Heroes of the Storm
Heroes of the Storm Live Patch Notes - February 6, 2024
Blizzard Entertainment
The next Heroes of the Storm patch has arrived! Dive on in for more information.
NOTE: Orange text indicates a change between PTR and Live notes.
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General
- Added XP given to enemy display. This will show up as purple floating text for the player that had their Hero slain.
Balance Update
Heroes
- Li Li
- Jug of 1,000 Cups healing increased from 66 to 75.
- Medivh
- Mage Armor duration increased from 4 seconds to 5 seconds.
- Mage Armor increased from 30 to 40 Armor.
- Nova
- Advanced Cloaking bonus mana regen increased from 3 to 6.
- Anti-Armor Shells duration increased from 3 seconds to 4 seconds.
Bug Fixes
General
- Fixed an anchor offset on Hero Select display.
- Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap.
- Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt.
- Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Certain Heroes would show a red confirmation arrow instead of a green arrow when moving.
- Fixed an issue that caused place of death to reveal into nearby shrubs.
- Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed.
- Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed.
- Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player.
Maps
- Blackheart's Bay
- Chests now feature a warning indicator for the coin land location. The display happens once the coin has been launched and not prior to the coin launching.
- Lost Cavern
- Fixed an issue that caused minions to grant 1 XP for being in range of them dying.
Heroes
- Abathur
- Evolve Monstrosity Stacks are now a Heroic Quest. Players will now be able to see how many stacks the Monstrosity has on the scoreboard, and when it has full stacks, it will display a quest complete indicator.
- Toxic Nest is no longer triggered by Invulnerable enemies.
- Alarak
- Fixed an issue that caused Alarak's Lightning Surge to display incorrectly at long range.
- Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
- Ana
- Fixed an issue that caused Eye of Horus to hit Invulnerable Heroes.
- Anduin
- Divine Star Sword will no longer be destroyed when leaving the base during the game start period.
- Fixed an issue that caused Piercing Light to treat the first hit as the second.
- Anubarak
- Anubarak's Burning Beetle damage is now affected by all forms of damage modification.
- No longer able to use Locust Swarm while riding on the Toy Train.
- Updating cancel animations of Hardened Shields to be like similar visuals.
- Artanis
- Fixed an issue that caused Target Purified to deal double damage.
- Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades.
- Updated visuals of Spell Armor.
- Arthas
- Legion of Northrend's bonus healing is now additive.
- Rime now has a Block visual.
- Auriel
- Fixed an issue that caused Searing Light to not grant energy when hitting a Protected enemy.
- Azmodan
- Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary.
- Fixed an issue that caused Azmodan's Demon Warriors to leave permanent burning visuals if killed at the same moment they spawn.
- Fixed an issue that caused Tide of Sin to leave visual markers at place of death.
- Fixed Globe of Annihilation no longer stacking off of Possessed minions.
- No longer possible to cast Tide of Sin when it is already active.
- Blaze
- Fixed an issue that caused Blaze to deal bonus damage to enemies hit by another Blaze's Flame Streams.
- Brightwing
- Fixed an issue that caused Phase Shift to activate on the previous target.
- Butcher
- Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions.
- Cassia
- Updating cancel animations of Hardened Shields to be like similar visuals.
- Chen
- Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
- ChoGall
- Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap.
- Deathwing
- Added Bellowing Roar Camera Lock.
- Deckard
- Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active.
- Included Potion to search text for Deckard.
- Dehaka
- Updated visuals of Spell Armor.
- D.Va
- Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly.
- Fixed an issue that caused Nuclear Option to trigger on an already exploded Mech.
- Micro Missiles no longer hits Invulnerable targets.
- Pilot Mode can now see the Self-Destruct charge.
- E.T.C.
- Crowd Surfer now displays floating text for mana refund.
- Falstad
- Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount.
- Fixed an issue that caused Sustained Winds to damage invulnerable targets.
- Garrosh
- Unrivaled Strength bonus is now additive.
- Gazlowe
- Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction.
- Genji
- Fixed an issue that caused Strike at the Heart to not display a damage preview.
- Swift Strike now displays floating text for mana refund.
- Updated visuals of Spell Armor.
- Hanzo
- Ignore All Distractions will now display MISSED! text in the case of Blinds.
- Hogger
- Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible.
- Imperius
- Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero.
- Jaina
- Water Elemental Frostbolts will now behave consistently with Jaina's Frostbolts.
- Junkrat
- Chattering Teeth will now chase (but not trap) Invulnerable targets.
- Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected.
- Kerrigan
- Fixed an issue that caused Sharpened Blades to stack off of Possessed minions.
- Included Infested to search text for Kerrigan.
- Leoric
- Skeletal Swing mana refund now displays as a crit.
- Li-Ming
- Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected.
- Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast.
- Lucio
- Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded.
- Lunara
- Fixed an issue that caused Splintered Spear to not display correctly while Blinded or against an Evading enemy.
- Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
- Maiev
- Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary.
- Mal'Ganis
- Included Vampire to search text for Mal'Ganis.
- Medivh
- Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal)
- Mei
- Fixed an issue where The Big One was not gaining the full benefit of Slushball.
- Mephisto
- Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back.
- Murky
- Egg Hunt Egg is no longer killed in one hit by Structures.
- Fixed an issue that caused Fishy Deal to stack off of Possessed minions.
- Nazeebo
- Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions.
- Nova
- Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected.
- Orphea
- Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions.
- Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast.
- Probius
- Fixed an issue that caused Spawning Minerals off of Possessed minions.
- Included Builder to search text for Probius.
- Qhira
- Updated visuals of Spell Armor.
- Ragnaros
- Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions.
- Updated visuals of Spell Armor.
- Raynor
- Execute Orders now displays in the Death Recap for its Hyperion cast.
- Rehgar
- Improved Death Recap for Hunger of the Wolf.
- Samuro
- Mirage now functions like other Spell Armor Blocks.
- Sgt. Hammer
- Fixed an issue that caused Orbital BFG to not be affected by damage reduction.
- Pulse Detonation Core will replace Spider Mines in the recap if chosen.
- Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution damage modifications.
- Spider Mines duration will continue while they are chasing.
- Spider Mines will no longer detonate on Invulnerable targets but will continue to chase them.
- Spider Mines will now display their damage when clicked in the Target Info Panel.
- Stitches
- Fixed an issue that caused Putrefaction to display floating text multiple times at once.
- Stukov
- Fixed an issue that caused Weighted Pustule to not display a damage preview.
- Sylvanas
- Fixed an issue that caused Withering Fire to display incorrectly.
- Tassadar
- Fixed an issue where Twilight Archon could use Toy Train.
- Khaydarin Amulet will cancel itself if the target is an inactive Mercenary.
- Thrall
- Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations.
- Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks.
- Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly.
- The Lost Vikings
- Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets.
- Fixed an issue where there health was not set to full on death.
- Tracer
- Fixed an issue that caused Get Stuffed to be capable of knocking back a target multiple times when Melee was cast in quick succession.
- Fixed an issue that caused Get Stuffed to knock back targets with other Heroes' Pulse Bombs placed on them.
- Locked and Loaded will now cause Tracer's Basic Attacks to display as Criticals when active.
- Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
- Whitemane
- Included Chapeau to search text for Whitemane.
- Zagara
- Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
- Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
- Zarya
- Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers.
- Zeratul
- Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending.
- Zul'jin
- A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
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