Diablo IV

The 3.3.0 PTR: What You Need to Know

Blizzard Entertainment

The 3.3.0 Public Test Realm (PTR) for Diablo IV’s Season 16 will be available from October 27, 10:00 a.m. PDT to November 3, 10 a.m. PST, offering you the chance to test upcoming changes and features coming in the next season for the base game, shaking up how you play cross both Eternal and Seasonal Realms. 

The purpose of the PTR is to test updates and features before the launch of the next season, where we’ll be focusing on significant additions to the War Plans system for both Eternal and Seasonal play, reworked Infernal Hordes, Pit, and Lair Boss activities, and powerful new Horadric Items that create fresh synergies between your equipped gear and Talisman system.

Using your reports, we’ll make adjustments before the next season goes live. This helps us to fine-tune balance changes, address eliminate bugs, and create the best experience possible while testing new systems. Thank you for playing through the PTR and sharing your thoughts with the team.

We heard your feedback: some features from the Season of Hell's Legacy will be carrying forward into Season 16. However, these will not be part of this PTR, as we want to focus on new features for testing. Next week, we'll have more information about which favorite features will continue into the new season.

Here is what the 3.3.0 PTR will preview ahead of next season.


Codex

Customize Your War Plans

Respec War Plans with Marks of Wisdom

Power War Plans with Tyrael’s Boons

Supercharge Charms Bonuses with Horadric Items

Face Pandemonium’s Dual Threat

Features Offered for Testing

How to Provide Feedback

How to Install the PTR


Customize Your War Plans

War Plans Tactics is a new meta progression system that allows you to increase the likelihood of getting the content and rewards from War Plans that matter most to you.

Earn points from completing War Plans activities, then invest these points into nodes to increase the chance of preferred activities or rewards appearing. This allows you to tailor your War Plans more closely with both your goals and playstyle.

Spend up to 3 points into any War Plan Activity node to give it a better chance to appear in your offered War Plans over other types. Allocating at least 1 point into Helltides or Nightmare Dungeons also opens a choice to increase the chances for Greater Helltides or Escalation Dungeons.

Assign up to 3 points into any type of Reward node for better chances to pick your preferred rewards:

  • Armor
  • Weapons
  • Jewelry
  • Obducite
  • Salvage
  • Gems
  • Gold
  • Activity Keys
  • Horadric Cube Materials
  • Talisman Items

War Plans Tactics will be available for both Seasonal and Eternal content.

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Respec War Plans With Marks of Wisdom

When you turn in completed War Plans, you’ll be rewarded with a new currency, Marks of Wisdom. Instead of spending gold, you’ll use Marks of Wisdom to change nodes in both your War Plans Tactics tree and the individual Activity trees.

In the PTR, Marks of Wisdom are capped at 20.

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Power Your Season with Tyrael’s Boons

Starting with Season 16, a new Season-themed War Plans tree called Tyrael’s Boons allows you to tailor your War Plans rewards and activities for that season. For example, you’ll have season-specific choices such as gaining more Seasonal reputation or currency, or more generalized perks such as reducing Obols costs at the Purveyor of Curiosities. All Seasonal players can access Tyrael's Boons; owning the Lord of Hatred expansion is not required.

You can earn up to 132 points, enough to choose up to 4 of 6 available selections within the four available paths.

In Season 16, the four paths are as follows:

  • Curious Addition: Modifies the Purveyor of Curiosities to increase chances for a second item, and offer either new item types or improve the chances for higher-quality items. You can also select an options to make the Purveyor far more expensive, but increase the likelihood of getting Ancestrals.
  • Merchant of Mystery: Adds a new merchant at Torment difficulty selling caches for Forgotten Souls. Invest points to increase the chances of Ancestral Caches. Select a path to buy caches with Runes or Gems or increase the amount and quality of Ancestral Caches on offer.
  • Scent of Gold: Increase the amount of gold and experience you get. One path also increases the number of Horadric Cube materials and Gem Fragments you find, and the other improves monster drops of Gold and Gems. You can also increase your chances of finding a Legendary.
  • Trash for Treasure: Transmuting costs at the Alchemist are reduced, and you can choose to invest in a better chance for Forgotten Souls. The first path gives more Obducite and Scrolls of Restoration, and the other gives monsters a chance to drop more Obducite and Salvage. At the end, salvaging Ancestral Items gives a chance to grant a Scroll of Restoration. It also opens a new Horadric Cube recipe, Greater Temper, which upgrades the Tempered Affix on an item to a Greater Affix for the cost of 30 Scrolls of Restoration and 1,000 Obducite.

You can unassign points in Tyrael's Boons for 5,000,000 gold per point.

The Tyrael’s Boons tree does not replace Seasonal Blessings. Season Blessings will become a static system with the same five Blessings on offer each time. Together, these combine a solid foundation of reliable perks to personalize your journey.

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Supercharge Charm Bonuses with Horadric Items

The Death Cult of Ullo Sar introduces Horadric Items, Legendary items that create a direct synergy between your equipped items and your Talisman set bonuses. Horadric affixes modify a specific Talisman set, with varying effects depending on the item type.

Jewelry items with Horadric affixes increase your set bonus count by 1 for the specific Talisman set. Unlike Seal of the Diamond Mind, you only need to have 1 charm equipped to enjoy the 2-piece set bonus with a corresponding Horadric jewelry item. You’ll be able to activate a larger bonus with fewer charms, freeing up slots for multiple set bonuses or new charm combinations.

Armor and Weapon items with Horadric affixes add new effects that activate if you have at least a two-set bonus from a defined Talisman set. These can include perks such as skill rank bonuses, bonus damage, and improved defensive capabilities.

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Face Pandemonium’s Dual Threat

In Season of Death Awakening, the Corrupted Reaper terrorized Sanctuary. In Season 16, she brings reinforcements.

The Fractured Reaper will lend her strength to Pandemonium’s war against Sanctuary by merging her abilities with that of the Corrupted Reaper. You won’t have just the power of two formidable but separate lair bosses – you’ll have two eldritch powerhouses working together synergistically, abilities combining to annihilate all but the most powerful challengers.

The loot will be epic … but you’ll have to earn it!

 

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Features Offered for Testing

Similar to our previous Public Test Realms, the trusty PTR Vendor Mrak will be available through the duration of the PTR. You can find our hot-footed friend next to the main Waypoint in major cities.

The following items are available through the PTR Boosts. Anything highlighted in blue has been updated since the last PTR:

Crafting & Materials

  • Grant Gold
  • Grant Obols
  • Grant All Materials
  • Unlock Masterworking
  • Grant All Temper Manuals
  • Grant Lair Keys
  • Grant Tributes
  • Grant Infernal Compasses
  • Grant Nightmare Escalation Sigils

Equipment

  • Grant All Runes
  • Max All Aspects
  • Grant Random Legendaries*
  • Grant All Uniques*
  • Grant Talisman Items

Note: To receive Helms and Amulets from the PTR Boost, you must be at least Level 7 and Level 15 respectively. Please level past this point to receive these specific items.*

Paragon

  • Grant All Glyphs
  • Max All Glyphs

Progression

  • Complete Campaign & All Strongholds (Unlocks Whispers and the Artificer’s Obelisk)
  • Set Level to 70
  • Unlock All Waypoints & Reveal Map
  • Grant Skill and Paragon Point Rewards
  • Unlock and Max War Plans (Drops 3 Marks of El'druin and 20 Marks of Wisdom)
  • Unlock All Torment Tiers
  • Set Paragon to Level 200

Seasonal

  • Max Tyrael's Boons
  • Grant Seasonal Items (Horadric Items)

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How to Provide Feedback

Your feedback on the changes you will see and experience in the PTR is important to us and is vital in ensuring that Season 15 is the best it can be when it goes live in Diablo IV. If you participate in the PTR, please let us know what you think!

You can provide feedback through the in-game feedback tool of the Diablo IV PTR forums. Pressing the ESC key in the in-game menu will bring up the Report a Bug menu. You can select the dropdown filter and select the in-game feedback tool to provide feedback without leaving the game.

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How to Install the PTR

Here are the steps to join the PTR:

  • Open the Blizzard Battle.net App and select Diablo IV from your Games list.
  • In the selector above the Play button, there is a game version drop down menu.
    • Select the Public Test Realm option
  • Click Install to Install the PTR client. This becomes a Play button when ready.
  • Click Play to log in to the PTR, and select any of the available Test Servers.
  • Create a new test character.
    • Note: Create a Seasonal Character for any testing related to the Seasonal themes.
  • Enter the game and test the 3.3.0 PTR!

If you’re a PC Game Pass or Game Pass Ultimate user, you’ll be able to access the PTR through the same flow as other Battle Net users. Access the Battle.net client through the Xbox App, then continue to access the PTR through Battle.net.

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3.3.0 PTR Patch Notes

Class Updates

Barbarian

Barbarian Skills

Frenzy

  • Throwing Variant: Increased Iron Shrapnel chance from 30% to 50%.

  • Raging Variant: Increased fiery explosion chance from Lucky Hit from 75% to 100%, and explosion now triggers on the target instead of the player.

Double Swing

  • Damage increased from 75% to 150% per swing.

  • Slice and Dice Variant: Removed Cast Speed penalty.

War Cry

  • Added diminishing returns to each rank, up to a maximum of 15%.

Charge

  • Battering Ram Variant: Burning damage decreased from 252% to 126%.

Barbarian Weapon Expertise

One-Handed Axe Expertise

  • Removed Injured requirement from base effect.

One-Handed Mace Expertise

  • Damage bonus now also affects Bosses.

  • Lucky Hit no longer requires hitting a stunned enemy.

One-Handed Sword Expertise

  • Lucky Hit no longer requires hitting a Crowd Controlled enemy.

Barbarian Paragon

Ambidextrous Glyph

  • Damage increased from 8%[x] to 15%[x].

Barbarian Legendary Aspects

Limitless Rage Aspect

  • Now only works from Fury generated from Basic Skills.

  • Increased damage bonus from 0.15-0.2%[x] to 0.5-0.75%[x].

Aspect of Incendiary Fissures

  • Damage increased from 40-60%[x] to 80-120%[x].

Barbarian Unique Items

Hooves of the Mountain God

  • Now works with Frenzy – Throwing Variant.

Barbarian Talisman

Arms of Arreat Horadric Seal Affix

  • Before: +7-10% Damage when swapping weapons.

  • After: +7-10%[x] Vulnerable Damage.

Bul-Kathos Pride Horadric Seal Affix

  • Before: +5-12% Damage while Call of the Ancients is active.

  • After: +7-10%[x] Direct Damage.

Berserker’s Crucible Horadric Seal Affix

  • Before: +7-10% Damage while Berserking.

  • After: +7-10%[x] Elite damage.

Sescheron's Fury

  • 3-Piece Set Bonus increased from 30% to 40%.

Barbarian Bug Fixes

  • Fixed an issue where Ring of Red Furor didn't fully function in combination with resource cost reduction effects.

  • Fixed an issue where the Raid Leader's Aspect wasn't properly healing allies when using the War Cry Shout skill.

  • Fixed an issue where Rend skill with Scorching upgrade deals more damage than expected when Ring of The Ravenous is equipped.

  • Fixed an issue where Rend could receive the Vulnerable Damage Bonus effect twice. 

  • Fixed an issue where the Damage over time applied by Challenging Shout's Raging variant didn't stack appropriately.

Druid

Developer’s Note: The primary goal for Druid in Season 16 is to address tag stacking. We want to reduce Druid's ability to stack tags and their reliance on them, so builds that pick only one tag can still benefit from 4 legendary boards. Additionally, we wanted to carve out more identity for Resolve and Fortify. Instead of having both Earth and Druid access both keywords, we can split them up and use the extra space for different upgrade designs.

Druid Skills

Skills will no longer gain the Nature Magic or Shapeshifting tags from their upgrades and variants. These tags will become tied to the base skill. For example, Lightning Claw only grants the Storm tag, not the Nature Magic Tag.

Landslide

  • Resolve Upgrade: Renamed to Overpower

    • Previous: Landslide grants 1 stack of Resolve when hitting the first enemy.

    • Now: Consume up to 2 stacks of Overpower to gain an additional pillar per Overpower stack consumed.

Earthen Bulwark

  • Travertine Bulwark Variant

    • Previous: Earthen Bulwark grants 3 stacks of Resolve. In addition, Earthen Bulwark summons Tectonic Spikes that deal Damage to enemies around you.

    • Now: Extends the Barrier duration by 6 seconds. Earthen Bulwark Summons Tectonic Spikes that deal Damage to enemies around you.

    • Additionally, this ability spawns tectonic spikes more frequently, and this frequency scales with attack speed.

Debilitating Roar

  • Increased Duration Upgrade

    • Previous: Increase the Duration of Debilitating Roar by 1 second or by 3 seconds if you are Fortified.

    • Now: Increase the Duration of Debilitating Roar by 0.5 seconds for each Resolve stack.

Blood Howl

  • Additional baseline effect added: For every 10% Maximum Life that you overheal, also gain a stack of Ferocity.

  • Spirit Howl Variant:

    • Previous: Blood Howl instead restores 1 Spirit for every 1% of Life that would have been healed.

    • Now: Blood Howl now restores Spirit first, then Heals with the remainder.

Boulder

  • Critical Strike Chance Upgrade: Removed Resolve scaling, increased bonus Crit Chance to 12%.

  • Dolmen’s Will Variant no longer grants the Core Skill tag.

Grizzly Rage

  • Immunity Variant: Increased to 10 seconds of Immunity. This immunity doesn’t refresh itself on reapplication.

  • Unstoppable Upgrade: Increased to 5 seconds of Unstoppable

  • Fortify Upgrade:

    • Previous: Grizzly Rage grants 100% Fortify when cast.

    • Now: Grizzly Rage grants 8 stacks of Resolve when cast.

Petrify

  • Base Stun Duration increased to 10 seconds.

  • Resolve Upgrade: Renamed to Stopping Power

    • Previous: Petrify grants 4 stacks of Resolve. 1 additional stack of Resolve is granted if an enemy is killed while Petrified. Resolve bonuses from Petrify may exceed the maximum.

    • Now: Petrify prevents enemies from becoming Unstoppable for 5 seconds.

Cataclysm

  • Tectonic Spikes Variant: Selecting this skill variant replaces the Storm tag with Earth for Cataclysm.

Druid Spirit Boons

Deer

  • Prickleskin: Renamed to Forest Stride.

    • Previous: Deal 15% increased damage to enemies for 5 seconds after they attack you

    • Now: Gain 25% Dodge Chance and Movement Speed.

  • Gift of the Stag

  • Previous: Gain 30 maximum Spirit. You gain 5 Spirit every second

  • Now: Gain 100 maximum Spirit.

Developer’s Note: The goal is to keep this a strong leveling option for the Druid, while highlighting the difference between Spirit and other classes’ resources.

  • Advantageous Beast

    • Previous: Gain 15% Movement Speed and 15% Impairment Reduction

    • Now: Gain 25% Deadly Strike Chance and Movement Speed.

Eagle

  • Scythe Talons: Increased the Lucky Hit bonus to 35%

Wolf

  • Pack Leader

    • Previous: Lucky Hit: Critical Strikes have up to a 15% chance to reset the Cooldowns of your Companion Skills

    • Now: After you cast a Skill with a Cooldown, each other Companion Skill has a 40% chance to reset its Cooldown

  • Energize

    • Previous: Lucky Hit: Dealing Damage has up to a 15% chance to restore 15 Spirit.

    • Now: Lucky Hit: Dealing Damage has up to a 15% chance to restore 15% Maximum Spirit.

Snake

  • Obsidian Slam

    • Previous: Casting an Earth Skill grants 1 stack of Resolve. Gaining or losing Resolve increases the damage Earth Skills deal by 20% for 4 seconds.

    • Now: Casting an Earth Skill grants 1 stack of Overpower.

  • Masochistic

    • Previous: Critical Strikes with Shapeshifting Skills have up to a 30% chance to grant Berserking for 4 seconds.

    • Now: Berserking increases the damage of your Shapeshifting Skills by 20%

  • Calm Before the Storm

    • Previous: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

    • Now: Lucky Hit: Nature Magic Skills have up to a 30% chance to reduce the Cooldown of your Ultimate Skill by 5 seconds.

Druid Paragon

Developer’s Note: c these changes is to allow a wider variety of Druid builds to flourish without as many strict requirements to unlock the power of these Paragon nodes

Thunderstruck: Renamed to Howling Thunder

  • Now affects both Storm and Werewolf Skills

Earthen Devastation: Renamed to Devastation.

  • Previous: Your Earth Skills deal 70% increased Critical Strike Damage

  • Now: Your Earth and Werebear Skills deal 85% increased Damage to Elites.

Rare Node: Crushing Earth renamed to Crushing Weight.

  • Previous: Your Skills deal more damage to Crowd Controlled enemies.

  • Now: Your Werebear Skills deal more damage.

Survival Instincts

  • Previous: While in Werebear form, you deal 45% increased damage, as well as an additional 1% increased damage, up to 25%, for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.

  • Now: While in Werebear form, you deal 50% increased damage and take 25% decreased Damage.

Lust for Carnage

  • Previous: Critical Strikes with Werewolf Skills restore 2 Spirit and deal 70% increased damage

  • Now: Your Werewolf Skills restore 2 Spirit and deal 70% increased damage to Poisoned Enemies.

Heightened Malice

  • Previous: While a Poisoned enemy is Nearby, you deal 35% increased damage, plus an additional 5% for each additional Poisoned enemy, up to 4.

  • Now: While Fortified, you deal 35% increased damage, plus an additional 5% for each Nearby enemy, up to 10.

Inner Beast

  • Previous: After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

  • Now: Your Shapeshifting Skills deal 65% more damage. After dealing Damage with a Shapeshifting Skill, your Spirit costs are reduced by 1% for 10 seconds, up to 50%. After you Shapeshift, this bonus resets and reduces the Cooldown of your Ultimate by that many seconds.

Constricting Tendrils

  • Previous: Deal 60% increased damage against Poisoned enemies.

  • Now: Lucky Hit: Nature Magic and Companion Skills have up to a 40% chance to Immobilize enemies and inflict 750% bonus Poisoning damage over 5 seconds.

Ancestral Guidance

  • Previous: After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast.

  • Now: After spending 75 Spirit, your next 5 Human Skill Casts deal 75% increased Damage.

Untamed

  • Increased damage per Companion skill from 20% to 25%

Druid Legendary Aspects

Wildrage

  • Additionally grants Companion Skills +1 charge.

Human Ingenuity

  • Increased bonus human damage from 35-50%, to 60-75%.

Nature’s Reach

  • Previous: Human Skills deal an additional 40-60% bonus damage to distant enemies. This bonus increased by an additional 25% if the target is also Hindered.

  • Now: Human Skills deal an additional 65-85% damage to distant enemies

Stampede

  • Increased the bonus companion damage from 15-35% to 35-55%.

Druid Unique Items

Insatiable Fury

  • Now allows chaining Trample casts instead of granting just 1 free cast.

Dolmen Stone

  • Additionally grants the Core Skill tag to Boulder and makes it cost 60 Spirit.

Druid Talisman

Storm Shepherd

  • 2 Piece Set Bonus

    • Previous: Storm Skills no longer cost Spirit to cast. Casting a Storm Skill consumes all available Spirit to increase Storm Skill damage by 0.25% per spirit consumed, cumulatively stacking up to 80% for 4 seconds

    • Now: Storm Skills deal 40% increased damage and have a 20% chance to Double Cast and a 5% chance to Triple Cast.

  • 5 Piece Set Bonus

    • Previous: Storm Skills deal 100% increased damage and have a 20% chance to Double Cast and a 5% chance to Triple Cast. Double and Triple Casts gain a 350% damage bonus.

    • Now: Storm Skills Deal 1% increased damage per Spirit when cast.

Song of the Old Mountain

  • 5-Piece Set Bonus: Increased Explosion damage from 200% to 300%

Red Wolf Moon

  • 5-piece Set Bonus: Description correctly states that Feral Rage grants Cast Speed rather than Berserking.

Druid Bug Fixes

  • Fixed an issue where Grizzly Rage's damage bonus from taking damage could exceed its intended maximum value. 

  • Fixed an issue where Archdruid's Aspect could grant its damage bonus outside of Werebear form.

  • Fixed an issue where the bonus damage from the 5-Piece Set Bonus for Storm Shepherd was inconsistently applied.

  • Fixed an issue where large enemies would get hit multiple times by the explosion from Song of the Old Mountain's 5-Piece Set Bonus.

Necromancer

Blood Orbs

  • Healing Reduced from 15% to 10% of Maximum Life.

  • Blood Orbs now also heal your Minions for 10% of their Maximum Life.

Necromancer Skills

Bone Spear

  • Damage increased from 160% to 175%.

  • Pierce Damage Bonus Upgrade

    • Renamed to Critical Strike Chance.

    • Previous: Bone Spear deals 10% increased damage per enemy pierced, up to 50%[x].

    • Now: Bone Spear gains 10%[+] Critical Strike Chance.

Blood Lance

  • Damage increased from 160% to 175%.

Blood Surge

  • Nova damage increased from 125% to 140%.

Sever

  • Scythe attack damage increased from 100% to 120%.

Decrepify

  • Life Tap Variant - Healing reduced from 10% to 5% of Maximum Life. 

Skeleton Warriors

  • Healing Upgrade - Healing reduced from 2% to 1% of Maximum Life.

Blood Wave

  • Damage Bonus upgrade reduced from 30%[x] to 20%[x].

Necromancer Book of the Dead

Skirmishers Sacrifice Bonus

  • Previous: Your Critical Strike Chance is increased by 5%[+], but the amount of Skirmishers you can Summon is reduced by 50%.

  • Now: You gain 5%[+] Critical Strike Chance and 10%[+] Attack Speed, but the amount of Skirmishers you can Summon is reduced by 50%.

Defenders Warriors Sacrifice Bonus

  • Resistance gain increased from 40%[+] to 100%[+].

Reapers Warriors Sacrifice Bonus

  • Previous: You deal 15%[x] increased damage, but the amount of Reapers you can Summon is reduced by 50%.

  • Now: Your Core Skills deal 40%[x] increased damage, but the amount of Reapers you can Summon is reduced by 50%. 

Shadow Mages Sacrifice Bonus

  • Maximum Essence increased from 20 to 40. 

Shadow Mages Upgrade 2

  • Barrier amount per attack reduced from 3% to 1%.

Cold Mages Sacrifice Bonus

  • Previous: You deal 20%[x] increased damage to Vulnerable enemies, but the amount of Cold Mages you can Summon is reduced by 50%.

  • Now: You gain 15% Damage Reduction, but the amount of Cold Mages you can Summon is reduced by 50%.

Bone Mages Sacrifice Bonus

  • Damage bonus increased from 20%[x] to 40%[x].

Blood Golem Upgrade 1

  • Amount of health drained from friendly Minions reduced from 30% to 15% of their Maximum Life.

  • Range at which it can drain from friendly Minions increased from 5 to 10 meters.

Necromancer Paragon

Flesh Eater Legendary Node

  • Damage bonus increased from 60% to 70%.

Scent of Death Legendary Node

  • Damage bonus increased from 45% to 60%.

Bone Graft Legendary Node

  • Damage bonus increased from 60% to 70%.

Wither Legendary Node

  • Chance for increased damage increased from 20% to 25%.

Frailty Legendary Node

  • Damage bonus increased from 60% to 70%.

Necromancer Legendary Aspects

Aspect of the Great Feast

  • Damage increased from 35-55%[x] to 70-110%[x].

Necromancer Unique Items

Blood Moon Breeches

  • Previous: Your Summons have a 7-10% chance to randomly inflict Decrepify or Iron Maiden when they deal damage. You deal 50-60%[x] increased Critical Strike Damage to enemies affected by your Curses.

  • Now: Your Summons have a 5% chance to randomly inflict Decrepify or Iron Maiden when they deal damage. You gain 20-30% Damage Reduction from Cursed enemies.

Gospel of the Devotee

  • When you hit an enemy with a Basic Skill, the bonus damage now applies to all Basic Skills, rather than Basic Skills other than the one you hit with.

  • Damage bonus increased from 30-40%[x] to 40-50%[x].

The Mortacrux

  • Macabre Skill Rank affix replaced with Core Skill Ranks.

  • Previous: When consuming a Corpse, there is a 40-50% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for Shadow damage. This effect is treated as a Macabre Skill.

  • Now: Every 10 Corpses you consume, your next base Core Skill is an Ultimate version that deals 120-140%[x] increased damage. You passively consume Corpses around you.

Necromancer Talisman

Radamant's Desecration

  • 2-Piece Set Bonus: Damage increased from 50%[x] to 70%[x].

  • 3-Piece Set Bonus: Damage reduction increased from 15% to 30%.

Peace of the Black Shroud

  • 2-Piece Set Bonus: Damage increased from 75% to 90%.

  • 5-Piece Set Bonus: Damage increased from 175% to 200%.

Necromancer Bug Fixes

  • Fixed an issue where the Skeleton Mage Singularity upgrade could allow Necromancers to have more Skeleton Mages active than intended.

  • Fixed an issue where Skeleton Mage's Blizzard attack did not properly apply Vulnerable.

  • Fixed an issue where Skeleton Mage attacks would not be considered Core Skills for some effects.

  • Fixed an issue where the Hematolagnia variant was scaling its damage higher than intended with Skill Ranks.

  • Fixed an issue where Hematolagnia applied its damage bonus inconsistently to Blood Wave.

  • Fixed an issue where Blood Wave with Kessime's Legacy could hit enemies more times than intended.

  • Fixed an issue where Blood Seeker's Blood Lance bonus damage could be applied to all enemies hit rather than only the first enemy struck.

  • Fixed an issue where Bone Storm did not properly benefit from duration increases when using certain variants.

  • Fixed an issue where Bone Spirit did not properly account for Resource Cost Reduction when calculating its damage.

  • Fixed an issue where Aspect of Bursting Bones caused Skeleton Warriors' activated ability to deal more damage than intended.

  • Fixed an issue where Aspect of Ultimate Shadow could incorrectly apply Darkness tags to Ultimate Skills.

  • Fixed an issue where Aspect of Potent Blood would not give the proper amount of Essence when combined with Cruor's Embrace.

  • Fixed an issue where Bone Storms created by Lidless Wall did not benefit from the Vulnerable Upgrade.

  • Fixed an issue where Radament's Desecration's 3-piece bonus did not properly grant Damage Reduction when Corpses were formed.

  • Fixed an issue where Radament's Desecration's 3-piece bonus did not properly grant Damage Reduction after cursing 5 or more enemies.

  • Fixed an issue where Rathma's Walking Touch's 3-piece bonus could fail to redirect damage to Minions under certain conditions.

  • Fixed an issue where Bone Weaver's Quintessence buff could randomly reset.

Paladin

Aura Potency now increases the power of auras based on the value including Skill Ranks.

Developer’s Note: Previously, Aura Potency only increased the base value, meaning its impact was proportionately lower when you had high ranks of Aura Skills. This is a significant increase in power for Aura Potency, and to compensate we are slightly reducing the values of some Aura Potency sources.

Paladin Skills

Fortress

  • Resolve Damage Bonus Upgrade

    • Bonus reduced from 4% to 2% per stack of Resolve.

    • Now only applies to Juggernaut Skills.

Zenith

  • Empyrean Edge Variant

    • Previous: Zenith is now a Mobility Skill that Dashes to Enemies and gains 25%[x] Critical Strike Damage.

    • Now: Zenith is now a Mobility Skill that Dashes to Enemies and grants you 50%[x] Critical Strike Damage for 8 seconds.

Heaven's Fury

  • Damage Bonus Upgrade

    • Previous: Enemies hit by Heaven's Fury take 20%[x] increased damage from Heaven's Fury forever.

    • Now: Enemies hit by Heaven's Fury take 30%[x] increased damage from your Judicator Skills forever.

  • Duration Upgrade

    • When taking the Final Justice Variant, this upgrade will now reduce Heaven's Fury's Cooldown by 4 seconds instead of increasing the duration.

Developer’s Note: Prior to this update, this upgrade did not work at all with the Final Justice Variant. Fixing it to increase the duration of the Final Justice variant would generally not be a positive upgrade since much of the damage comes from the detonation at the end. This upgrade reducing cooldown instead achieves the same goal of increasing the uptime of the skill.

Zeal

  • Lucky Hit Chance increased from 3% to 5%.

  • Death or Glory Variant

    • Damage bonus increased from 60% to 70%.

Advance

  • Unhindered Upgrade

    • Previous: Casting Advance grants you Unhindered for 2 seconds.

    • Now: Advance deals 15% increased damage and grants your Unhindered for 2 seconds.

Paladin Oaths

Zealot Oath

  • Damage increased from 35% to 45%.

  • Now also grants 15% Damage Reduction while at Maximum Fervor.

  • Fortify is now only granted on Zealot Skill Casts, and value increased from 1% of Maximum Life to 5% of Maximum Life.

Paladin Legendary Aspects

Aspect of Jacques' Fervor

  • Previous: Each stack of Fervor increases your Critical Strike Damage by 15-20%[x].

  • Now: Each stack of Fervor drains 5 Faith per second to increase your damage by 25-30%[x].

Revelator's Aspect

  • Previous: Zealot Skills deal 12.5-32.5% increased damage, doubled while at 3 or more stacks of Fervor.

  • Now: Hitting enemies with Zealot Skills increases the damage they take from you by 1.4-1.8%[x], up to 70-90%[x].

Paladin Unique Items

Red Sermon

  • Damage bonus increased from 100-120% to 120-140%.

Arcadia

  • Previous: Rally Fortifies you for 6-8% of your Maximum Life. When you recover 8% of your Maximum Life, gain a charge of Rally.

  • Now: Rally converts up to 50% of your Fortify into Barrier and grants 15-25% damage reduction. Rally's Cooldown is reduced by 50%.

March of the Stalwart Soul

  • Previous: Advance deals 60-80% increased damage, gains 3 Skill Ranks, and travels twice as far.

  • Now: Advance deals 70-100% increased damage, cleaves in an area around you, and travels twice as far.

Wreath of Auric Laurels

  • Damage bonus increased from 45-55% to 60-70%.

Sundered Night

  • Aura Potency reduced from 160-200% to 140-180%.

Paladin Talisman

Cathan's Dauntless Faith

  • 2-Piece Set Bonus: Critical Strike Damage per stack of Do or Die increased from 2.5% to 3%.

  • 5-Piece Set Bonus: If Do or Die is triggered by Advance, the Afterimages will now use Advance rather than Zeal.

Developer’s Note: These Afterimages use the skill that triggered the Do or Die stack, but previously could only use Zeal, Divine Lance, or Zenith. We are adding Advance to the options for these Afterimages to better support it as a build-around skill.

Cathan's Iron Conviction

  • 2-Piece Set Bonus: Aura Potency reduced from 55% to 40%.

Cathan's Righteous Will

  • 5-Piece Set Bonus: Duration increased from 15 seconds to 20 seconds.

Paladin Bug Fixes

  • Fixed an issue where Consecration's Hallowed Ground variant was not properly applying its damage bonus or cost reductions.

  • Fixed an issue where Zeal's Cull the Wicked upgrade did not deal increased damage to Weakened enemies.

  • Fixed an issue where Jacques’ Fervor's Critical Strike Damage Bonus could persist after the associated Aspect was removed.

  • Fixed an issue where Blessed Spears created by Divine Intervention could incorrectly count as kills for Aspect of Celestial Strife.

  • Fixed an issue where Shield Bash did not properly benefit from the damage increase granted by the Lay Siege upgrade.

  • Fixed an issue where Sundered Night's potency bonus did not apply to Defiance Aura's Rite of Thorns upgrade.

  • Fixed an issue where Zenith's second strike did not benefit from Light's Epiphany's 5-piece bonus.

  • Fixed an issue where the damage bonus from the Shield Bearer paragon node would incorrectly snapshot your Block Chance value.

  • Fixed an issue where buff stacks from Dawnfire could randomly fall off.

  • Fixed an issue where X'Fal's Corroded Signet could drop for Paladins.

  • Fixed an issue where Paladins could not equip The Bear's Claw.

Rogue

Rogue Skill Tree

Barrage – Succession Variant

  • Damage increased from 20% to 30%.

Dance of Knives

  • Artillery Shrine now triggers at the player's location.

Penetrating Shot

  • Ferocity Upgrade damage bonus reduced from 7% to 4%.

Rain of Arrows

  • Ferocity Upgrade damage bonus decreased from 10% to 4%.

  • Flash Flood Variant’s Arrow Storms will now always try to find a Nearby target.

Rapid Fire

  • Ferocity Upgrade damage bonus reduced from 7% to 4%.

  • Breakneck Quiver Variant’s damage increased from 30% to 38%.

  • Explosive Shot Variant now benefits with AoE size increase effects.

Shadow Imbuement

  • No longer refreshes on reapplication. Instead, additional applications of Shadow Imbuement now stack to deal additional damage.

  • Infection Explosions can stack.

  • Dark Dance Variant now also works when using Dash through an enemy.

  • Endemic Variant is now also a Cutthroat skill.

  • Shadow Play Variant’s expired Infections now explode.

Shadow Clone

  • Sentry is now also a Trap skill

Shadow Step

  • Artifice Variant no longer snaps to a target.

Rogue Unique Items

Assassin's Stride

  • Split up Shadow Imbuement potency having to require a Mobility skill.

Orphan Maker

  • Damage increased from 80-100%[x] to 150-180%[x].

Skyhunter

  • Damage increased from 80-100%[x] to 135-175%.

Pitfighter's Gull

  • Before: Smoke Grenade bounces and detonates a second time. Smoke Grenade's damage is increased by 15-20%[x] and Duration is increased by 7.5-10%.

  • After: Smoke Grenade's Duration and Size are increased by 18.7-25.0% and bounces and detonates a second time. Grenade Skills deal 45-60% increased damage.

Rogue Talisman

Nilfur's Narrow Eye

  • Vengeance duration increased from 4 seconds to 8 seconds.

Spellbound Steel

  • 3-Piece Set Bonus: Maximum Life when drinking a Health potion increased from 30% to 40%.

Rogue Bug Fixes

  • Fixed an issue where the Arrow Storms did not benefit from Ferocity and Double Damage upgrades.

  • Fixed an issue where the Devouring Arrow Variant for Heartseeker was not piercing the appropriate amount of times.

  • Fixed an issue with Twisting Blades - Crowd Control or Weakened Upgrade not benefiting Poison Imbuement.

  • Fixed an issue where Eaglehorn benefitted from Poison Imbuement.

  • Fixed an issue where Shadow Clone did not benefit from Poison Imbuement - Toxic Touch.

  • Fixed an issue where Shadow Clone's Awakening upgrade did not properly interact with Imbuements while using Aspect of Imitated Imbuements.

  • Fixed an issue where Death Trap with Explosive Trigger could stop arming after the Rogue was affected by certain Crowd Control effects.

  • Fixed an issue where Shadow Imbuement's Dark Dance upgrade did not activate Stealth as intended.

  • Fixed an issue where Invigorating Strike was not restoring the correct amount of energy.

  • Fixed an issue where Rapid Fire's Ruckus upgrade did not properly increase damage.

  • Fixed an issue with Etna's Lost Dagger not applying bonuses to Shadow Clones.

  • Fixed an issue where Holy damage could not trigger Etna's Lost Dagger's effect. 

  • Fixed an issue where bonus damage per Combo Point spent did not properly apply to certain Rogue skills.

  • Fixed an issue where the Assassin Glyph granted less bonus damage than intended.

  • Fixed an issue where Nilfur's Narrow Eye's 5-piece set bonus could fail to trigger against distant targets.

  • Fixed an issue with the 5-piece set bonus of Spellbound Steel potency bonus not benefiting Shadow Clones.

  • Fixed an issue where salvaging Cassia's Grace did not unlock its appearance.

  • Fixed an issue where Orphan Maker could not be marked as Junk.

Sorcerer

Sorcerer Skills

Incinerate

  • Damage Bonus gained from Channeling Incinerate now termed Intensity.
  • Previous: Channel a beam of fire, dealing 14% damage and an additional 70% Burning damage over 4 seconds. Incinerate's damage increases by 50% every second you channel it, up to 100%.
  • Now: Channel a beam of fire, dealing 14% damage and an additional 70% Burning damage over 4 seconds. While Channeling, Incinerate builds Intensity every second, increasing its damage dealt by 50%[x] up to 100%[x]. While at maximum Intensity, this bonus persists for 3 seconds after Channeling.
  • Flamethrower Variant
    • Previous: Incinerate gains 2 additional beams and deals its Burning damage 50% faster but its range is reduced
    • Now: Incinerate gains 2 additional beams and deals its Burning damage 50% faster but its range is reduced. Intensity persists for an additional 1 second.
  • Disintegration Variant
    • Previous: Incinerate becomes a Shock Skill that deals Lighting damage. Incinerate's beam no longer penetrates enemies and now deals 140% damage to the first enemy hit and an additional 140% damage distributed among up to 5 enemies around them.
    • Now: Incinerate becomes a Shock Skill that deals Lighting damage. Incinerate's beam no longer penetrates enemies and now deals 140% damage to the first enemy hit and an additional 140% damage distributed to them and among up to 5 surrounding enemies.
  • Healing Upgrade
    • Renamed to Damage Reduction
    • Previous: Incinerate heals you for 2% of your Maximum Life per enemy hit.
    • Now: While channeling Incinerate, gain 15% damage reduction. While Injured, Incinerate heals you for 2% of your Maximum Life per enemy hit.

Ball Lightning

  • Implosion Variant
    • Removed Mana Cost.
    • Increased Duration from 2 to 3 seconds.
    • Reduced Cooldown from 12 to 10 seconds.

Familiar

  • Healing Flames Variant
    • Renamed to Lucky Light
    • Previous: Casting Familiar Grants 1 stack of Overpower and restores 1% of your maximum life per second while active.
    • Now: Casting Familiar Grants 1 stack of Overpower. Each active Familiar increases your lucky hit chance from Pyromancy Skills by 1.00%.

Meteor

  • Overpower Upgrade
    • Previous: Meteor's Impact damage now grants 1 stack of Overpower per enemy hit.
    • Now: Meteor's Impact damage now grants 1 stack of Overpower per enemy hit, up to 2 times.
    • Damage and Size Bonus Upgrade
    • Reduced cooldown from 15 to 10 seconds

Flame Shield

  • Overpower Upgrade
    • Previous: Flame Shield grants 1 stack of Overpower.
    • Now: Flame Shield increases your minimum Overpower by 1 for 2 seconds.

Hydra

  • Overpower Upgrade: Lowered the required overpower to gain an extra head from 3 to 2.

Fireball

  • Frostball Variant: Ice Spikes increased from 3 to 5.

Firewall

  • Ring of Fire Variant
    • Cooldown decreased from 12 to 8 seconds.
    • Duration increased from 3.5 to 5 seconds.
    • Damage reduced from 300% to 100%.

Inferno

  • Pull Upgrade is now in the base skill. Upgrade changed to 20% increased damage for Inferno.
  • Living Bomb Variant: Increased damage by 100%. Living Bomb damage increased from 106% to 225%.

Teleport

  • Movement Speed upgrade now also grants Unstoppable.

Sorcerer Enchantments

Incinerate

  • Previous: After Standing Still for 3 seconds summon a serpent that Incinerates enemies for 5 seconds
  • Now: Dealing Burning Damage 150 times spawns a serpent that Incinerates enemies for 5 seconds. You can only have one Serpent at a time.

Ice Shards

  • Previous: Ice Shards automatically conjure and fly towards Frozen enemies.
  • Now: Ice Shards now automatically conjure and fly towards Incapacitated enemies.

Fire Bolt

  • Previous: Dealing Burning damage has a 10% chance to heal for 4% of you Maximum Life and unleash a Fire Bolt at a nearby enemy.
  • Now: Dealing Damage over Time has a 10% chance to heal for 4% of you Maximum Life and unleash a Fire Bolt at a nearby enemy.

Firewall

  • Removed Burning requirement. Lucky Hit Chance reduced from 25% to 15%.

Sorcerer Paragon

Elemental Summoner Legendary Node

  • Duration increased from 6 to 10 seconds.

Sorcerer Legendary Aspects

Overheating Aspect

  • Previous: Slain Burning enemies have a 10% chance to grant Overpower. Your Fire Damage is increased by 15-20%
  • Now: Your Fire Damage is increased by 15-20%. Lucky Hit: Fire Damage has up to a 15% chance to generate a stack of Overpower.

Scornful Aspect

  • Previous: Your Pyromancy Skills deal 40-60% increased damage against Distant or Immobilized enemies. These Bonuses can stack.
  • Now: Your Pyromancy skills deals 30-45% increased damage against enemies you have attempted to knockback or immobilize in the last 5 seconds. These bonuses can stack.

Sorcerer Unique Items

Molten Band

  • Increased bonus against all enemies and Attack Speed bonus from 4 to 8 seconds after killing an enemy with Critical Strike.

Flamescar

  • Previous: Incinerate gains one final charge, irradiating the area around you and increasing damage dealt by 200-300% but costing an additional 50 Mana per second
  • Now: While Incinerate is at maximum Intensity, deal 80-100% of Incinerate's damage to surrounding enemies.

Emberfury

  • Clarified wording on tooltip.

Strike of Stormhorn

  • Ball Lightning damage increased from 40-60%[x] to 75-100%[x].
  • Explosion bonus increased from 40% to 50%.

Raiment of the Sea

  • Now also grants 25% damage reduction while standing in a blizzard and for 8 seconds after.

Sorcerer Talisman

Habaclava's Cauldron 5-Piece Set Bonus:

  • Previous: You Overheat at maximum Heat, making your Pyrmancy Skills free to cast, deal 200% increased damage, and have a 20% chance to inflict area damage
  • Now: You Overheat at maximum Heat, granting you 50 Mana Regeneration and making your Pyromancy Skills deal 200% increased damage as well as having a 20% chance to inflict area damage.

Sorcerer Bug Fixes

  • Fixed an issue where Deep Freeze did not properly receive the damage bonus from Blue Rose until its Lucky Hit effect activated.

  • Fixed an issue where Blue Rose did not trigger Lucky Hit effects.

  • Fixed an issue where Lingering Aspect could cause Meteorites and Blizzard Ice Spikes to receive its maximum damage value.

  • Fixed an issue where Blue Rose's Lucky Hit effect could incorrectly reapply its damage bonus.

  • Fixed an issue where Familiar Enchantment would not summon a Prismatic Familiar unless Familiar was on the skill bar.

  • Fixed an issue where Shivering Aspect could continue calculating its damage bonus from the Stagger Meter while a Boss was staggered.

  • Fixed an issue where Ball Lightning with the Orbital upgrade did not properly trigger Tal Rasha's Threefold Way set effects.

  • Fixed an issue where Enchantment Master could incorrectly apply its effect when Prismatic Familiar was used as an Enchantment.

  • Fixed an issue where Meteor's Damage and Size Bonus upgrade could apply its damage increase twice.

  • Fixed an issue where Ice Shards Enchantment could stop functioning after the Sorcerer was affected by certain Crowd Control effects.

  • Fixed an issue where Blaze Teleport Enchantment could consume Overpower while Teleport was not on cooldown.

  • Fixed an issue where Spark's Electric Blast upgrade did not properly benefit from certain damage multipliers.

  • Fixed an issue where Enchantment Master did not function correctly while using Aspect of the Enchanter.

  • Fixed an issue where Blaze Teleport's upgrade effects did not function correctly while using Aspect of Refutation.

  • Fixed an issue where Staff of Zerae did not properly roll variable damage values.

  • Fixed an issue where Inferno's Living Bomb variant would occur despite not having points in the upgrade.

Spiritborn

Spiritborn Skills

Stinger

  • Damage reduced from 140% to 125%.

  • Damage Bonus Upgrade reduced from 30%[x] to 25%[x].

  • Weakened Damage Bonus Upgrade reduced from 25%[x] to 20%[x].

Counterattack

  • Cooldown no longer begins until the active effect has finished.

Razor Wings

  • Damage increased from 120% to 160%.

  • Now has "Casting a Focus Skill restores a Charge. Casting an Ultimate Skill restores all Charges."

  • Charge Cooldown Upgrade

    • Previous: Razor Wings' Cooldown is increased by 40% but it now regains all Charges at once.

    • Now: Razor Wings' Cooldown is reduced by 2 seconds and spends all Charges at once.

  • Refund Charges Upgrade

    • Renamed to Cooldown Reduction

    • Previous: Razor Wings has a 15% chance to regain a Charge when hitting an enemy. Double this chance when you have a Barrier.

    • Now: Lucky Hit: Razor Wings has up to a 15% chance to reduce one of your active Cooldowns by 1.0 seconds.

Spiritborn Paragon

Swarm of Storms

  • Pestilent Swarm and Spirit Storm damage increased from 80%[x] to 100%[x].

  • Storm Feathers damage increased from 150%[x] to 200%[x].

Talon Glyph

  • Legendary bonus now grants Vulnerable damage rather than Lightning Damage.

Jagged Plume Glyph

  • Legendary bonus now grants Eagle damage rather than Lightning Damage.

Spiritborn Legendary Aspects

Aspect of Wild Claws

  • Damage per stack increased from 0.6-0.8% per stack to 0.7-0.9%, and maximum increased from 60-80% to 70-90%.

Aspect of Infestation

  • Percent of damage as Poisoning reduced from 80-100% to 60-80%.

Spiritborn Unique Items

Sunstained War-Crozier

  • Now also has "Your Potency Skill gain 1 additional Charge." 

Jacinth Shell

  • Previous: Spending Vigor Heals you for 7-10% of your Maximum Life. Every second, you active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 2 seconds.

  • Now: Each of your active Cooldowns grants 4-7% Damage Reduction, and each second, they drain 10% of your Maximum Vigor from you to reduce their durations by 1.5 seconds.

Loyalty's Mantle

  • Previous: While your Spirit Hall choices match: Their bonuses are 100% more potent. Skills of their Base Spirit gain 50-60% Vigor Cost Reduction. Skills of their Base Spirit gain 50-60% Cooldown Reduction.

  • Now: While your Spirit Hall choices match: Their bonuses are 100% more potent. Skills of their Base Spirit gain 50-60% Vigor Cost Reduction and Cooldown Reduction. Skills of their Base Spirit deal 50-60%[x] increased damage.

Harmony of Ebewaka

  • Damage bonus reduced from 25-30%[x] to 20-25%[x].

Band of the First Breath

  • Damage bonus increased from 50-60%[x] to 60-70%[x].

Peacemonger's Signet

  • Damage bonus increased from 15-20%[x] to 30-40%[x].

  • Armor gain increased from 60-80%[+] to 80-100%[+].

Protection of the Prime

  • Now has a 2 second grace period after moving before losing the Dodge chance and Damage Reduction.

Spiritborn Talisman

Bliss of the Multitude

  • 2-Piece Set Bonus reduced from 20%[x] to 15%[x].

  • 5-Piece Set Bonus reduced from 50%[x] to 40%[x].

Kwatli's Grace

  • 5-Piece Set Bonus increased from 200%[x] to 225%[x].

Spiritborn Bug Fixes

  • Fixed an issue where Aspect of Supremacy could exceed its intended stack limit of 15. 

  • Fixed an issue where The Protector could consume Resolve without triggering Aspect of Lapa's Scripture.

Warlock

Warlock Skills

Nether Step

  • Increased animation speed

  • Portals Variant swapped with Extra Charge Side Upgrade.

  • New Variant: Perpetual Darkness

    • Nether Step gains 2 extra charges and grants 1 Shadowform every 0.5s while its Movement Speed Bonus is active.

  • Vacuum Swap Upgrade: Swapped enemies are now additionally Knocked Down and Vulnerable.

  • Shadow Recall Variant now works for Laalish Terror Realm.

Tortured Wretch

  • Domination Variant

    • Cost Reduced from 15 to 10.

    • Damage Increased from 50% to 100%.

    • Dominated effect now works for Shadow of Harash’s 5-Piece Set Bonus.

Rampage

  • Abyssal Titan Variant

    • Adjusted to show Smash Base Damage instead of bonus modifier %.

    • Recast Smash adjusted from 192% (x1.5) -> 288%.

    • Automatic Smashes increased from 64% (x1.5) -> 288%.

Blazing Scream

  • Base damage reduced from 130% to 115%.

  • Abyssal Oppression Variant damage increased from 227% to 259%.

Umbral Chains

  • Periodic Chain Damage increased from 25% to 60%.

Hell Fracture

  • Lava Fissures Variant updated to allow fissures to hit targets closer to the center.

Sigils

  • Sigil Life Upgrade costs reduced from 48% to 24%.

  • Visual FX reduced for other players, coop, and via Reduce Strobing Accessibility setting.

Sigil of Summons

  • Summon Succubus Variant: Bloodstar Impact Damage increased from 96% to 144%.

Tyrant's Grasp

  • Rate of repeated casts is now 33% slower.

Fiend of Abaddon

  • Abyssal Colossus Variant

    • Swipe damage increased from 455% to 630%.

    • Smash damage increased from 700% to 1000%.

Apocalypse

  • Annihilation Variant 

    • Max Stacks increased from 100 to 200.

    • Damage bonus per stack decreased from 40% to 20%.

  • Abyssal Minefield Variant adjusted scaling of Damage to not benefit exponentially from Skill Ranks.

  • Survivor Damage Upgrade

    • Damage bonus decreased from 25% to 6.66%.

    • Bonus now stacks up to 12 times per hit with Apocalypse.

Metamorphosis

  • Basic Attack

    • Now also a Greater Demon Skill.

    • Base Damage increased from 65% to 95%.

    • Attack rate increased by 15%.

  • Damage Scaling Upgrade

    • Threshold increased from 1200 to 1500 Maximum Life.

    • Now only affects Greater Demon Skills.

Warlock Soul Shards

Mastermind Shard

  • Recast skills no longer cost Shadowform.

  • Command Laalish

    • Laalish is now a Recast Skill and his Terror Realm can be repositioned while active.

    • Laalish Terror Realm duration increased by 50%.

  • Unfathomable Fragment

    • Previous: Laalish also Weakens enemies. Laalish deals 100% increased damage and Executes enemies. When Laalish kills an enemy or when an enemy is Executed, the Cooldown of Command Laalish is reduced by 2 seconds.

    • Now: Laalish now Weakens and Executes enemies. Laalish passively increases your Maximum Shadowform by 4. Additionally, your Non-Recast Abyss Skills deal 20% increased damage and no longer break Shadowform Stealth at the cost of 1 Shadowform stack per cast.

    • Note: Shadowform is capped at a maximum of 14, matching the UI counter.

  • Blasphemous Fragment

    • Previous: Recast Skills Hex enemies on hit and increase the damage they take from your Abyss Demonology Skills by 20%.

    • Now: Recast Skills Hex enemies on hit and have 20% reduced Resource Costs and Cooldowns. Your Abyss Summon Skills deal 35% increased damage to Hexed enemies.

  • Subjugation fragment

    • Damage Bonus per Dominance increased from 1.75% to 2.50%.

    • No longer excludes Laalish.

Ritualist Shard

  • Valloch Wrath Regen reduced from 100% to 50%.

  • Abyssal Fragment

    • Previous: Hex stacks up to a maximum of 4. When a target gains stacks, 25% of the Occult Abyss Skill damage dealt to the target echoes after 4 seconds and removes all stacks of Hex. Command Valloch also causes Occult Abyss Skills to apply 1 additional stack of Hex to enemies while you've siphoned its power.

    • Now: Hex stacks up to a maximum of 4. When a target gains 4 stacks, 25% of the Occult Abyss Skill damage dealt to the target echoes after 4 seconds and removes all stacks of Hex. Command Valloch now causes Hexed enemies to take 100% of the Occult Abyss Skill damage instantly and killing enemies reduces your active Occult Abyss Skill Cooldowns by 0.5 seconds while you've siphoned its power.

  • Twisted Fragment

    • Occult Hellfire Skill Hex damage now increased by your Hex Stack Damage Bonuses.

Vanguard Shard

  • Inferno Fragment’s Fire Aura damage reduced from 30% of damage done to 25%.

Warlock Paragon

Overmind Legendary Node

  • Previous: Abyss Skills deal 45% increased damage to Crowd Controlled enemies and 65% increased damage to Elites.

  • Now: Abyss Skills deal 120% increased damage to Crowd Controlled enemies, increased by 100% against Elites. Hitting Elite enemies with Abyss Skills generates 0.1 Dominance.

Dynamism Legendary Node

  • Demonform Damage Bonus decreased from 2.5% to 2.0%.

Demonic Spicules Legendary Node

  • Maximum Damage bonus decreased from 120% to 110%.

Warlock Unique Items

Rictus of Terror

  • Previous: Command Laalish is now an Ultimate Skill and deals 100-120% increased damage. Command Laalish's Terror Realm lasts 50% longer and while within your Abyss Skill casts do not break Shadowform Stealth.

  • Now: Command Laalish is now an Ultimate Skill and deals 100-120% increased damage. You gain the effects of the Unfathomable Fragment for free with 100% increased Potency.

Footfalls of the Waning World

  • Updated to be able to cancel the Abyss Walk variant early when triggered via Evade.

Scourge of Duriel

  • Now additionally makes Umbral Chains a Greater Demonology Skill.

Litany of Sable

  • Now casts a full Dread Claws when an effect grants more than one stack at once.

Hellbrand Signet

  • Previous: Sigil of Chaos gains the Diabolic Rebuke Variant for free and deals [100 - 130]%[x] increased damage.

  • Now: Sigil of Chaos gains the Diabolic Rebuke Variant for free and you always gain the benefits of being within Sigil of Chaos. Enemies hit by Sigil of Chaos take 60-75% increased Occult Skill damage for 4 seconds.

The Hemat Stone

  • Ritualist Potency now rolls 77-154%.

Eightfold Idol

  • Damage bonus decreased from 60-80% to 55-75%.

The Fecund Seal

  • Now additionally makes Sigil of Summons and Occult Skill.

Elegy

  • Reworked to only increase the Mini Skull damage for the Channeled Variants.

Hand of the Worldbreaker

  • Damage bonus reduced from 290%-350% to 250-300%.

  • Updated to work better with Sigils of Chaos created by the Rite of the Nameless Set.

  • Adjusted tooltip to clarify you need to be within the Sigil of Chaos to gain the bonus.

Eye of Baal

  • All damage bonus now rolls from 8-10% per stack (40-50% max).

Infernal Homunculus

  • Damage bonus decreased from 80-110% to 75-100%.

Morlu Fleshward

  • Life Limit now rolls from 60-75%.

Moloch’s Beating Flame.

  • Damage per empowered Skill reduced from 20-30% to 15-20%

Developer’s Note: This is intended to be self-multiplicative due to the randomness of Volatility empowerment; however, we are reducing its value to account for improved tools for maintaining Volatility.

Warlock Bug Fixes

  • Fixed an issue where Doom contagion caused way too many Sigil of Smoke tendrils to spawn at once, immediately deleting earlier ones.

  • Fixed an issue where Twisted Valloch lost his Hellfire & Abyss tags in town.

  • Fixed an issue where Shadowform Unhindered did not prevent all Movement Speed Reductions.

  • Fixed an issue where Sigil of Subversion Seekers could teleport enemies out of the playable space.

  • Fixed an issue where Sigil of Chaos Diabolic Rebuke did not trigger when your demons were hit by enemies.

  • Fixed an issue where Laalish could stop applying the Weaken from the Unfathomable Fragment during combat.

  • Fixed an issue where Dark Prison Calamity did not benefit from Sigil Duration bonuses.

  • Fixed an issue where Archfiend skills with Anathema of the Primes did not update their Wrath Cost tooltips based on Resource Cost Reduction affixes.

  • Fixed an issue where Shadow of Harash Domination would direct to previous Cast positions instead of the new Recast target position.

  • Fixed an issue where Sigils could stop benefiting from Overpower after Doom Sigil dealt damage. 

  • Fixed an issue where Warlocks could become stuck on the revive screen after being killed by Rathma's Golem's Soul Split ability.

  • Fixed an issue where salvaging Infernal Homunculus did not unlock its appearance.

  • Fixed an issue where Tortured Wretch did not deal damage when attacked inside of Sigil of Chaos with the Diabolic Rebuke variant active.

  • Fixed an issue where the cost reduction from the Dominion Paragon node didn't apply to Tyrant's Grasp.

  • Fixed an issue where Abyssal Oppression could remove Shrine effects.

Gear and Equipment

Legendary Aspects

Moonrise Aspect

  • Increased damage from 40-60%[x] to 60-80%[x].

Unique Items

Messerschmidt's Reaver

  • Changed forced affix from Life on Hit to Critical Strike Damage Multiplier.

Thundergod's Blessing

  • Damage increased from 250-300%[x] to 300-350%[x].

Temerity

  • Barrier duration reduced from 8 to 4 seconds.

Banished Lord's Talisman

  • Critical Strike Damage reduced from 130-150%[x] to 80-100%[x].

Signet of Pelghain

  • Now only usable by Necromancers, Sorcerers, and Rogues.

Unique Items Bug Fixes

  • Fixed an issue where the Stone of Jordan's Resistance bonus was lost while mounted.

  • Fixed an issue where Thundergod's Blessing could result from the Upgrade to Unique recipe from the Horadric Cube for classes that cannot equip it.

  • Fixed an issue where appearances weren't available for multiple Unique Items.

Runes

Que

  • Offering required increased from 300 to 500.

Lac

  • Offering required increased from 400 to 600.

Game Feature Updates

Helltides

  • Helltides now start on the hour for base game zones and on the 30 minute mark in expansion zones, so a Helltide is always at least active in non-expansion zones.

  • Aberrant Cinders no longer reset between Helltides.

Gameplay

  • Effects that deal damage over time in a specific area, such as Upheaval's Trailblazing Variant, now have their duration increased by bonuses to Damage Over Time Duration, such as those granted by Shattered Vow.

  • Mount speed has been adjusted to be faster baseline, but benefits less for spurring, such that the maximum speed is only slightly increased.

UI & UX

  • Updated the Poison Enchanted affix description to better communicate that its damage increases the longer a player remains in the affected area. 

Miscellaneous Bug Fixes

  • Fixed an issue where players had higher base Block Damage Reduction than intended.

  • Fixed an issue where certain Monster Affixes did not properly interact with Weaken under specific circumstances.

  • Fixed an issue where the Suppressor Affix could stop slowing ranged projectile skills after an enemy disengaged from combat.

  • Fixed an issue where some appearances previously unlocked during the Season of Death Awakening did not carry over.

  • Fixed an issue where the Screen Reader would malfunction in the Friends list menu.

Though the dawn may signal a respite from the night, there are powers that make the dawn seem a burning inferno.
—The Diablo IV Team

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