatility to you and your nearby allies for a moderate duration of time.

Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles, he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.

Watch the Shoes!: Door of Shadows frees you from roots and snares.

Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.

Sharing in the Wealth

When you join the Venthyr Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Door of Shadows
Wend through the shadows, appearing at the targeted location.

Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Swarming Mist

  • A heavy mist surrounds you, increasing your chance to dodge.
  • Deals Shadow damage over time to enemies within range. Every time it deals damage you gain additional Runic Power, up to a maximum amount.

Demon Hunter: Sinful Brand

  • Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds and inflicting Shadow damage over time.
  • Activating Metamorphosis applies Sinful Brand to all nearby enemies.

Druid: Ravenous Frenzy

  • For a period of time, Druid spells you cast increase your damage, healing, and haste by a percentage, stacking.
  • If you spend a period of time idle, the Frenzy overcomes you, consuming a percentage of your health per stack, stunning you, and then ending.

Hunter: Flayed Shot

  • Fire a shot at your enemy, causing them to bleed Shadow damage over a period of time. Each time Flayed Shot deals damage, you have a  chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health.

Mage: Mirrors of Torment

  • Conjure mirrors to torment the enemy for a time. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict Shadow damage, and their movement and cast speed are slowed.
  • Whenever a mirror is consumed, a spec-specific bonus is grated:
    • Fire: The cooldown of your Fire Blast is reduced.
    • Arcane: You gain mana.
    • Frost: You gain Brain Freeze.
  • The final mirror will instead inflict Shadow damage to the enemy, Rooting and Silencing them for some time.

Monk: Fallen Order

  • Opens a mirror for 24 seconds summoning reflections of your order’s Fallen Ox, Crane, and Tiger adepts every 1 second for 6 seconds. Adepts associated with your specialization will fight for a longer duration and cast additional abilities.

Paladin: Ashen Hallow

  • Hallow the target area, causing enemies to suffer Shadow damage and allies to be healed.
  • Within the Hallow, you may use Hammer of Wrath on any target and its damage is increased by 100%.

Priest: Mindgames

  • Assault an enemy’s mind, dealing Shadow damage and briefly reversing their perception of reality. For a period of time, the next damage they deal will heal their target, and the next healing they deal will damage their target.
  • Reversed damage and healing generates Insanity for Shadow and Mana for Holy and Discipline.

Rogue: Flagellation

  • Lash the target 3 times, dealing Shadow damage and adding a stack of Flagellation for each lash. The target remains tormented for 20 seconds, causing an additional lash for each Combo Point spent.
  • Reactivating Flagellation cleanses the torment, increasing your Haste based on the amount of Flagellation stacks cleansed.

Shaman: Chain Harvest

  • Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to enemies and restores health to allies.
    For each target critically struck, the cooldown of Chain Harvest is reduced.

Warlock: Impending Catastrophe

  • Call forth a cloud of chaotic anima that travels to the target enemy, dealing Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Tongues or Curse of Weakness, and dealing Shadow damage over time to all nearby enemies.

Warrior: Condemn (Replaces Execute)

  • Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
  • The primary target is weakened, preventing a moderate amount of damage they would deal to you.
  • Fury/Arms: If your foe survives, a portion of the Rage spent is refunded.

Learn more about Revendreth in our previously published article.


Afterlives: Revendreth

Sire Denathrius, Master of Revendreth, takes a moment out of his busy day to assure his citizens that despite the mysterious drought that plagues their realm, he has taken steps to ensure that they will prosper—so long as their faith in him remains absolute.

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