Heroes of the Storm
Heroes of the Storm Balance Update – July 26, 2017
We just released a new patch for Heroes of the Storm in order to apply balance changes and a few bug fixes.
Heroes
Assassin | Specialist | Support | Warrior |
---|---|---|---|
Genji | Xul | Stukov | Chen |
Greymane | Uther | Muradin | |
Tychus | Rexxar | ||
Stitches | |||
Assassin
Genji
Stats
- Health reduced from 1600 to 1550
- Health Regen reduced from 3.3 to 3.2
Abilities
- Shuriken (Q)
- Mana cost increased from 15 to 20
- Dragonblade (R)
- Cooldown increased from 80 to 100 seconds
- Mana cost increased from 50 to 75
Talents
- Level 7
- Dodge (Passive)
- Charges reduced from 3 to 1
- Cooldown reduced from 12 to 8 seconds
- Dodge (Passive)
Greymane
Abilities
- Cursed Bullet (R)
- Damage reduced from 40 to 35% of enemy Heroes’ current Health
Tychus
Talents
- Level 4
- Fully Loaded (D)
- Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds)
- Fully Loaded (D)
Specialist
Xul
Abilities
- Raise Skeleton (Trait)
- Health reduced from 300 to 270
- Cursed Strikes (W)
- Cooldown increased from 15 to 16 seconds
Talents
- Level 1
- Backlash (Trait)
- Damage reduced from 15 to 12% of enemy Heroes’ maximum Health
- Backlash (Trait)
- Level 4
- Grim Scythe (W)
- Cooldown reduction per attack increased from .5 to .75 seconds
- Maximum cooldown reduction increased from 10 to 12 seconds
- Grim Scythe (W)
Support
Stukov
Abilities
- Healing Pathogen (Q)
- Mana cost increased from 30 to 40
- Flailing Swipe (R)
- Pushback distance increased by 50%
Talents
- Level 1
- Spine Launcher (Passive)
- Slow duration increased from 1 to 1.5 seconds (now matches his attack speed)
- Fetid Touch (W)
- Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30
- Growing Infestation (E)
- Added functionality:
- Now increases the Cooldown of Lurking Arm by 4 seconds
- Added functionality:
- Spine Launcher (Passive)
- Level 4
- One Good Spread… (Q)
- Spreading requirement reduced from 4 to 3 Heroes
- Mana refund increased from 30 to 40
- Vigorous Reuptake (D)
- Healing bonus reduced from 50 to 40%
- One Good Spread… (Q)
- Level 16
- Pox Populi (D)
- Adjusted functionality:
- Detonating Bio-Kill Switch no longer refreshes heal duration, but instead sets the duration to 3 seconds
- Adjusted functionality:
- Pox Populi (D)
- Level 20
- Controlled Chaos (R)
- Cooldown between casts reduced from 3 to 1 second
- Cooldown for each charge reduced from 40 to 30 seconds
- Push Comes to Shove (R)
- Duration requirement reduced from 1.5 to 1.25 seconds
- Controlled Chaos (R)
Uther
Abilities
- Holy Light (Q)
- Healing reduced from 380 to 360
- Self-healing reduced from 190 to 180
- Holy Radiance (W)
- Mana cost increased from 60 to 70
Warriors
Chen
Abilities
- Fortifying Brew (Trait)
- Brew per second reduced from 40 to 30
- Chen will now instantly gain 25 Brew upon activation
Talents
- Level 1
- Elusive Brawler (Active)
- Cooldown increased from 20 to 25 seconds
- Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds
- Elusive Brawler (Active)
Muradin
Stats
- Health increased from 2633 to 2765
- Health regen increased from 5.5 to 5.8
Rexxar
Talents
- Level 1
- Flare (Active)
- Cooldown reduced from 25 to 20 seconds
- Flare (Active)
Stitches
Abilities
- Vile Gas (Trait)
- Damage reduced from 18 to 17
Talents
- Level 1
- Heavy Slam (W)
- Bonus damage reduced from 50 to 40%
- Heavy Slam (W)
Bug Fixes
Heroes, Abilities, and Talents
- Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.
- Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions.
- Malfurion: Casting Astral Communion now properly consumes 100 Mana.
- Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.
- Stukov: Fixed a typo in the tooltip for Fetid Touch.
- Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm.
- Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm.
- Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode.
- Tyrande: After learning Huntress’ Fury, Basic Attacks against targets with Hunter’s Mark will now correctly splash to nearby enemy Mercenaries.
- Tyrande: Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent.