Diablo Immortal

Gobble Up Rewards from the Harvest Bounty Holiday Event

Gobble Up Rewards from the Harvest Bounty Holiday Event

Safety is a far-fetched concept in Sanctuary, only momentarily becoming tangible during the Harvest Bounty holiday…cling to it tightly, adventurer.

In our last content update, players morphed into a Spawn of Destruction through a new Battle Pass, and we unveiled 42 new Legendary items to boost your Class build. This content update introduces the Harvest Bounty holiday event, Class balance changes, and new Legendary Gem features.

The generals of the Burning Hells have once again unleashed their most clever magic—the ability to alter time itself. Starting on November 9, the server time will fall backward by an hour for all North American servers. This shift cascades down to our typical maintenance periods as well, pushing them back an hour.

As with previous content updates, there will be server maintenance starting on November 8, from 4 p.m.–6 p.m. PST for Oceania, China, East Asia, Southeast Asia, and Europe servers, and on November 9, from 12 a.m.–2 a.m. PST for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.


Harvest Bounty Holiday Event

Returning Events

Feature Updates

Bug Fixes

Harvest Bounty Holiday Event

Raise a tankard with glee, merrily sing along to the tavern’s tune, and celebrate not becoming a demon’s dinner with a feast to topple all others—Harvest Bounty.

From November 17, 3 a.m.–December 1, 3 a.m. server time, you can revel in joyous excess by completing daily tasks to fill in tiles on the event board. Each tile you fill in will add a little Gold to your coin purse, but Aspirant’s Keys, Set items, Dusts, and more will be bestowed upon those who fill in an entire row or column on the board. Fill out the entire board and receive a proper autumnal bounty: a Legendary Crest and 2 Telluric Pearls.

Additionally, six Reveler’s bundles will be added to the shop in celebration of the holiday. Head to the in-game Shop on November 17 to check them out.

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Returning Events

Trial of the Hordes

You may be experienced, but emerging victorious from the Trial of the Hordes is the true mark of a champion. From November 10, 3 a.m.–17, 3 a.m. go head-to-head against another player while earning rewards and climbing your way through the event’s Ranks. Each player has an enclosed lane in which broods of demons will flood in waves—your goal is to cull the demons from Hell with steadfast dedication. For more information about this event, visit this article.

All Clans on Deck

The armies of the Burning Hells are mustering their forces for a ploy, most assuredly of nefarious intent. You must rally your banner, adventurer—call upon your Clan for aid to beat back the tide of darkness! From November 11, 3 a.m.–19, 3 a.m. server time, Sanctuary will need All Clans on Deck. For more information about this event and its rewards, visit this article.

Wild Brawl

Enlist your most trusted companions and outlast enemy teams in the Wild Brawl event. In this unique, limited time PVP event from November 17, 3 a.m.–24, 3 a.m. server time, players start at Level 1, work together in teams of 6 to explore an expansive map, and endure to become the last surviving team. Equip discovered gear, gain experience to strengthen your power, and slay everything in sight to win the battle. This arena style game mode ends when one team has outlasted the others to make their eternal mark on Sanctuary. For more information about Wild Brawl, please visit this article.

Hungering Moon

Feeling underfed, the moon demands a tribute, providing you with an upcoming opportunity to sate its seemingly endless appetite for blood!

The moonlit path you’ll take to heed your lunar overlord’s howl for sustenance is ready to be travelled. Players can complete up to three tasks a day between November 18, 3 a.m.–24, 3 a.m. server time. For more information about Hungering Moon, please visit this article.

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Feature Updates

Auxiliary Gem Inlay

Players can place an extra Auxiliary Legendary Gem into an already equipped Legendary Gem. The primary Gem’s affix will be replaced by the new Auxiliary Gem at Rank 1. Resonance, Combat Rating, and Magic Find bonus will still be based upon the primary Gem. The Auxiliary Gem must have at least the same quality (star-rating) as the primary, and you cannot have duplicate Gems equipped in either the primary or Auxiliary slot.

Developer’s Note: Players invest both a great deal of resources and time into ranking up their Legendary Gems, so deciding to try out a new Legendary Gem hasn’t been an easy decision. We added this feature with the intent that it would allow players to try out new Legendary Gems without giving up the Combat Rating and resources associated with their highly ranked Gems.

Gem Power Transfer

This Legendary Gem feature allows players to utilize the Gem Power of Five-Star Legendary Gems they have stopped using without losing them. This feature consists of 3 interacting parts: Extraction, Infusion, and Transfer. Only Five-Star (any star-rating) Legendary Gems of at least Rank 2 can be extracted, infused, or transferred. Note that these actions will not change the quality or Rank of the Gem involved.

Extraction: This option removes the Gem Power from a Legendary Gem, rendering it Dormant and depositing the Gem Power in your inventory. A Dormant Gem cannot be upgraded, nor can it be socketed into equipment. It can, however, be used as an Auxiliary Gem. If the Gem was unbound or bound, then the subsequent Gem Power will follow suit.

Infusion: This option transfers Gem Power into a Dormant Legendary Gem to return it to full functionality. Gem Power and other Legendary Gems can be consumed to perform an Infusion. If the Dormant Gem being infused is unbound or bound, then any material infused must also be unbound or bound to maintain that status. Note that Legendary Gems consumed for Infusion are treated as when players use a Legendary Gem for Gem Power.

Transfer: Like Infusion, Transfer is about getting Gem Power back into a Dormant Legendary Gem, returning it to full functionality. The notable difference is that initially a player must choose another eligible Legendary Gem that is Five-Star (any star-rating) and at least Rank 2 to supply Gem Power. The power-supplying Gem will be rendered Dormant, and the previously Dormant Gem will be returned to full functionality. If the Gem supplying power in the Transfer is not sufficient, the player will be prompted to make up the difference as if they were infusing with other materials (Gem Power or other Legendary Gems). When using multiple materials in Transfer, the original power-supplying Gem will still be rendered Dormant, but the supporting materials follow the rules of Infusion and will be fully consumed. The rules concerning unbound or bound status still apply in a Transfer.

Developer’s Note: Coupled with the new Auxiliary Gem feature, we believe the ability to shift around Gem Power to boost new Legendary Gems while keeping that Gem in the player’s ownership gives way to increased character build flexibility. We’re excited to see how this feature allows players to better utilize the power of under-utilized Legendary Gems in their collection.

Field of View Increase

The in-game camera’s field of vision has been automatically increased, allowing players on all platforms to see more of their surroundings at a glance. We believe this change will improve the gameplay experience for players now that they have an increased heads-up visually.

Before field of view increase:

After field of view increase:

Immortals and Shadows

If a player transitions from being an Immortal to a Shadow and wins Challenge of the Immortal with their newly joined clan, they will be unable to become an Immortal again since they were an Immortal in the previous cycle.

Class Balance


  • The damage players deal to summons is reduced from 200% to 150% in Battleground and Rite of Exile.

Barbarian Skill

  • Leap: Maximum charges increased from 1 to 2.

Barbarian Items

  • Animal Instinct, Shocking Chaos: Maximum Leap charges increased from 1 to 2.
  • Battlemaster’s Helm: Demoralize cooldown reduced from 30 to 20 seconds.
  • Bestial Threat: Demoralize cooldown reduced from 16 to 12 seconds.
  • Determination:
    • Fully charged damage from Furious Charge increased by 20%.
    • Time to fully charge Furious Charge reduced from 1 to 0.5 seconds.
    • Furious Charge maximum charges increased from 2 to 3.
  • Kar’s Defiance: The absorb shield granted by Leap now provides immunity to Knockback while active.

Blood Knight Skills

  • Abomination:
    • Activation of the Skill now damages nearby enemies in addition to causing Fear.
    • Duration of Fear increased from 2 to 3 seconds.
    • Cooldown reduced from 15 to 12 seconds.
  • Abomination (Blood Rush):
    • Skill range reduced from 7 to 5 meters.
    • Maximum charges increased from 1 to 2.
    • Knockback affects enemy players.
  • Abomination (Shattering Fists): The third attack in the series will additionally Stun for 2 seconds.

Blood Knight Items

  • Ageless Cross: Umbral Lance cooldown reduced from 12 to 9 seconds.
  • Blood Theriac: Umbral Lance Maximum charges increased from 1 to 2.
  • Horns of Hexed: Siphon Blood damage reduced by 10%.
  • Woundwell: Umbral Lance maximum charges increased from 2 to 3.

Crusader Skill

  • Consecration: Cooldown reduced from 15 to 12 seconds.

Crusader Items

  • Ammonis Cornua: Essence Mastery no longer reduces cooldown of Shield Charge, instead increasing damage bonus from 10% up to 19%.
  • Heaven Squints:
    • Reduced the amount of screen shake because of casting Judgement.
    • Greatly increased the movement speed of the light beam from Judgement.
    • Increased Judgement damage by 80%.
  • Longpalm:
    • Sweep Attack damage increased by 15%.
    • Maximum charges increased from 1 to 2.
  • Many-Eyed-Aegis: Consecration cooldown reduced from 15 to 12 seconds.
  • Parrying Plates: Conjuration of Light duration increased from 4.5 to 5.5 seconds.
  • Shieldswathe:
    • Shield Charge damage increased by 38%
    • Shield Charge cooldown reduced from 16 to 12 seconds.
    • Shield Charge now blocks the movement of enemy players.

Demon Hunter Skills

  • Daring Swing:
    • Cooldown reduced from 10 to 9 seconds.
    • Skill animation time reduced.
  • Knife Trap:
    • Cooldown reduced from 12 to 9 seconds.
    • Skill range increased from 6 to 8 meters.
    • Arming time has been reduced significantly to the point where traps deploy almost immediately.

Demon Hunter Items

  • Chillwrath Mantle, Hangman’s Gambit:
    • Daring Swing cooldown reduced from 10 to 9 seconds.
    • Daring Swing animation time reduced.
  • Clutching Nails, Dancing in Place, Faint-Kiff, Inescapable Raptor, Intended Consequences, Legguards of the Inevitable Inferno, The Potboiler:
    • Knife Trap’s cooldown reduced from 12 to 9 seconds.
    • Knife Trap’s range increased from 6 to 8 meters.
    • Knife Trap’s arming time has been reduced significantly to the point where traps deploy almost immediately.
  • Plate of Lethal Intent:
    • Since arming time has been adjusted, the function of this Legendary item has also changed and no longer affects arming time.
    • Hitting an enemy with a Primary Attack now reduces the cooldown of Knife Trap by 0.15/0.2/0.25/0.3 (full Essence Mastery displayed) seconds.

Monk Skill

  • Seven-Sided Strike:
    • Damage increased by 10%.

Monk Items

  • Dragon’s Indignation: Seven-Sided Strike damage increased by 18%.
  • Ice Upon the Blossom:
    • Seven-Sided Strike damage increased by 18%.
    • Chill effect duration from Seven-Sided Strike increased from 3 to 6 seconds.
  • Pugilist’s Presence:
    • Seven-Sided Strike damage increased by 14%.
  • Spokes of the Wheel: Essence Mastery no longer reduces cooldown, instead increasing damage bonus from 10% to 19%.

Necromancer Skill

  • Corpse Explosion: Damage falloff from hitting a target with multiple explosions reduced from 30% to 20% per hit.

Necromancer Items

  • Lone Preserver: Damage falloff from hitting a target with multiple Corpse Explosions reduced from 30% to 20% per hit.
  • Surge and Stillness:
    • Damage falloff from hitting a target with multiple Corpse Explosions reduced from 30% to 20% per hit.
    • Corpses move 30% faster.
  • Siltstrider:
    • Bone Armor’s duration of effect has been reduced from 4 to 2 seconds. This will allow for quicker corpse generation.
    • Bone Armor’s total damage is reduced by 27%, but damage per tick increased by 57%.
    • Bone Armor’s cooldown reduced from 12 to 8 seconds.
  • Tremulous Boil
    • Damage falloff from hitting a target with multiple Corpse Explosions reduced from 30% to 20% per hit.
    • Fear detonation damage increased by 33%.

Wizard Skill

  • Black Hole: Cooldown reduced from 20 to 18 seconds.

Wizard Items

  • Devouring Void: Black Hole’s cooldown reduced from 20 to 18 seconds.
  • Chaosrupture:
    • Explosion delay from Black Hole reduced from 2 to 1.5 seconds.
    • Explosion damage from Black Hole increased by 30%.
    • Maximum Black Hole charges increased from 1 to 2.
    • Black Hole’s cooldown reduced from 12 to 6 seconds.
    • Black Hole no longer knocks back and stuns.
  • Crustclaw: Damage reduction against continual damage effects has been decreased from 40%/46%/52%/58% to 30%/35%/40%/45% respectively (Essence Mastery values included).
  • Silver Lining:
    • A single direct hit from Black Hole now increases damage you deal by 15%. Multiple hits no longer required to trigger.
    • Essence Mastery increases the damage bonus of Black Hole up to 28.5%.
    • Black Hole’s damage bonus duration increased from 2 to 6 seconds.
  • Sprightspark: Skills and Primary Attacks can now be used during the Living Lightning created by Lightning Nova.

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Bug Fixes

Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes—updated on Tuesdays.

We’ll see you in Sanctuary!
-The Diablo Immortal Team

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