StarCraft II

StarCraft II 5.0.13 PTR Patch Notes

StarCraft II 5.0.13 PTR Patch Notes

En Taro Adun,

We are happy to push 5.0.13 to PTR which features a variety of Map Pool Updates and Balance. We would like to thank our partners at ESL, Balance Community Council and Community Mapmakers for all your contributions that went into 5.0.13.



  • Goldenaura LE
  • Site Delta LE
  • Oceanborn LE
  • Post-Youth LE
  • Amphion LE
  • Crimson Court LE
  • Dynasty LE
  • Alcyone LE
  • Ghost River LE


  • Catalesque CE
  • Divergence CE
  • Nightscape CE
  • Emerald City CE
  • Heavy Artillery LE
  • Overgrowth LE (Void)
  • Reclamation LE
  • Rhoskallian LE
  • Graystone Ravine


  • Flashback CE
  • Black Site 2E
  • Sandstorm CE
  • Mountain Pass CE
  • Sentinel CE
  • Jungle Depths LE
  • Bastion of the Conclave
  • Misty Swamp


  • Alaeni Enclave CE
  • Enigma CE
  • Fractional Disstilation Plant
  • Lexiphanicism CE
  • Multiprocessor CE
  • Concord LE
  • Forgotten Sanctuary
  • Shipwrecked LE
  • Tuonela LE



  • Worker attack range increased from 0.1 to 0.2.
  • Worker inner radius (collision with terrain / structures) reduced from 0.375 to 0.3125.

  • Reduced footprint size of Vespene Geysers.
  • 'Zerg Rocks' now lose hp off creep.

  • Mineral Fields now all have 500 hp (can be killed by collapsible rock towers).



  • Advanced ballistics range bonus reduced from 3 to 2.

Widow Mine

  • Invisibility while reloading now requires Drilling Claws upgrade instead of a constructed Armory.
  • Splash damage radius reduced from 1.75 to 1.5.
  • Now gives an attack alert to the enemy when burrowing in range of enemy units.
  • Increased visibility of targeting line and targeted unit.


  • Cost reduced from 150/100 to 150/50.

Engineering Bay

  • Infantry weapons/armor upgrades cost reduced from 100/175/250 to 100/150/200.


  • Weapon cooldown increased from 0.48 to 0.58.
  • Lock On now cooldown increased from 0 to 2.86.
  • Damage bonus per weapon upgrade increased from 1 to 2.
  • Weapon now has turret tracking, turns faster, removed damage point.
  • Health increased from 110 to 130.


  • Interference Matrix can no longer target units already targeted or affected by Interference Matrix.



  • Creep spread radius increased from 12 to 13.


  • Fungal Growth range increased from 9 to 10.
  • Vision range while burrowed reduced from 10 to 8.
  • Unburrow time increased from 0.36 - 0.71 seconds to 0.54 - 0.71 seconds.
    • (Range relates to random delay).
  • Burrowed Infestor is now more visible while moving.


  • Transport Overlord morph time increased from 12.14 to 15 seconds.
  • Transport Overlord move speed increased from 1.10 to 1.28 (2.83 to 3.00 with Pneumatized Carapace).



  • Build time reduced from 21.43 to 17.86 seconds.
  • Health/Shields increased from 40/20 to 40/30.
  • Model size increased by 10% / Surveillance Mode animation speed increased by 75%.


  • Damage increased from 6 to 6 (+4 vs Shields).
  • Light attribute tag removed.


  • Sight range increased from 9 to 10.


  • Siege Tank Turret now tracks previously attacked unit.
  • Fixed an issue where Siege Tank attack animation would sometimes not play.
  • Fixed an issue with Reaper's KD8 Charge Animation.
  • Fixed an issue with Ghost's Snipe tooltip not showing bonus damage vs psionic.
  • Fixed an issue where Banelings could deal additional damage on ramps.
  • Activating Generate Creep on overlords now activates for all selected Overlord types (Drop / Default).
  • Lurker subgroup priority increased (Now has higher priority than Ravager).
  • Fixed an issue where Immortals would not fire while surrounded by units or covered by Forcefields.
  • Immortal Turret now tracks previously attacked unit.
  • Fix tooltip on Mothership Cloak Field buff.
  • Fixed various issues with Recall.
    • No longer includes units already being Recalled.
    • All Recall abilities now cancel Adept Psionic Transfer and Disruptor Purification Nova.
  • Feedback can no longer units with no Energy.
  • Tempest Tectonic Destabilizers upgrade now also applies to attacks targeting flying buildings.
  • Fixed an issue where Guardian Shield would not apply to units on a different cliff level than the Sentry.
  • Fixed an issue where certain Vespene Geysers would not update visually when Depleted.
  • Fixed various issues with Rocks appearance on the minimap.
  • Fixed various issues with Healing Shrines.

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