StarCraft II
StarCraft II 4.11.0 Patch Notes
GENERAL
- New Co-op Commander and Announcer: Arcturus Mengsk
- Control the battle with an iron fist as Arcturus Mengsk, the newest Co-Op Commander for StarCraft II.
- Feed an endless stream of cheap troopers into the meat grinder, softening your enemies for your Royal Guard to go in for the kill.
- Learn more in our blog.
- A new Winter Announcer is now available.
- 16 Nation Wars 2019 team Portraits were added into the Nation Wars 2019 Complete Bundle available for purchase through Matcherino website.
- MMR is now revealed on the loading screen for Master and Grandmaster players in 1v1 ladder games.
- Account Management link has been added to the log in screen.
- Queue up with DeepMind feature is going to be shut down with this patch.
- Balance test tab is going to be disabled.
CO-OP MISSIONS
- Brutal+ difficulties have been added to Co-op. These create random mutation challenges of increasing levels of difficulty. The Retry Brutal+ setting allows players to attempt a failed challenge on the same map against the same enemy unit composition. Brutal+1 can be queued with any level 15 commander through matchmaking. Brutal+2 through Brutal+6, and the Try Again setting, can only be played with a premade group.
- Co-op players on Hard difficulty will now play at Faster game speed in order to better match with Brutal players.
- The Ultralisk’s Frenzied ability no longer blocks mind control effects in Co-op.
- Ultralisks may now walk over Zerglings, Banelings, Locusts, and Broodlings in Co-op.
VERSUS
- Balance Update
- Terran
- Battlecruiser
- Tactical Jump now stuns and puts the Battlecruiser into a 1 second vulnerability phase before it teleports. In this state, the Battlecruiser can be damaged, but Tactical Jump may not be canceled.
- Yamato Cannon will no longer cancel itself if a target enters a transport or becomes cloaked/burrowed. Instead, the Yamato Cannon will miss, and the ability will go on cooldown.
- Fixed an issue that if a Battlecruiser used shift to queue several commands which included Tactical Jump, it would be immune to Abduct or Interference Matrix as if it was using Tactical Jump during that time.
- Fixed an issue where the Raven’s Interference Matrix and the Viper’s Abduct were causing the Battlecruiser’s Tactical Jump to go on cooldown.
- Fixed an issue that displayed the opponent’s Battlecruiser’s locations on the minimap after using Tactical Jump.
- Hellion/Hellbat
- Infernal Pre-Igniter research cost decreased from 150/150 to 100/100.
- Liberator
- Advanced Ballistics upgrade moved from the Starport Tech Lab to the Fusion Core.
- Advanced Ballistics upgrade now increases the range of Liberators in Defender Mode by 3, down from 4.
- Medivac
- Moved the Rapid Re-Ignition System upgrade from the Starport Tech Lab to the Fusion Core.
- In addition to reducing the Medivac's Ignite Afterburners cooldown by 5 seconds, this upgrade will also increase the Medivac's base movement speed from 3.5 to 4.13. However, this upgrade will not affect Medivac’s movement speed during the Ignite Afterburners effect.
- M.U.L.E.
- Duration remains at 64 seconds.
Developer Comment: Since there are some situations where the mule duration decrease could return less minerals than before, we want to revert the mule's duration to their original 64 second value.
- M.U.L.E.’s now always attempt to spawn on the side of minerals closest to a town hall.
- Duration remains at 64 seconds.
- Raven
- Interference Matrix energy cost increased from 50 energy to 75 energy.
- Interference Matrix duration increased from 8 seconds to 11 seconds.
- Raven movement speed increased from 3.85 to 4.13.
- Fixed an issue where splash damage will not properly apply to units affected by Anti-Armor missile.
- Thor
- High Impact Payload damage decreased from 40 (+15 vs Massive) to 25 (+10 vs Massive).
- High Impact Payload weapon cooldown decreased from 1.7 to 0.9.
- Battlecruiser
- Zerg
- Brood Lord
- Broodling leash range decreased from 12 to 9.
- Creep
- Active Creep Tumors may no longer be canceled.
- Infestor
- Removed the Infested Terran ability.
- New Ability: Microbial Shroud
- Creates a shroud that obscures ground units below, reducing the damage they take from air units by 50%. Lasts 11 seconds. Energy cost: 100.
- Cast range: 9.
- Radius: 3.
- New upgrade found on the Infestation Pit: Evolve Microbial Shroud
- Requirement: Hive.
- Research cost: 150/150.
- Research duration: 79 seconds.
- Updated visual effects and sounds for Microbial Shroud
- Neural Parasite range decreased from 9 to 8.
- Neural Parasite can no longer target Heroic units.
- Lurker
- Lurker Den build time decreased from 86 seconds to 57 seconds.
- Lurker range decreased from 9 to 8.
- New Upgrade found on the Lurker Den: Seismic Spines
- Increases the Lurker’s range from 8 to 10.
- Requirement: Hive.
- Research cost: 150/150.
- Research duration: 57 seconds.
- Increased research duration of Adaptive Talons from 54 seconds to 57 seconds.
- Lurkers affected by Blinding Cloud will now only fire to melee range.
- Nydus Network
- Nydus Worm cost increased from 50/50 to 75/75.
- Summon Nydus Worm ability cooldown increased from 0 to 14.
- Nydus Network and Nydus Worm initial unload delay increased from 0.18 to 0.36.
- Nydus Network and Nydus Worm load period increased from 0.09 to 0.18.
- Nydus Network and Nydus Worm unload period increased from 0.18 to 0.36.
- Overlord
- Pneumatized Carapace research cost increased from 75/75 to 100/100.
- Brood Lord
- Protoss
- Adept
- Resonating Glaives reworked. Instead of increasing attack speed of the Adept by 45%, it will increase the attack speed of the Adept by 60% for 6 seconds after a completed Psionic Transfer.
- Mothership
- Time Warp now affects air units in addition to ground units and buildings.
- Time Warp delay reduces from 3.57 seconds to 1.79 seconds.
- Gains the Heroic Tag. Neural Parasite can no longer target Heroic units.
- Fixed an issue where beam-type weapons didn’t get slowed in the Mothership’s Time Warp.
- Observer
- Observer movement speed decreased from 3.01 to 2.63.
- Gravitic Boosters upgrade now increases movement speed by 1.31, down from 1.51.
- Oracle, Sentry, Void Ray
- Fixed an issue where beam attacks could deal more damage than intended.
- Tempest
- Kinetic Overload (anti-air) range decreased from 15 to 14.
- Health increased from 150 to 200.
- Shields decreased from 125 to 100.
- Void Ray
- New upgrade found on the Fleet Beacon: Flux Vanes
- Increases the Void Ray’s movement speed from 3.5 to 4.65.
- Increases the Void Ray’s acceleration from 2.8 to 3.76.
- After the upgrade, the Prismatic Alignment ability will still reduce the Void Ray’s movement speed to 2.625.
- Research cost: 100/100.
- Research duration: 57 seconds.
- Fixed an issue after getting the Flux Vanes upgrade where the Void Ray’s acceleration didn’t get reduced while using Prismatic Alignment.
- Zealot
- The Charge upgrade no longer provides Zealots with +8 damage on impact. Instead, it increases Zealot movement speed from 3.15 to 4.72, up from 4.13.
- Adept
- Terran
- Maps
- Introducing a new map mechanic:
- Acceleration Zone Generators
- Increases movement speed of ground and air units within the generated field by 35%.
- Acceleration Zone Generators
- Changed the color of Inhibitor Zones and Time Warp bubbles from green to red. Acceleration Zone Generators will be green.
- Inhibitor Zone Generator minimap icons updated from green to red. Acceleration Zone Generator minimap icons will be green.
- The center of Inhibitor and Acceleration Zone Generators are now pathable. The art was updated to reflect this.
- Concord LE
- Lighting status updated.
- Eternal Empire LE
- Fixed an issue where players could not build on certain gas geysers.
- Fixed and issue where units could clip into rock doodads and become hidden.
- Nightshade LE
- Adjusted some mineral and gas locations at the natural, third, and fourth bases.
- Updated some doodads at certain locations.
- Updated the map so that units and structures are brighter and easier to see.
- Winter’s Gate LE & Turbo Cruise ’84 LE
- The center of the Inhibitor Zone Generators were changed to be pathable. Maps were updated to maintain the original pathing around the Inhibitor Zone Generators.
- World of Sleepers LE
- Changed the Rich Vespene Geysers to normal Vespene Geysers.
- Zen LE
- Changed the pathing near the Reaper paths so that Reapers can path properly.
- Changed the location of the reduced mineral field and updated the pathing on the map to allow Terran players to wall off the natural base with 1 Command Center and 2 Supply Depots.
- Fixed the heights of certain rooftops on doodad structures.
- Updated grass and rock textures in the middle of the map.
- Introducing a new map mechanic:
BUG FIXES
Campaign
- Legacy of the Void
- Kerrigan’s Queens no longer attempt to place creep tumors incorrectly during the first epilogue mission.
- Nova Covert Ops
- Hunter-Seeker Missiles from Ravens with Special Ordinance equipped now deal splash damage.
Co-op Missions
- General
- Missions will now properly pick a map or commander victory line at random.
- Amon’s Brood Queens should no longer autocast Ensnare on structures.
- Commanders
- Han & Horner
- Fixed several of Han’s buildings to display her Junker adjutant.
- Karax
- Chrono Beam can no longer be cast on Kerrigan's resource pickups.
- Kerrigan
- Omega Worms can no longer prevent defeat for Kerrigan’s ally.
- Raptor strain Zerglings should no longer occasionally launch themselves from Nydus Worms at great speed.
- Stetmann
- Fixed an issue where Jumping Mecha Baneling could overkill units.
- The game performance should be much improved while large numbers of Stetellites exist on the map.
- Mecha Drone hotkeys can now be set.
- Mecha Banelings now count towards Zagara’s Baneling & Scourge statistic.
- Gary now obeys the laws of air units.
- Tychus
- Tychus players can no longer gain access to additional outlaws earlier than intended.
- Vorazun
- Void Thrashers now properly spawn when Vorazun uses Time Stop before or as they are spawning.
- Fixed an issue that caused some heroic units to not benefit from Vorazun’s Time Stop Haste mastery.
- Zagara
- Damage dealt by Mecha Banelings now properly count towards Zagara's Baneling & Scourge score.
- Zeratul
- The Artifact will move itself if its spawn location becomes unpathable.
- Zeratul now properly unloads when dropped on top of large units.
- Fixed an issue that caused Void Templars to fail to do damage while blinking.
- Xel’Naga Watchers are now correctly affected by sight limiting mutators regardless of Artifacts collected.
- Han & Horner
- Mission
- Malwarfare
- Fixed an issue that could cause a Suppression Tower’s minimap icon to persist indefinitely.
- Fixed an issue that could cause air units to path poorly near the players’ main base.
- Minor Evacuation
- The Eradicator’s Rail Gun can no longer hit targets behind it.
- Mist Opportunities
- Harvesting Bots should no longer occasionally wander off.
- Fixed an issue that could cause the bonus objectives to become invisible.
- Oblivion Express
- Damage is no longer sometimes ignored when attacking multiple train cars.
- Scythe of Amon
- New units spawned from Void Rifts are now properly affected by Polarity mutator.
- Larva and Eggs will no longer die when a nearby Hatchery, Lair, or Hive is destroyed.
- Temple of the Past
- Fixed an issue that could cause the bonus objectives to become invisible.
- Void Launch
- Leviathans, Motherships, or Lokis now properly spawn in the final shuttle wave.
- Malwarfare
- Mutators
- Bonus AI terminals no longer become hostile to players with the Polarity mutator selected.
- Amon's Dehaka no longer transforms while the Transmutation mutator is active.
- Void Rift minimap icons should no longer appear very small on Low settings.
- Purifier Beams should now respect the same areas that other mutators avoid.
- The Concussive Attacks mutator no longer affects Frenzied targets.
Collection
- The Visual indicator for the cooldown of the Ihan-Rii Disruptor's Purifier Nova ability now appears, and the cooldown animation now appears as intended.
- The correct upgrade animation now appears when selecting an upgrade from the Cybernetics Core with the Forged skin applied.
User Interface
- Portrait borders on the versus loading screen should now display your league on the race you are playing as instead of your highest league across all races.
- Fixed a few issues where Console skins could appear as unintended in game and replays.
- The multiple burrow icons in the help menu for Zerglings no longer appear in game.
- The Custom lobby has been updated to prevent the screenshot button from overlapping map details text.