Heroes of the Storm Patch Notes — October 19, 2016
Heroes of the Storm Patch Notes — October 19, 2016
We just released a new patch for Heroes of the Storm, which brings a new game mode, a new hero, UI improvements, and more to the Nexus! Check out today’s patch notes below.
NOTE: Orange text indicates an addition that was made between the Public Test Realm and final versions of the patch notes.
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General
Hallow’s End Arrives October 26!
- 50% XP Bonus!
- The Nexus is haunted by a 50% XP bonus until Hallow’s End concludes during the week of November 8!
- Hallow’s End Event Quest
- Quest: Play 15 games during Hallow’s End in any mode except Custom Games, Training, or Heroes Brawl.
- Reward: Deputy Valla Portrait
New Hero: Samuro
Samuro, the last remaining blademaster to wear the banner of the Burning Blade, is on a warrior’s pilgrimage in search of vengeance and redemption for this fallen clan. It will be a long journey, but he has sworn an oath to restore his clan’s honor.
Trait
- Advancing Strike
- Basic Attacks against enemy Heroes increase your Movement Speed by 25% for 2 seconds.
Basic Abilities
- Mirror Image (Q)
- Create 2 Mirror Images that deal 30% of your damage and have 50% of your current Health. Images last up to 16 seconds, and only 2 can be active at once.
- Critical Strike (W)
- Your next Basic Attack within 8 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Mirror Images and does not break Wind Walk.
- Passive: You and your Mirror Images deal a Critical Strike every 4th Basic Attack.
- Wind Walk (E)
- Enter Stealth for up to 8 seconds or until you attack, use an Ability, or take damage. While Stealthed, your Movement Speed is increased by 30% and you can pass through other units.
- Damage taken during the first 1 second will not break Wind Walk.
Heroic Abilities
- Bladestorm (R)
- Become an unstoppable whirlwind, dealing moderate damage to nearby enemies every second for 4 seconds.
- Illusion Master (R)
- Switch places with the target Mirror Image.
- Passive: You can control Mirror Images separately or as a group, and they deal an additional 20% of your damage.
New Game Mode: Heroes Brawl
Heroes Brawl is an action-packed new game mode that breaks all the rules and offers a fresh take on Heroes of the Storm's gameplay each week. Learn more by visiting the Heroes Brawl website.
The Basics
- Heroes Brawl offers three distinct match types, with endless possibilities for twisted rulesets and wild mechanics each week:
- Arenas: Pick one of three randomly selected Heroes, and then duke it out against the enemy team to complete objectives. The first team to complete the objective twice will claim victory.
- Mutators: Wild rulesets and unique mechanics change the way you play on Battlegrounds you’re already familiar with.
- Single-Lanes: One-lane Battlegrounds with no objectives, Mercenaries, or Hearthstone to distract you from destroying the enemy Core.
- Click the Brawl Info button in the lower-left corner of the screen to learn detailed information about the currently active Brawl.
How to Brawl
- Find Heroes Brawl in-game by heading to the Play screen, click Brawl on the navigation bar, then queue up and have a blast!
- Anyone can dive into the action! Heroes Brawl is not restricted by account level or the number of Heroes owned, and you can queue up alone or in a party of any size.
- The current weekly Brawl will also be available through Custom Games - though replays, observer mode, and score screens may not function as expected for some of the unique Brawl types.
- Heroes Brawl custom games will also discard Hero drafts and pre-selections once players enter the match.
Reap the Rewards
- Participate in three Brawls each week to receive in-game rewards!
- Hover the cursor over the Weekly Rewards icon in the lower-left corner of the Brawl screen for a breakdown of the available rewards each week.
Art
General
- The following Heroes have received additional facial animation polish:
- E.T.C.
- Illidan
- Valla
- Diablo has received additional idle animation polish.
Battlegrounds
- Core attacks have received update visual effects in order to better visually indicate that they deal splash damage.
- Cannonballs that fire on the minimap for Blackheart’s Bay have received visual effects polish.
- Sky Temple has received additional optimization polish.
Heroes, Abilities, and Talents
- The following Heroes have received custom Hearthstone animations:
- Diablo
- E.T.C.
- The following Heroes, Abilities, and Talents have received updated visual effects:
- Cleanse (Talent)
- Gul’dan: Fel Flame (Q), Corruption (E)
- Illidan: Evasion (E)
- Lunar Illidan: The Hunt (R)
Shop
Bundles
- New Bundles
- Hellblade Samuro Bundle – Available until November 2, 2016
- Hallow’s End 2016 Bundle – Available from October 26 until November 8, 2016
- Hallow’s End 2016 Ultimate Bundle – Available from October 26 until November 8, 2016
- The following Bundles will be added to the in-game Shop on October 19 and have no planned end-date:
- Nexus Challenger Bundle
- Nexus Conqueror Bundle
- Removed Bundles
- The following bundles will be removed from the in-game Shop on October 19:
- Starter Bundle
- Triumph Bundle
- The following bundles will be removed from the in-game Shop on October 19:
New Hero
- Samuro has been added to the in-game Shop.
Mounts
- New Mounts
- Hellboar
- Eye Pad – Available exclusively with purchase of either Hallow’s End 2016 bundle. This mount may return to the game as an individual item at a later date.
- Returning Mounts
- Marshal’s Outrider
- Removed Mounts
- Crimson Hare
Skins
- Hellblade Samuro
- Master Samuro
- Scarecrow Xul – Available starting October 26
- Deputy Valla – Available starting October 26
Price Reductions
- Greymane’s prices have been reduced to $8.49 USD and 7,000 Gold.
- Rexxar’s prices have been reduced to $6.49 USD and 4,000 Gold.
Sound
Ranked
- New voiceover lines have been added that will play when a player is promoted into a new League Tier.
Draft Mode
- Sound effects and voiceover will now play when entering Lost Cavern Draft Mode via Custom Games.
User Interface
General
- A “New Player Chat” channel has been added.
- New players will automatically join this channel upon logging into Heroes of the Storm until they reach account level 20.
Daily Win Bonus
- The first game that players win each day will now award 50% bonus XP and Gold for that match.
- This bonus applies to all game modes except Brawl, Custom Games, and Training.
- A First Win of the Day icon has been added to the top navigation bar, which will activate whenever a First Win of the Day bonus is available.
In-Game UI
- Hover the cursor over the VS icon found in the top-center of the screen to display the amount of XP earned by each team from various sources, including: Takedowns, Mercenaries, Structures, and more.
XP Bonuses
- Friend Bonus
- Playing Heroes with a friend will now award 25% bonus XP.
- Party Bonus
- The XP bonus earned by playing in a party now scales based on the number of party members:
- 2 Players: +25%
- 3 Players: +33%
- 4 Players: +42%
- 5 Players: +50%
- The XP bonus earned by playing in a party now scales based on the number of party members:
- Game Mode Bonus
- Playing ranked games will now award an XP bonus:
- Hero League: +25% XP
- Team League: +50% XP
- Playing ranked games will now award an XP bonus:
- XP Bonuses Stack Additively
- Playing in a party with one friend will still award a total of 50% bonus XP, just as it did before, but playing with additional party members will now award even more XP.
- Playing Team League in a full party with at least one friend and an active Stimpack will now award a total of 225% bonus XP.
- The “Available XP Bonuses” icon in the top navigation bar will activate when players are receiving any of the bonuses mentioned above.
- Hover the cursor over this icon to display a tooltip that offers a full breakdown of all active and inactive XP bonuses.
Play Screen
- Hovering the cursor over each game mode on the Play Screen navigation bar will now display a tooltip that briefly describes that mode.
- Versus A.I.
- Training mode has been moved into Versus AI on the Play screen.
- A “Versus A.I. Options” interface has been added to the left side of the Versus A.I. screen.
- Use the buttons to switch between Training, A.I. Teammates, or Co-op modes.
- Use the Difficulty Slider to select the desired skill level of A.I. allies and opponents in A.I. Teammates and Co-op modes.
- Training mode A.I. difficulty is set to beginner, and cannot be changed.
- Suggested Play Mode
- The Play Screen navigation bar will now suggest a game mode to new players.
- Level 1 – 10: Versus A.I.
- Level 11 – 20: Quick Match
- Level 20+: Heroes Brawl (If the weekly rewards have not yet been earned.)
- Hover the cursor over the suggested mode icon to display a tooltip that explains why a mode is suggested.
- The Play Screen navigation bar will now suggest a game mode to new players.
Profile
- Match History
- The Match History tab can now be filtered by Heroes Brawl matches using the dropdown menu in the upper-right corner.
- Each game in the Match History list will now display Hero names and portraits for each Hero selected during that game.
- Profile Summary
- Heroes Brawl stats have been added to the Profile Summary screen that will track the number of Brawls won and weekly rewards earned.
- Statistics
- The Statistics tab can now be filtered by Heroes Brawl stats using the dropdown menu in the upper-right corner.
MVP and Commendations
- MVP and Commendations can now be skipped using the new Exit button added to the lower-left corner of the screen.
- The duration of the MVP and Commendations screen now lasts 50 seconds.
- A timer has been added to the lower-right corner of the screen that will count down the final 10 seconds of the MVP and Commendations screen.
- Commendations
- Bulwark will now take the number of deaths into account in order to focus this Commendation on the efficiency of damage soaked, rather than total damage taken.
- The tooltip for Bulwark will now display the player’s total deaths during the match in addition to damage soaked.
- Slight adjustments have been made in order to better balance the Dominator and Painbringer Commendations.
- Abathur was previously a little too likely to receive the MVP award. Slight adjustments have been made to bring him in line with other Heroes.
- Bulwark will now take the number of deaths into account in order to focus this Commendation on the efficiency of damage soaked, rather than total damage taken.
Bug Fixes
General
- Corrected a number of typos and tooltip errors across several aspects of the game.
A.I.
- Medivh: Enemy AI players will now avoid teammates that are under the effects of Medivh’s Polybomb.
- Lt. Morales: Can now properly detonate Displacement Grenade near enemies.
Art
- Chen: Keg models that appear when casting Storm, Earth, Fire using any of Chen’s Skins are no longer missing certain visual effects.
- Illidan: The visual effects for The Hunt will now properly display on the Ability’s target during replays.
- Greymane: The Worgen model will no longer remain on screen while viewing end-of-game Stats and Talents pages.
Battlegrounds
- Braxis Holdout: Neutral Raven Mercenaries will no longer clip into the terrain after being knocked back.
- Braxis Holdout: Fixed an issue in which Zagara’s Mutalisk could cause a captured Archangel to exhibit pathing issues.
- Braxis Holdout: Fixed an issue in which a captured Archangel could target enemy Heroes with its Bullet Storm Ability.
- Garden of Terror: Shielding a Structure will no longer prevent a Garden Terror's bonus siege damage from being applied.
- Infernal Shrines: Fallen Shaman Mercenaries will now prioritize attacking enemy Structures over Walls.
Heroes, Abilities, and Talents
- Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.
- Anub'arak: The Cocoon overlay will now display correctly for enemies affected by Cocoon.
- Auriel: The Piercing Lash Talent tooltip now correctly states that Detainment Strike will only pierce Heroes, rather than all enemies.
- Auriel: Enemy Heroes will no longer occasionally be Stunned by Detainment Strike when knocked away from terrain.
- Auriel: Quest progress for the Repeated Offense Talent will now be correctly tracked in the Stats panel.
- Azmodan: Globe of Annihilation’s range indicator is now visually consistent with indicators used by other long-range Abilities.
- Greymane: The Go for the Throat indicator will no longer visually persist above Heroes who have post-death forms, such as Uther or Leoric, after they are killed.
- Illidan: Fixed an issue that could occasionally cause Illidan to fly back to his death location if he was killed while using Dive.
- Kharazim: Will no longer automatically resume attacking enemies after using Radiant Dash to dive to an ally. This fix also applies to Illidan’s Friend or Foe and Kerrigan’s Adaptation Talents.
- Leoric: Minions will no longer path around Leoric when he is in Undying form.
- Medivh: The damage over time effect from Xul’s Poison Nova will no longer be visually removed from Medivh’s Health bar after traveling through a Portal with the Mage Armor Talent.
- Rexxar: A delay will no longer occur between repeated Misha, Focus! casts.
- Sgt. Hammer: Re-casting Orbital BFG just as the first missile re-enters the Battleground will no longer cause the new missile to follow the previous path.
- Sylvanas: The Death Recap tooltip for Wailing Arrow now correctly displays the Ability’s description.
- The Butcher: Hamstring will now correctly deal bonus damage to non-Heroic targets after learning the Cheap Shot Talent.
- Zagara: The Stasis overlay will no longer appear on the screen when Zagara’s Mutalisk enters Zeratul's Void Prison.
Sound
- Illidan: Voiceover that plays while casting The Hunt is now only audible for Illidan and his target.
- Illidan: High pitched ambient sounds that play while casting The Hunt are no longer audible for the target’s allies. Lower-pitched ambient sounds will still play for all players and observers.
User Interface
- Death Recap: Fixed an issue in which a Heal effect could occasionally appear to be the killing blow in Death Recap notifications.
- Replay: Selecting a Hero during a Replay will no longer prevent the Hero Portrait and Status Bars from switching correctly when attempting to view a different Hero’s perspective using hotkeys.
- Observer: Warhead counters will now update properly in the Observer interface on Warhead Junction.