StarCraft II
StarCraft II Art Panel
This year's BlizzCon StarCraft II Art panel (also known as The Making of ModCraft II: The Tinkering) featured an army of StarCraft II artists, including Senior Art Director Samwise Didier, Lead Artist Allen Dilling, and Senior 3D Artists Jay Hathaway and Brian Sousa. The panelists presented audience members with over 70 pieces of art, delving into their design philosophies and highlighting several unit models, concept illustrations, character animations, portraits, and environments featured in Blizzard Entertainment's upcoming custom maps: Aiur Chef, Left 2 Die, and Blizzard DOTA.
Below are just a few examples of what the team showcased:
Left 2 Die
Below are just a few examples of what the team showcased:
Left 2 Die
Examples of a "zombiefied" Baneling and Brutalisk. Many of these units were rebuilt from the ground up just for this custom map.
Blizzard DOTA
Two variants of an Abomination in themed armor.
Meet the Marauder King. This unit is based on the Mountain King from Warcraft III and the Marauder from StarCraft II: Wings of Liberty.
Like the Marauder King, the Blademaster in Blizzard DOTA draws upon themes from Warcraft III and StarCraft II: Wings of Liberty.
After the presentation portion of the panel, it moved on to an open Q&A session before ending on a special note, with the revelation of several pieces of concept art from the upcoming StarCraft II: Heart of the Swarm expansion (which we'll keep under wraps for now).