Heroes of the Storm

Heroes of the Storm PTR Patch Notes -- November 11, 2015

Heroes of the Storm PTR Patch Notes -- November 11, 2015

Our next major Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until November 24. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

Please also note that purchases have been disabled in the PTR Shop, and you will be unable to buy items using real money or gold. Patch notes for our impending Heroes of the Storm update can be found below.

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New Battleground

Towers of Doom

The Grave Keeper and Raven Lord have risen over a dark and mysterious city, each seeking to add it to the territories under their control. Now, these Realm Lords call upon the aid of Heroes in their battle for dominance over the Towers of Doom.

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  • Each Core on this Battleground is surrounded by an indestructible barrier, and cannot be razed by Heroes, Minions, or Mercenaries.
    • Instead, Heroes must capture the Altars that periodically activate within the city. Upon doing so, each of the Bell Towers controlled by the capturing team will fire a payload that damages the opposing Core.
  • Bell Tower allegiance is fickle! A Bell Tower that has been destroyed will respawn after a short delay, aligning itself with the team that took it down.
    • Toppling a Bell Tower not only increases a team’s area of control over the Battleground, but also grants an additional payload in the volleys that fire on the enemy Core after capturing an Altar.

Towers of Doom Available Now on PTR

  • Towers of Doom is the only Battleground available for play in PTR matchmaking queues.
    • Battleground pools on the PTR have been reduced so that more thorough Towers of Doom playtesting can be done, and any bugs discovered during this time can be fixed before the Battleground is officially released.
  • Please note: Towers of Doom will not be available in the live version of Heroes immediately on patch day, but will remain playable on the PTR until playtesting concludes on November 24. 
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Art

General

  • Tower targeting ring size reduced by 50%

Heroes

  • Artanis has received improvements for his walk animations
  • Stitches has received additional facial animation polish.

Hero Abilities

  • The following Hero Abilities and Talents have received visual polish:
    • Magni Muradin – Storm Bolt (Q)
    • Imposing Presence (Talent) – Heroes affected by Imposing Presence’s Attack Speed Slow will now display visual effects.
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User Interface

General

  • Party and game invitation pop-ups will now display the inviting player’s portrait frame.

In-Game UI

  • In-Game Score Screen
    • The XP column on the in-game Score Screen has been removed.
    • The Takedown column on the in-game Score Screen (TAB) has been split into two new columns: Kills and Assists.
      • Kills can be earned by scoring the final blow on an enemy Hero.
      • Assists function in much the same way that Takedowns did in previous versions of the game. Any ally that is nearby when an enemy Hero is slain will receive an Assist for that kill.
  • Minimap
    • The minimap will now visually indicate when allied Heroes are using Hearthstone to return to the Hall of Storms.
      • Additionally, a chat message will be displayed whenever an ally activates Hearthstone.

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Design & Gameplay

Scaling Changes

  • Health and damage scaling for all Heroes, Battleground Events, Minions, and Mercenaries has been changed from flat, additive values to values that are multiplicative by percentage.
  • A large portion of Heroes’ total scaling amounts, which were previously gained over the course of a game, have been added to their base values.
  • Respawn timers have been increased for levels 1 – 10.
  • Please review our recent blog on scaling and respawn timer changes for more details.

Attack Speed Slows

  • Attack speed slows now apply only to Heroes and Summons.

Tooltips

  • Several tooltips that lacked specific details regarding delays, charges gained, etc., have been updated with exact details.
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Talents

Gathering Power

  • Hero takedowns now increase Ability Power by 2% per kill, up to a maximum of 30%.  All stacks are now also lost upon death.
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Heroes

Assassin Support Warrior
Falstad Kharazim Leoric
Jaina Uther Rexxar
Zeratul
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Assassin

 

Falstad

  • Conjurer's Pursuit (Talent) removed
  • Gathering Power (Talent) removed
  • Hammerang (Q)
    • Power Throw (Talent) moved from Level 1 to Level 4
    • New Talent (Level 1): Gathering Storm
      • Permanently increases Hammerang's damage by 1 every time it damages an enemy Hero
  • Flow Rider (Talent)
    • No longer decreases Barrel Roll’s cooldown
    • Now causes Basic Abilities to recharge 100% faster while the Tailwind trait is active

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Jaina

  • Frostbite (Trait)
    • Deep Chill (Talent)
      • Bonus to the Movement Speed slow applied by Chill decreased from 35% to 30%

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Zeratul

  • Focused Attack (Talent) removed
  • New Talent (Level 4): Master Warp-Blade
    • Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage

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Support

 

Kharazim

  • Insight (Trait)
    • Mana regeneration granted on every third hit increased from 12 (+0.21 per level) to 14 (+0.36 per level)
  • Iron Fists (Trait)
    • Damage bonus granted on every third hit increased from 100% to 125%

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Uther

  • Eternal Devotion (Trait)
    • Spirit form duration decreased from 10 to 8 seconds
  • Divine Shield (R)
    • Cooldown increased from 70 to 90 seconds

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Warrior

 

Leoric

  • Drain Hope (W)
    • Cooldown decreased from 12 to 11 seconds
    • If Leoric is stunned while casting Drain Hope, the stun will no longer cancel the Ability and the missile will continue to travel
    • Damage dealt and Health gained reduced from 25% to 20%
    • Damage and healing now increase over time as a flat value

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Rexxar

  • Misha (Trait) (D)
    • Misha's death timer portrait will now appear in the death timer bar while she is respawning
    • The frequency at which Rexxar's voiceover will play when commanding Misha has been reduced
  • Misha, Fixate (1)
    • Misha, Fixate has been renamed Misha, Focus!

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Bug Fixes

General

  • Fixed an issue which could cause a team with no Support Heroes to be matched against a team with Support Heroes in the Quick Match queue.
  • Fixed an issue in which the Auto-Select Hero could occasionally fail to give the player a Support Hero on teams that lacked Supports.
  • Fixed an issue that could cause French AZERTY keyboards to revert to using QWERTY keyboard hotkeys. 

Battlegrounds

  • The tooltip for the Plant Terror’s Overgrowth Ability no longer states that it does not disable the enemy Core.
  • Fixed an issue that prevented Hero vision radiuses from displaying on Infernal Shrines and Battlefield of Eternity minimaps. 

Heroes and Talents

  • Abathur can no longer capture objectives at his body’s location while using Ultimate Evolution.
  • Abathur’s Adrenal Overload Talent now properly increases Monstrosity’s attack speed while it is under the effects of Symbiote.
  • Ultimate Evolution Clones and Monstrosities will now properly receive the benefits of Abathur’s Volatile Mutation Talent if it is selected after a Summon is already active.
  • Heroes with the Relentless Talent that become Polymorphed will now properly receive damage from Brightwing’s Unstable Anomaly Talent when Polymorph expires.
  • The visual effects for Butcher’s Brand will no longer persist on a target that is protected from death by Kharazim’s Divine Palm.
  • Chen’s Spirit forms will now properly leave Stealth after casting an Ability during Storm, Earth, Fire.
  • Heroes that are simultaneously struck by Diablo’s Overpower and Stitches’ Hook will no longer be thrown outside the playable area.
  • A Hero that activates Ice Block while simultaneously coming under the effects of Stitches’ Gorge will now properly retain Ice Block’s visual effects for the duration of the Talent’s effects.
  • Fixed a bug that could cause Stealthed Heroes to fire a Basic Attack at a nearby enemy immediately after Mounting.
  • Fixed an issue that could allow Leoric to change direction while using March of the Black King.
  • Fixed an issue that could cause a Medivac to persist on the battlefield if Lt. Morales was killed while casting Medivac Dropship.
  • Damage prevented by Lt. Morales' Safeguard will now always be displayed in whole numbers.
  • The cooldown for Kerrigan’s Ravage will now be properly reset when it is used to destroy an enemy Structure.
  • Misha can now properly return to Rexxar if she is on the opposite side of an enemy Gate and an open path exists where a Wall was destroyed.
  • Sonya’s next Basic Attack after casting Ancient Spear will now properly benefit from the Follow Through Talent.
  • Heal over time and damage over time previews for Tyrande’s Shadowstalk and Kael’thas’ Living Bomb will now more accurately reflect the burst Healing and burst damage amounts at the end of each Ability’s effects.

User Interface

  • Legendary and Epic Hero Skins are now appropriately labeled as such on the Hero Select screen.
  • Fixed an issue that prevented mouse-wheel scrolling through the Friends List while browsing the Shop.
  • Players in Hero League draft lobbies can no longer be invited to join a Real-ID friend’s party. 
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