Co-op Commander Preview: Tychus
For players who enjoy controlling powerful hero units on the battlefield, our newest Co-op Commander Tychus Findlay more than fits the bill.
Playstyle
Tychus controls a group of Outlaws that you recruit from Joey Ray’s Bar. In addition to Tychus, you can recruit four additional unique Outlaws from a total selection of eight. Who you choose to recruit should depend on the mission at hand—the map you’re playing on, the enemy unit composition, active mutators, and your ally’s Commander choice.
Since you don’t need to devote much time to building up your army, you can focus instead on controlling your relatively small, but no less deadly squad. Each of your Outlaws has one primary active ability, and to help you manage your army, you’ll be able to use all these abilities from a single command card whenever you select the Outlaws together.
In addition, you can upgrade your Outlaws’ gear from various facilities, like the Guns’ Hideout, the Muscle Armory, or the Fixers’ Safehouse. Gear upgrades are varied and there’s a lot of decision-making related to how you allocate your resources—do you recruit more Outlaws or upgrade the gear on the ones you already have? You always have options with Tychus, and your success will depend on how well you navigate these decision points.
Design Philosophy
Whenever we design a new Commander, we like to imagine how that Commander would play if they had their own campaign. Lucky for us, Tychus was featured prominently in the original Wings of Liberty campaign. We borrowed a lot from these missions, especially the dungeon crawler “Belly of the Beast.” In this mission, you control four hero units that you meet throughout the campaign—Tychus, Raynor, Swann, and Stetmann. All four are very powerful, which provides a unique twist on the traditional RTS formula.
Which brings us to Tychus himself. Before even the events of the original StarCraft, Tychus Findlay led a special tactics platoon called the Heaven’s Devils. With this inspiration in mind, we committed to designing Tychus around the idea of him controlling a small, elite squad. So in this ultimate “what if” scenario, Tychus will be returning to the world of StarCraft, this time reforming the Heaven’s Devils to help his friend Jimmy in the war against Amon.
Outlaws and Abilities
The Guns
The Muscle
The Fixers
Top Bar Abilities
Calldown Odin
Tychus can call down his favorite war machine, the Odin. Equipped with massive twin cannons and the devastating Barrage attack, the Odin can be further upgraded with the Big Red Button, giving Tychus the ability to clear a path with nuclear power.Medivac Pickup
The construction of Medivac Platforms grants the Tychus and his team tactical mobility. Not only can you engage or retreat in a pinch, but the Medivac will heal anyone it transports as well as provide a temporary cloaking field.Progression
Just Like Old Times
Tychus has a 100 supply maximum and can recruit legendary Outlaws from Joey Ray's Bar. When an Outlaw is killed, they escape death and can be recruited again from the Bar.More the Merrier
Unlocks the ability to recruit a 5th Outlaw to Tychus' crew.Odin
Unlocks the ability to call down the Odin at a target location, picking up Tychus and taking him as its pilot and dealing 150 damage on impact. The Odin is controllable and will fight from 60 seconds.New Unit: Kev "Rattlesnake" West, the Marauder
One of the Muscle. Adept at supporting friendly units and dealing with armored ground units. Can use Deploy Revitilizer.Engineering Bay Upgrade Cache
Unlocks the following upgrades at the Engineering Bay: Increases the attack speed of Tychus, Crooked Sam, and Sirius by 25%. Increases the life of Blaze, Cannonball, and Rattlesnake by 25%.New Unit: James "Sirius" Sykes, the Warhound
One of the Guns. Adept at deploying Turrets and imbuing himself and his Turrets with special abilities. Can use Deploy Warhound Turret.First One’s on the House
Reduces the mineral and gas costs of Tychus' first Outlaw by 50%.New Unit: Rob "Cannonball" Boswell, the HERC
One of the Muscle. Adept at taking damage and dealing it back. Can use Heavy Impact.Need a Ride?
Increases the maximum number of Medivacs Platforms from 1 to 3.New Unit: Vega, the Ghost
One of the Fixers. Adept at taking control of enemy units. Can use Dominate. Can be upgraded to be a Detector.Five Finger Discount
Reduces the cost of all gear by 100 minerals and 100 gas.Primary Ultimate Gear Cache
Unlocks the following upgrades: Tychus gains weapon damage for each Outlaw on the field. Crooked Sam gains the ability to reduce the cooldown of Demolition Charge with each attack. Blaze gains the ability to reduce all damage to 30. Lt. Nikara gains the ability to cast a defensive shield around friendly units. Nux gains the ability to reduce the cooldown and charge-up time of all primary Outlaw abilities.Fully Loaded
Unlocks the following upgrades at the Engineering Bay: Level 4 and 5 Outlaw Weapons research upgrades. Level 4 and 5 Outlaw Life and Armor research upgrades.Advanced Ultimate Gear Cache
Unlocks the following upgrades: Improves the health and attack damage of Sirius' Warhound Turrets. Rattlesnake gains the ability to deal area of effect damage. Cannonball gains a 30% chance to deal 4x damage on each attack. Improves the duration of Vega's Dominate ability.Odin: Big Red Button
Unlocks the following upgrade at the Engineering Bay. Replaces the Odin's Barrage ability with a better ability that allows the Odin to call down a nuke.Tychus will be available with the release of Patch 4.6.0 . You can pick him up as an individual commander or you can pick up the Master Bundle which includes Tychus the Commander, the new Tychus Announcer, and a bundle exclusive, a Co-op Stimpack. The Co-op Stimpack provides a 50% boost to your combined base and bonus XP.