2020 Season 3 Now Live!
Update on 30 September 2020: Ladder Season 3 is now live, and some map bugs have been fixed below.
BUG FIXES
- Lightshade LE
- Fixed an issue where the Reaper would not path properly at times near the Reaper ramps.
- Fixed an issue where the lobby screenshots rotated incorrectly.
- Jagannatha LE
- Fixed an issue where air and ground units could clip into various doodads.
- Fixed an issue where units could be partially hidden inside the ground foliage.
- Fixed an issue where certain doodads didn’t display occlusion lines.
- Added decals near the Reaper cliffs to help highlight them.
- Fixed an issue where units could clip into certain doodads near ramps.
- Oxide LE
- Moved the position of the rocks near the third base to make it a bit more challenging for enemy Siege Tanks to reach and attack the base.
- Fixed an issue where enemy players could wall off the starting ramps.
- Fixed an issue where Overlords located on the Overlord platforms could be attacked improperly.
- Fixed an issue where air units can clip into tree doodads.
- Removed the tree and metal doodads positioned on the Reaper ramps.
- Romanticide LE
- Fixed an issue where creep couldn’t spread properly in certain areas of the map.
- Fixed an issue where enemy players could wall off the starting ramps.
- Adjusted the location of the natural base to prevent a Photon Cannon wall in location.
- Tuonela LE
- Fixed an issue where certain doodads weren’t displaying occlusion lines.
- Fixed an issue where team placement locations were missing.
- Fixed an animation pop issue with Rock Towers.
- Fixed an issue with line of sight blockers not blocking vision properly.
- Polka LE
- Fixed an issue where units can be dropped onto a cliff that was intended to be unpathable.
- Fixed an issue where certain doodads weren’t displaying occlusion lines.
- Fixed an issue where units could clip into doodads.
2020 Ladder Season 3 brings new 1v1 and Team maps to ladder!
These maps will be available for playtesting or exploration in the Custom Games section of Multiplayer today. Below are some descriptions from the creators of the maps. Please click on the images to see the detailed views.
Timmay: “Accelerator Zones are placed in four strategic locations to allow players to quickly change paths. The layout was carefully constructed with the help of Twitch chat. Large rocks full block paths between the Accelerator Zones. Another path outside a late game expansion is partially blocked by rocks.”
Marras: “Lightshade is a typical standard map with two third base options and 7 bases per player, and can support a wide variety of playstyles. The destroyable debris and rocks give players a bit of security early on, and destroying them makes it easier to maneuver armies around the map.”
themusic246: “A smaller map with rocks that lengthen attack routes early game. Fast natural base to natural base timing and map becomes high tension once the rocks are down.”
Marras: “Romanticide is a macro map with a slightly shorter rush distance than normal. The “maze” of rocks and line of sight blockers in the middle path offer a lot of positional opportunities. The mineral wall node values are at 10.”
Agaton: “This ancient red wasteland simply known as Polka is a large semi-fortress map. The geyser placement in the main provides options for more complex strategies, borrowing gas from your teammate. The reduced mineral wall at the natural provides both a potential expansion path, as well as the possibility for setting up a flank attack when under attack. Be aware though, cause the area can also become a target for enemy forces. The center of the map is highly dynamic, where some paths initially are blocked by rocks, while others have collapsible rocks that can be destroyed in order to block pathways.”
Pklixian: “Players start with their own mains and do not share a fortress besides what holds their natural. With one player having a backdoor that allows them to take a third easily without having to go the extra mile. With all said and done this map has multiple chokes and fields to fight in, with direct middle being choked and Inhibitor Zone Generators to aid in defending.”
Marras: “On Tuonela the main bases are connected and there are three pocket bases. Collapsing the rock towers at the large forward ramp helps with defense. There's also some gold bases on the lowground for some extra income.”
The final map pool for 2020 Season 3 will be:
- Submarine LE
- Deathaura LE
- Pillars of Gold LE
- Oxide LE
- Lightshade LE
- Romanticide LE
- Jagannatha LE
- Polka LE
- Arctic Dream LE
- Heavy Artillery LE
- Rhoskallian LE
- Efflorescence LE
- Emerald City LE
- Nightscape LE
- Realities Simulation LE
- Sentinel LE
- Augustine Fall LE
- Bone Temple LE
- Whitewater Line LE
- Canyon of Tribulation LE
- Flashback LE
- Tuonela LE
- Nekodrec LE
- Concord LE
- Mementos LE
- Shipwrecked LE
- Old Estate LE
- Fortitude LE
Along with the new map pool, the new season also brings everyone a free name change! Simply follow the steps below to change your character name:
- Log in to the game
- Left click on your character portrait in the upper right corner
- Click the gear icon next to your current name
- Click Change Name
- Enter a new name