StarCraft II
2020 Season 1 Versus Update
Blizzard Entertainment
Versus
- Adjusted the threshold at which mineral nodes visual change as they get mined over the course of the game. As a result, the starting 900-value mineral nodes should look more visually distinct from the starting 1800-value mineral nodes.
- Removed the “stop” and “attack” buttons from the Pylon’s command card in the hotkey menu.
- Fixed an issue where the Neosteel Armor upgrade was not affecting Refineries built on rich vespene geysers.
Maps
- General
- Updated tournament logo position and orientation on all 1v1 maps and prevented foliage from appearing over them as well.
- Arctic Dream LE
- Fixed an issue where units could be hidden by certain doodads.
- Ephemeron LE
- Fixed an issue where a critter had a custom name on the map.
- Everdream LE
- Increased the size of the Reaper ramp.
- Repositioned the location of the Overlord scout platform near the natural.
- Adjusted the terrain and pathing near third base to make it less open.
- Adjusted terrain and pathing to weaken certain Photon Cannon rush locations near the main ramps.
- Lowered a cliff to prevent units from being hidden behind.
- Added doodads to certain unpathable areas.
- Golden Wall LE
- Adjusted the terrain and pathing to make the top part of the map less open.
- Added unpathable areas in certain locations to prevent units from being hidden by cliffs from a higher terrain level.
- Adjusted terrain and pathing to prevent Photon Cannon wall-off strategies in certain areas.
- Updated textures in certain areas to be more consistent.
- Lowered certain doodads to prevent clipping with air units.
- Repositioned light doodads that were floating or misplaced.
- Updated the minerals and vespene geysers at the main base to be Protoss themed.
- Removed some areas that had “disallow creep” incorrectly.
- Adjusted rock doodads to prevent units from clipping into them.
- Repositioned certain doodads to clarify pathing.
- Added missing trims on certain ramps.
- Updated textures in certain areas.
- Updated fog on the map for better visibility.
- Updated map info screenshots.
- Purity and Industry LE
- Adjusted the position of the unbuildable plate and the pathing around the main ramp to prevent wall-off strategies.
- Updated pathing to match the terrain in certain areas.
- Simulacrum LE
- Added high ground terrain in front of the linear third base to narrow the entrance.
- Shortened the bridge in front of the triangle third base location and added destructible rocks nearby.
- Reduced the size of the ramp at the forward base and added rocks to a nearby ramp.
- Updated map info screenshots.
- Zen LE
- Repositioned the ramp that leads out from the natural base to make the natural base more defensible.
- Repositioned reduced mineral fields, adjusted pathing, and added some doodads to make the natural base more defensible.
- Added unpathable terrain and doodads near the fourth base expansion to make it more defensible.
- Updated map info screenshots.