Diablo IV

Vanquish the Lesser Evils in Season of Divine Intervention

Blizzard Entertainment

In times of greatest strife, that which can stand against overwhelming evil is most often the light of the Just. Season of Divine Intervention goes live on December 11 at 8:30 p.m. PST. The Lesser Evils return to spread chaos, with Azmodan driving the assault. An unbound angel descends—granting Divine Gifts to those who resist this demonic invasion. Major permanent updates arrive to itemization in Masterworking and Tempering, and strike against advanced foes as monster combat evolves to provide a fresh challenge. Advance through an all-new Season Rank system to earn rewards, face Heaven and Hell as Sanctuary awaits judgment.

Thank you to everyone who participated in the 2.5.0 Public Test Realm (PTR). We’ve included feedback from the PTR throughout this article. Additional changes made since the PTR’s conclusion are highlighted in blue.


Codex

Item Journey Reworks: Tempering and Masterworking

Monster Combat Evolved

System Updates: Defense, Healing, Renown

Ally with Hadriel

Beat Back the Lesser Evils

Earn Divine Gifts

Reach Untold Heights with Sanctification

Ascend the Tower and Leaderboards (Beta)

Introducing Season Rank

Conquer Capstone Dungeons

New Unique Items

Feast Your Eyes on Twitch Drops

Carve Through the Season of Divine Intervention Reliquary

Acquire Fabled Threads From Tejal’s Shop

Community Guides for Season of Divine Intervention


Item Journey Reworks: Tempering and Masterworking

The many smiths of Sanctuary have unlocked new potential in the arms proudly forged in their workshop, a new age of armor and weaponry is upon us. In the Season of Divine Intervention, the item journey is changing in a big way.

Tempering has changed in a few significant ways. Tempering is no longer randomly applied; Masterworking has a distinct and linear path, leading on a far more direct item journey relative to the power you seek.

Tempering and Masterworking have been refocused around their most core elements: customization, and prestige. Players now always get their desired Tempering Affix, and Masterworking has a direct path towards perfection.

Tempering

You can now select which specific affix you want to apply to your item from a Tempering Recipe. No longer will you have to have it randomly applied! Considering the lack of randomness, items can now only have one tempered affix. Tempered affixes applied to Ancestral items can sometimes even upgrade to Greater Affixes.

Additionally, Tempering Charges can be restored indefinitely, so you can buildcraft to your heart’s content.

Masterworking

Masterworking now uses item Quality as a metric of progress, which gives a bonus to the base damage, armor, or resistance of an item as well as any affixes on the item.

Items can be Masterworked to a maximum Quality threshold of 25 20. Each time you Masterwork the item, it adds a random amount of Quality to the item (from 2-5 1-3 levels). Quality will also slightly boost all affix values by 1% per Quality level. Note that the cost to Masterwork now scales based off the Quality of your item.

Once at maximum Quality, you can roll it one last time for a Capstone Bonus. This Capstone Bonus upgrades a random affix on your item by 50%, including Greater Affixes a random non-greater affix on your item into a Greater Affix. You can then choose to re-roll the Masterworked Greater Affix, without resetting your Masterworking Quality. Re-rolling the current Masterworked Affix will cost Obducite and Neathiron.

Additionally, we’re increasing the amount of base affixes found on non-unique items from three to four.

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Monster Combat Evolved

The many bloodlusted creatures that burrow beneath the many hovels and bogs of Sanctuary may seem mindless. But there’s a reason they have not yet been eradicated from the land of Sanctuary. They mutate and adapt to overcome their prey... slowly becoming more formidable.

Improved Monster Behavior

Monsters will better react and adapt to combat in their express desire to end your life. Each monster should now have its own clear role and own identity when fighting. Monster behavior was previously too predictable; they’ll now be more dynamic in how they respond to you in combat.

Deadlier Enemies Lurk

Expect your defenses to be regularly tested by your enemies; you’ll more regularly be dealt damage from these intelligent packs. Monsters with affixes will also be more powerful, making them more necessary to deal with before moving on to other less important enemies. Take heed as Enemy Affixes have become even more potent. More of the older affixes (ie. Resistance based affixes) have been moved to Torment difficulties, letting you encounter more of these new affixes in Pre-torment difficulites.

Monster packs will also group up less, making them harder to take out in one fell swoop. Their tactics have improved, and so should yours. Additionally, Champion enemy rarity has been reworked to form champion packs. Nightmare Dungeons affixes that grants Elites additional damage will now also apply to Champions.

Elite Enemy Updates

There are 20+ new monster affixes to learn and conquer, and Elites now spawn with minions that inherit some of their affixes. We’ve also updated enemy affixes to be more engaging, reduced overlap in their designs, and made some visual clarity improvements.

These changes apply to all monsters across Sanctuary. Take care the next time you encounter what you think will be a familiar pack of foes.

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System Updates: Defense, Healing, Renown

Season of Divine Intervention revitalizes the way you defend, use Potions, and how Renown is changing across both Seasonal and Eternal Realms.

Defense Overhaul: Introducing Toughness

In an effort to better equalize effective Health across classes and builds, we’re making several changes to the way effective Health interacts with Damage Reduction and how those individual stats are calculated. Our goal is to properly test you defensively as you climb through difficulty tiers, putting more emphasis on gearing your builds towards survivability.

Armor and Resistances

Armor and Resistances will both become rating systems, with diminishing returns at higher values. Armor now reduces all damage taken, both Physical and Non-Physical.

We’re introducing a new type of Damage Resistance: Physical Damage. Additionally, the Armor and Resistance penalties per Torment difficulty have been removed. When selecting each Torment difficulty, it will also provide a recommended Toughness level. Each Skills and Paragon Nodes are also being reworked with these changes in mind.

Paragon Nodes and Skills that provided various form of Damage Reduction now grant a multiplicative bonus to your armor or all resistances.

Toughness

To help you understand your defenses better, we’re adding a new stat called Toughness that represents the total amount of raw damage of each type you can take after considering all damage mitigation sources.

Toughness is displayed under your character stats beneath Attack Power. The Toughness value summarizes your average defense against each damage type, hovering over this value will give a detailed view of how effective your defenses are against each specific damage type. You’ll also be able to compare the Toughness of items between tooltips to help inform your decision.

Healing Updates

Potions are changing significantly to make their use more impactful and tactical.

Base Potion capacity has been reduced to 4 (regardless of previous Renown progress, expect more on that later). Potion healing is now an instant, percentage based heal. Using a Potion heals you for 35% of your total Health immediately on use.

In addition to the Potions you pick up, you’ll also slowly regenerate a Potion every 30 seconds. To help compensate, Life on Hit has been improved and re-added as a potential affix to see or equip on items.

We’ve also increased values for Life Regeneration, Life on Kill, Healing %, and made them more readily available. Healing Potion upgrades have been removed considering Potions are now a portion of your overall Health, still stop by to say hi to the Alchemist sometime though.

Fortify Re-design

To work in tandem with the changes to Healing and Potions, Fortify is shifting from a type of Damage Reduction to an additional reservoir of Life that’s drained to heal you over time.

When you now gain Fortify, it will stack up to your Maximum Life. When you have Fortify under Maximum Life, you’ll heal for a percentage of your Maximum Life per second in exchange for an equal amount of Fortify.

You will be considered Fortified as long as you have any amount of Fortify. Specific changes to Skills, Passives, and items related to Fortify are detailed in the 2.5.0 Patch notes found at the bottom of this blog.

Changes to the Welcome Back Booster

For players who have not yet used your Welcome Back Booster, it will now be moving to the Training Ground to avoid unintended use. Following the end of Season 10, there will be some changes to the Welcome Back Booster.

Starting with Season 11, new accounts will not be granted a Welcome Back Booster and will no longer be automatically added to the Journal for new characters.

However, if you create an account and log-in any time before the end of Season 10, you will still earn and be able to use the Welcome Back Booster at any time. This includes during or after Season 11.

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Ally with Hadriel

In response to this great threat, one of the High Heavens’ own has secretly descended to Sanctuary to lend his heavenly aid. For what is justice without a touch of defiance?

On the Seasonal Realm, visit any major city to be greeted by an angelic light. Follow its source to begin your journey across the Season.

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Beat Back the Lesser Evils

The Lesser Evils have been patient with their plans, waiting for the right time to find Sanctuary unaware and ripe for the taking. It will take the aid of the High Heavens to beat back their sinister plots in Season of Divine Intervention.

The Lesser Evils Invade

Hellish gamemodes have been invaded by these baleful Lesser Evils in the Seasonal Realm, imbuing them with their distinct malice. Each of the Lesser Evils dominates a different game mode.

Azmodan burns into Sanctuary as our first new world boss! Expect him to appear in the rotation as a new challenge amongst his other gargantuan cohorts.

Azmodan

Azmodan is now a permanent world boss across both Seasonal and Eternal realms. Master his tactics and subvert his devastating magma and thunderous earthquakes to defeat this formidable foe. You’ll need to defeat Azmodan in the Season Rank V capstone dungeon.

You can also summon him from a special location in Hawezar, near Zarbinzet, after you’ve earned the right Materials. Each Summoning Altar will invoke Azmodan with powers from one of the other three Lesser Evils.

Select one of the Summoning Altars to summon Azmodan, who'll be influenced by powers from one of the other Lesser Evils. The best time to call Azmodan forth is after you’ve unlocked all Divine Gifts.

The monsters that rise to support him will also have affixes related to their corresponding Lesser Evil. The enemies that spawn for Belial and Duriel have had their effect updated for better visibility. Belial’s creates giant eyeballs which blind you, and Duriel’s summon giant eggs that will spawn maggots if not popped in time.

Azmodan has some better resistances so he isn’t dying in one shot by powerful wanderers, and we’ve added his fight to the Party Finder.

After slaying him, you’ll find chests in his summoning area that can be opened with Corrupted Essence.

Duriel, King of Maggots

Duriel burrows into Helltide, spreading his parasitic presence. Instead of the Blood Maiden, Duriel can be summoned within Helltide. Duriel’s summoning vignette has been removed to help reduce the chance of motion sickness. We figured the countless maggots were unsettling enough.

Upon reaching maximum threat level, Pangs of Duriel will spawn instead of the Hellborne. These Pangs of Duriel will be ever present in Helltide, symptoms of Duriels much lamented takeover. Slaying them will earn you Baneful Hearts to summon Duriel.

Monster packs in Helltide will feature monster family maggots, including new Portent of Pain mega-maggots. The Hellwyrm spews maggots, and the meteors that plague Helltide will now be falling packs of maggots. Delicious.

Belial

Belial slips into The Pit, manifesting confusion wherever he lies. Belial Eyes will randomly appear within The Pit. Once destroyed, they’ll stun nearby enemies and summon a pack of Belial Apparitions. Slaying these Apparitions will count towards your Pit progress.

Destroying several Eyes during your run will replace the final boss with Belial himself. Belial’s eyes will burst automatically once you get close to them. Based off feedback from the PTR, Belial now dies much more quickly on defeat. Throughout The Pit, Belial’s influence extends by creating clones of your enemies to sow confusion in your mind.

Andariel

Andariel burns into the Kurast Undercity. Andariel's influence has corrupted the Undercity's Spirit Beacons, making them more dangerous, but yielding far more attunement than normal. Using these Tormented Spirit Beacons will grant additional attunement.

We are adding three new Undercity Tributes specific to Andariel. Each boost your Undercity rewards, guarantees Andariel spawns as the final boss. Beware, for these specific Tributes add Dungeon affixes to your run.

Shades of Andariel can also be found lurking in the recesses of the Undercity. This powerful shade has attacks that will sap your time.

Andariel can also appear as the final boss in the Undercity, who upon defeat will grant increased rewards. Her transition phase has been rapidly sped up, so you can bypass her transformation. We’ve also changed Andariel’s behavior so that if you die while fighting her, her Health won’t regenerate. Additionally, enemies within the Undercity can be imbued with Wailing Spirits, which launch attacks that hone in on your location.

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Earn Divine Gifts

In this Season, the Angel Hadriel has returned to Sanctuary to grant rare boons in the fight against the newly returned Lesser Evils. Hadriel provides a fraction of the power the High Heavens possess which manifest as Divine Gifts. These boons imbue you with great reward, and great opportunity.

Each Divine Gift has three components: a Reward, a Corrupted Gift, and Purified Gift. Within the Divine Gifts panel within your inventory, Divine Gifts can be slotted in the interior to activate the Purified Gift, or the exterior to activate the Corrupted Gift.

When slotted, the Divine Gift will activate the reward bonus associated with each gift, increasing the rewards for that specific Divine Gift.

Corrupted Gifts will make each activity they relate to more difficult, but still grant the reward bonus on the Divine Gift. Purified Gifts remove the negative effect, add a positive effect, and double the Reward gained.

Each Corrupted Gift slot is unlocked automatically. Progress through the Seasonal Reputation board to unlock the Purified Gift slots found for the Divine Gifts.

These Purified Gift slots are unlocked at the following Divine Favor ranks:

  • Rank IV: Duriel
  • Rank VI: Andariel
  • Rank VIII: Azmodan
  • Rank X: Belial

Killing a Lesser Evil for the first time drops their Corrupted Essence. Returning this Essence to Hadriel will unlock the two Divine Gifts associated with that Lesser Evil.

Once unlocked, you’ll earn experience towards levelling up each of the related Divine Gifts by killing the Lesser Evil or any of their minions with their respective Divine Gift equipped.

Essence of Pain

  • Rewards: Pangs of Duriel can drop Socketables in Helltide, doubled while Purified.
    • Rank Upgrades: Higher quality Runes and Gems drop.
  • Purified Gift: Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
  • Corrupted Gift: Pangs of Duriel ambush you more often and have a 100% chance to shatter your Barriers or Fortified Life with their attacks.

Earned by battling Duriel in Helltide.

Essence of Squalor

  • Rewards: Maggots in Helltide can drop Experience Globes, doubled while Purified.
    • Rank Upgrades: Experience Globes become more potent. More Experience Globes drop.
  • Purified Gift: Refill a Healing Potion every 20 seconds.
  • Corrupted Gift: Maggots spawn from falling meteors, and all maggot attacks will consume 1 of your Health Potions.

Earned by battling Duriel in Helltide.

Essence of Lies

  • Rewards: Chance for one extra upgrades in The Pit.
    • Rank Upgrades: Extra upgrade chance increases.
  • Purified Gift: Fortify for 1% of your Maximum Life a second.
  • Corrupted Gift: Belial's Eyes are filled with malice and will focus you with beams that deal 10% of your Maximum Life a second.

Earned by battling Belial in the Pit.

Essence of Shadows

  • Rewards: Vanquish the Pit to earn immense amounts of Gold, doubled while Purified.
    • Rank Upgrades: Gold amount increases.
  • Purified Gift: Briefly become Unstoppable when Crowd Controlled every 12 seconds.
  • Corrupted Gift: Belial's Apparitions are empowered and their attacks can Daze you for 3 seconds or Knock you Back.

Earned by battling Belial in the Pit.

Essence of Sin

  • Rewards: Survive World Boss encounters to earn Activity Keys, doubled while Purified.
    • Rank Upgrades: Higher quality Dungeon Keys drop.
    • Rank 2: The Weekly cache awards a huge amount of Activity Keys.
    • Rank 5: More Compasses and Tributes drop across Sanctuary.
  • Purified Gift: Gain 20% increased Armor.
  • Corrupted Gift: You are Vulnerable while fighting World Bosses.

Earned by battling Azmodan in the Overworld.

Essence of Hellfire

  • Rewards: Survive World Boss encounters to earn Lair Boss Keys, doubled while Purified.
    • Rank Upgrades: Higher quality Lair Boss Keys drop.
    • Rank 2: The Weekly cache awards a huge amount of Lair Boss Keys.
    • Rank 5: More Lair Boss Keys drop across Sanctuary.
  • Purified Gift: Your direct damage has a 10% chance to Stun enemies for 1 second.
  • Corrupted Gift: Meteors rain down upon you while fighting World Bosses.

Earned by battling Azmodan in the Overworld.

Essence of Anguish

  • Rewards: Earn Attunement in the Vanquish the Undercity to earn Obols, doubled while Purified.
    • Rank Upgrades: Obols amount increases.
    • Rank 5 Bonus: Vanquishing the Undercity may attract a Curious Murl Treasure Goblin.
    • Purified Gift: Gain 30% Movement Speed.
  • Corrupted Gift: Manifestations of Anguish lurk throughout the Undercity and attach lightning siphons to you that Slow you by 70% while you are close to them.

Earned by battling Andariel in the Undercity.

Essence of Screams

  • Rewards: Earn Attunement in the Vanquish the Undercity to earn Salvage Materials, doubled while Purified.
    • Rank Upgrades: Higher quality Salvage Materials drop.
    • Rank 5 Bonus: Vanquishing the Undercity may attract an Odious Ector Treasure Goblin.
  • Purified Gift: Gain 20% increased Resistance.
  • Corrupted Gift: Agonized Souls are enraged and will now form explosions that pull you inwards and generate electrified ground that deals 12% Maximum Life a second.

Earned by battling Andariel in the Undercity.

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Reach Untold Heights with Sanctification

Your deeds in protecting the downtrodden have not gone unnoticed, wanderer. A fraction of power from The High Heavens has become available for your plight in Season of Divine Intervention.

Sanctification is your opportunity to take the ascendant power of the High Heavens and imbue that into your items.

Sanctifying your item has the chance to:

  • Apply a bonus Legendary power
  • Improve an Affix into a Greater Affix
  • Add a bonus Affix from a pool of special Sanctification affixes
  • Replace an existing Affix with a random Sanctification affix
  • Add a random amount (5-25) of bonus Quality

Sanctifying your item makes it unmodifiable, ending that item’s journey. This should be the last upgrade you make to your item. The possible Sanctification values now have a tighter range, skewing towards higher values. Generic Offensive Legendary Aspects have been added to the Sanctification pool. In a stroke of divine intervention, mythical powers may even take root on your item...

There are a couple different ways to attain this celestial improvement. In Pre-torment difficulties, after defeating a Lesser Evil within one of the gamemodes they’ve taken over (such as Helltide) you’ll have a rare chance to sanctify an item at the Heavenly Anvil. If you choose not to use this at the time of invitation, you will not have the option to Sanctify your item again until you receive another divine invitation.

You can also obtain Heavenly Sigils, which can be used at will to transport you to the Heavenly Forge to undergo Sanctification. These are only needed to Sanctify items at Ancestral quality. These can only be earned in Torment difficulties and will stack in your inventory.

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Ascend the Tower and Leaderboards (Beta)

A new challenge rises in Sanctuary, but not on Day one of Season 11. The Tower and Leaderboards will return in Patch 2.5.2, arriving in early 2026.

A new challenge arrives to test the mettle of the most battle-hardened warriors in Sanctuary. The Tower is a multi-stage timed dungeon that is meant to only be bested by the most elite of wanderers. While the Pit descends you to the greatest depths to galvanize your strength, the Tower rises in challenge to match you against others who think themselves worthy. The Tower will launch in Beta, and remain there across upcoming Seasons as we continue to build and refine the feature alongside you.

Our focus throughout the Beta is on tuning difficulty, improving mechanics, expanding monster variety, and introduce new rewards–all fueled by your feedback. Each season will bring updates as we shape The Tower into a mighty endgame pillar.

We will share more details on how to jump into the next phase of The Tower (Beta) closer to the release of Patch 2.5.2.

The Tower

After Patch 2.5.2 hits, you’ll unlock the Tower by completing Rank 2 of Season Rank. Once completed, you’ll enter through the Obelisk in Cerrigar. From there, you can run the Tower on any difficulty level already unlocked for The Pit.

Since the PTR, we’ve made the change that The Tower can now unlock Difficulty Tiers on its own. Additionally, we’re removing a few bosses which have problematic behavior. Specifically, the Vampire boss wraith, and the Fallen Shaman Boss Sower of Decay.

For more details on Tower gameplay, you can read more here.

The Leaderboards (Beta)

With the arrival of The Tower, the Leaderboards have made their triumphant return to Diablo IV. This is where the elite will compete to see who can call themselves the pinnacle of all wanderers. Thank you to all those who played The Tower and placed on the Leaderboards during the 2.5.0 PTR.

Our next reset of the Leaderboards is targeted for all players in Patch 2.5.2, which releases early next year.

Upon completing your Tower run, you’ll see the Tower Tier you completed, and your final time. You can visit the Artificer’s Obelisk in Cerrigar to see where you place on the Leaderboard, or in the Collections menu.

If you opt out of cross-platform play, you’ll have limited access to the Leaderboards. Additionally, there will be two entirely separate entries of Leaderboards split by both Hardcore and Normal.

Leaderboards will be organized by the following categories:

  • Solo Barbarian
  • Solo Necromancer
  • Solo Sorcerer
  • Solo Rogue
  • Solo Druid
  • Solo Spiritborn
  • Party of 2
  • Party of 3
  • Party of 4

Additionally, entries on the Leaderboards will display the following:

  • Rank
  • Player Name
  • Tier Completed
  • Time
  • Date

You can also Filter the results by:

  • All Platforms or PC only
  • Hardcore and Normal
  • Friends
  • Clan

You can view the Leaderboards when interacting with the Artificer’s Obelisk in Cerrigar.

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Introducing Season Rank

The Season Journey is now shifting into a more challenging version stocked with even greater rewards, Season Rank. Each Rank now requires you to complete a Capstone Dungeon before progressing to the next Rank. Similar to Capstone Dungeons, these can be attempted before the recommended level and difficulty.

Renown is changing in a big way on the Seasonal Realm as it’s being removed in exchange for the Season Rank system, completing optional objectives with the Season Rank to earn Skill Points, Smoldering Ashes, and Cosmetics.

Additionally, Heavenly Sigils have been added to several reward caches throughout the Season Rank reward caches. Also, we’ve adjusted and updated Paragon points rewards, so there are now 12 new Paragon Points in Eternal Renown, as well as 12 new Paragon points throughout the Season Rank rewards.

Renown Changes in the Seasonal Realm

Your Renown will now only stand permanently in the Eternal Realm. Within the Seasonal Realm, you can still earn additional benefits associated with the former Renown system based on your progress in the new Season Rank system.

  • Season Rank rewards additional Skill points at Rank 1, 2, and 3.
  • Season Rank awards additional Paragon points at Rank 3, 4, 5, and 6.
  • Extra Potion capacity has been removed from the Renown reward tracks in the Eternal Realm, and replaced with a different bonus.
  • Altars of Lilith and Tenets of Akarat will still grant some Experience and minor rewards, rather than permanent stats and power.

Unlock Rewards from Season Rank

As you tirelessly defend Sanctuary from the Lesser Evils advances, you’ll earn rewards from Season Rank.

Completing the Rank 5 Capstone Dungeon and unlocking Rank 6 will reward you with Alefta the Pet. Remember that you do not need to complete all objectives in Rank 5 to earn Alefta.

Season of Divine Intervention Season Blessings

Within the Season Rank, you’ll have the ability to unlock Season Blessings and Smoldering Ashes. Smoldering Ashes can be earned as Chapter Rewards for completing objectives in the Season Rank. Once you’ve earned Ashes, they can be spent on these Seasonal Blessings:

  • Urn of Divine Favor: Increase Divine Favor earned from all sources.
  • Urn of Reckoning: Chance for Elite and Champion monsters to drop additional items.
  • Urn of Calamity: Earn additional gear rewards from World Bosses.
  • Urn of Ancestral Whispers: Boosts the chance for an Ancestral Cache to appear when turning in Whispers.
  • Urn of Sanctification: Chance to drop an additional Heavenly Sigil from all sources.

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Conquer Capstone Dungeons

Capstone Dungeons are built into an all-new system, aimed to challenge your progress through the many difficulty tiers as you gain power through your character’s journey. Note that despite Capstone Dungeons stating a suggested Level to attempt them, they do not scale in difficulty with your current level.

There are five Capstone Dungeons to conquer:

Vault of the Crucible

  • Suggested level: 30
  • Difficulty Tier: Hard

Hellish Descent

  • Suggested level: 50
  • Difficulty Tier: Penitent

Enclave of Darkness

  • Suggested level: 60
  • Difficulty Tier: Torment I

Den of the Apostate

  • Suggested level: 60
  • Difficulty Tier: Torment II

Breach of Sin

  • Suggested level: 60
  • Difficulty Tier: Torment III

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New Unique Items

These new Items storm into Sanctuary to dispatch demons with increased fervor.

Barbarian

Chainscourged Mail (Unique Pants):

Affixes:

  • +51-65 All Stats
  • +424-457 Maximum Life
  • 8.1-8.8% Cooldown Reduction
  • +2-3 to Brawling Skills

Unique Power:

  • Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Brawling Skills you cast deal 50-100%[x] increased damage for each disabled Skill.

Druid

Khamsin Steppewalkers (Unique Boots):

Affixes:

  • Inherent: Attacks Reduce Evade's Cooldown by 0.5 Seconds
  • +41.5-55.0% Crowd Control Duration
  • 16-25% Nature Magic Cooldown Reduction
  • +2-3 to Bad Omen
  • +1-2 Endless Tempest +16.5-25.0% Movement Speed

Unique Power:

  • Damaging 150-100 Enemies with Nature Magic Skills grants Max Movement Speed and Unhindered for 4-8 seconds. Enemies you run through are Immobilized for 1 second. Damaging 200-100 Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While charged, enemies you run into are Immobilized for 1 second.

Rogue

Death's Pavane (Unique Pants):

Affixes:

  • Inherent: +15% Dodge Chance while Channeling Dance of Knives
  • +9.0-11.0% Critical Strike Chance
  • +16.0-25.0% Movement Speed
  • +2-3 to Dance of Knives
  • +62.5-85.0% Agility Damage

Unique Power:

  • Dance of Knives drops knives from enemies hit. Picking them up grants you 1 Charge and increases your Dance of Knives damage by 10-20% for 6 seconds, stacking up to 3 times.

Necromancer

Necromancers everywhere, rejoice! Offensive aspects can now appear on Shields.

Gravebloom (Unique One-handed Mace):

Affixes:

  • Inherent: 10% Attack Speed
  • +80-94 Intelligence
  • +424-457 Maximum Life
  • +36.5-50.0% Chance for Golem to Hit Twice
  • +1-2 Golem Mastery

Unique Power:

  • You raise 3 smaller Golems that each deal 40-60% of normal damage and gain 30%[+] Attack Speed. Golems respawn 50% faster.

Sorcerer

Orsivane (Unique One-handed Mace):

Affixes:

  • +99-113 Intelligence
  • +424-457 Maximum Life
  • +57.0-75.0% Non-Physical Damage
  • +3-4 to Core Skills

Unique Power:

  • For each Defensive Skill not on your Action Bar you deal 20-40%[x] increased damage and gain its associated Enchantment Effect.

Spiritborn

Path of the Emissary (Unique Boots):

Affixes:

  • Inherent: +30% Movement Speed
  • +16-25% Movement speed
  • +155-200% Core Skill damage
  • +1-2 Core Skill ranks
  • +26.5-40% Impairment Reduction

Unique Power:

  • Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.

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Feast Your Eyes on Twitch Drops

Celebrate the arrival of Season of Divine Intervention with illustrious Twitch Drops to mark the occasion.

Prepare for Season 11—connect your Battle.net Account with your Twitch account, then watch dedicated Streamers in the Diablo IV category to earn coveted Drops.

Earn the Barbute Hacker One-handed cosmetic:

From December 12, 9 a.m.—December 26, 10 a.m. PST, watch at least 2 hours of eligible Diablo IV content while this Twitch Drop is active to earn the Barbute Hacker One-handed cosmetic for the Barbarian.

For frequently asked question on Twitch Drops, see our blog here.

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Carve Through the Season of Divine Intervention Reliquary

This Season brings an all-new Battle Pass Reliquary and several Premium Battle Pass Reliquaries to slay your way through.

The Season of Divine Intervention Battle Pass Reliquary—available to all—offers illustrious rewards such as the Gildenvein Mount, Brimstone Crusader Barding Mount Armor, and Celestial Iris Town Portal.

Deluxe Battle Pass Bundle

Gain instant access to The Celestine Templar armor set and more when you purchase the Deluxe Battle Pass for 2,800 Platinum. This bundle includes:

  • The Celestine Templar armor set* immediate unlock for each Class
  • Wings of the Celestine Templar Back Trophy
    • This cosmetic has resplendent reactive effects
  • Nimbus Winged Fox Pet
  • Access to the Weapons, Beast, and Armor Reliquaries

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Acquire Fabled Threads From Tejal’s Shop

The shop is heating up with new Equipment, Armor, Accessories, Mounts, and Mount Armor bundles that will have you conquering in style. Starting on December 11, visit Tejal to browser her wares—remember to check back often, as she’ll update her stock throughout Season of Divine Intervention.

One such rarified find from the far reaches of Sanctuary is the Springmoon Stag Prestige Pet bundle, which contains the Mezzalune Pet, Nocturne of Bone Mount Trophy, and Waxing of the World Emblem. This can be purchased from Tejal’s Shop for.

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Community Guides for Season of Divine Intervention

If you need expert guidance in your character’s journey throughout the season, look to our community guides for tips and insights on builds for every class. From early game levelling, all the way to end-game builds, they’ve got you covered!

Visit our trusted Community resources here:

After you’ve checked out these helpful game guides, head to Sanctuary, the Diablo IV Community Discord server, to engage in the conversation around this season.

Wield the power of the Heavens and become more than these Lessers.
-The Diablo IV Team

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