Heroes of the Storm
Heroes of the Storm Balance Update — May 10, 2017
We just released a new patch for Heroes of the Storm in order to apply balance changes and a few bug fixes.

Heroes
| Assassin | Multi-Class | Specialist | Support | Warrior |
|---|---|---|---|---|
| Cassia | Varian | Probius | Auriel | Anub'arak |
| Genji | Li Li | Sonya | ||
| Illidan | Lúcio | |||
| Nova | Uther | |||
| Zul'jin |

Assassin
Cassia

Abilities
- Ball Lightning (R)
- Damage reduced from 200 to 180
- Valkyrie (R)
- Damage increased from 190 to 225
- Damage increased from 190 to 225
Talents
- Level 1
- Charged Strikes (Active)
- Damage bonus reduced from 25 to 20%
- Charged Strikes (Active)
Genji

Talents
- Level 4
- Dragon Claw (Passive)
- Damage activation requirement reduced from 415 to 375
- Damage activation requirement reduced from 415 to 375
- Dragon Claw (Passive)
- Level 7
- Cyber Shield (D)
- Spell Armor duration increased from 2 to 2.5 seconds
- Dodge (Passive)
- Cooldown increased from 5 to 8 seconds
- Cyber Shield (D)
Illidan

Talents
- Level 1
- Unending Hatred (Passive)
- Increased the amount of Basic Attack damage gained from killing Minions from .1 to .2
- Unending Hatred (Passive)
Nova

Talents
- Level 7
- Snipe Master (Q)
- Stacks are no longer lost when hitting non-Heroic targets
- Snipe Master (Q)
Zul'jin

Stats
- Basic Attack damage reduced from 110 to 106
Talents
- Level 13
- Voodoo Shuffle (Active)
- Cooldown reduced from 30 to 10 seconds
- Voodoo Shuffle (Active)

Multi-Class
Varian

Stats
- Basic Attack damage increased from 87 to 91
Talents
- Level 1
- Overpower (W)
- Reduced the damage bonus after Parrying a Basic Attack from 25 to 20%
- High King’s Quest (Passive)
- Increased the Basic Attack damage bonus from completing all 3 quests from 30 to 45
- Overpower (W)
- Level 4
- Warbringer (E)
- Added functionality:
- Now also reduces the Mana cost of Charge by 50%
- Added functionality:
- Warbringer (E)
- Level 7
- Live by the Sword (W)
- Increased the amount of parried Basic Attacks needed to reduce the cooldown of Parry from 2 to 4
- Increased the amount of parried Basic Attacks needed to reduce the cooldown of Parry from 2 to 4
- Live by the Sword (W)

Specialist
Probius

Abilities
- Pylon Overcharge (R)
- Health bonus decreased from 50 to 30%
- Damage decreased from 55 to 52
- Null Gate (R)
- Damage increased from 16 to 17

Support
Auriel

Abilities
- Bestow Hope (D)
- Hope generation from damage dealt to non-Heroes reduced from 8 to 5%
Li Li

Abilities
- Cloud Serpent (W)
- Damage reduced from 29 to 25
- Blinding Wind (E)
- Cooldown increased from 8 to 9 seconds
- Mana cost increased from 30 to 35
Talents
- Level 1
- Gale Force (E)
- Damage bonus reduced from 50 to 40%
- Gale Force (E)
-
Level 7
- Lightning Serpent (W)
- Damage reduced from 15 to 14
- Lightning Serpent (W)
Developer Comments: While we’re happy that we’re seeing more Lili due to her recent buffs, they have gone a bit far in making the hero too powerful, particularly in double-support compositions. We’re reverting part of her Blinding Wind buff, and reducing the power of her Cloud Serpent so that she is not putting out quite as much damage in games.
Lúcio

Abilities
- Healing Boost (W)
- Heal amount reduced from 3 to 2
Talents
- Level 16
- Heliotropics (Q)
- Removed
- Heliotropics (Q)
Uther

Talents
- Level 1
- Wave of Light (W)
- Mana return reduced from 10 to 8
- Wave of Light (W)
Warrior
Anub'arak

- Locust Swarm (R)
- Damage reduced from 55 to 50
Talents
- Level 1
- Nerubian Armor (Passive)
- Cooldown increased from 8 to 12 seconds
- Cooldown increased from 8 to 12 seconds
- Nerubian Armor (Passive)
- Level 4
- Bed of Barbs (Q)
- Damage decreased from 23 to 21
- Damage decreased from 23 to 21
- Bed of Barbs (Q)
- Level 7
- Chitinous Plating (W)
- Cooldown reduction increased from .75 to 1 second
- Chitinous Plating (W)
Sonya

Abilities
- Whirlwind (E)
- Cooldown increased from 4 to 5 seconds

Bug Fixes
Heroes, Abilities, and Talents
- Abathur: Fixed an issue in which Networked Carapace provided a lower than intended Shield amount.
- Abathur: Secondary Shields granted by Networked Carapace will no longer benefit from Sustained Carapace.
- Azmodan: When Demonic Invasion is cast on an area of terrain that is not pathable, the Demonic Grunts will now be placed as close as possible to the casting location, rather than failing to spawn.
- Azmodan: Issuing a Move Command during All Shall Burn’s wind-up time will no longer cancel the Ability cast.
- Gazlowe: Fixed an issue preventing Rock It! Turrets from being self-cast or placed beneath unit and Hero models.
- Kerrigan: Bladed Momentum will no longer grant cooldown reduction for secondary targets hit by Basic Attacks after learning Fury of the Storm.
- Leoric: Fixed an issue in which Renewed Swing dealt more damage than intended.

