Purge Your Sin with the Season 13 Battle Pass
May you expunge sin from Sanctuary with each demon slain, adventurer.
Since we’ve met, your pursuit of evil has led you to the darkest corners of Sanctuary. Many of you rallied your allies during the All Clans on Deck limited-time event, played across Hell Difficulties with ease, and birthed unique character builds using 36 new Legendary Items. This content update ushers in a new Battle Pass, the Helliquary Gauntlet mode, 3 limited-time events, and a litany of updates to existing features.
As with previous content updates, there will be server maintenance starting on May 9, from 5 p.m.–7 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on May 10, from 1 a.m.–3 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
Codex
Season 13 Battle Pass: Knights Penitent
The Scorched Sea Limited-Time Event
Feature Updates
Helliquary Gauntlet
You may have defeated them once, but could you pull off such a feat again? How about in succession? The Helliquary Gauntlet is a new mode that unlocks after defeating Catarag, the Strangling Sun on Hell Difficulty VIII. Steady your weapon and strike through each Helliquary boss as fast as you can to earn rewards and cement your name among other skilled demon slayers on the Helliquary Gauntlet Leaderboard. Players can begin a Helliquary Gauntlet Raid as frequently as they like and will receive bountiful boons such as random Set Items, random Legendary Items, Demonic Remains and more for their first completion.
Be lean, aim for speed! Players who land a top-10 spot on the Leaderboard for their server by the end of the week will receive the Voidwound Gauntlet Champion Avatar Frame to sport during the Helliquary Gauntlet season. If that player can retain their top-10 spot until the season ends, they’ll get to keep their Avatar Frame for good.
Helliquary Raid
Helliquary Raids have been updated in two ways:
- When a player dies more than once during a Raid, resurrecting them will incur an increasing cooldown.
- When Helliquary bosses enrage, they will periodically emit a damaging pulse which scales in damage after each use.
Class Balance and Legendary Item Adjustments
Reduction of Incoming Damage for Ranged Classes
The Demon Hunter, Necromancer, and Wizard Classes will now have an innate 15% reduction of incoming damage from players. The Barbarian, Crusader, and Monk Classes will continue to have an innate 30% reduction of incoming damage from players, as they always have.
Barbarian Skill and Legendary Affix Adjustments
The following represent adjustments made to the base version of each skill:
- Leap: The cooldown has been reduced from 12 to 9 seconds.
- Undying Rage: The duration has decreased from 4.75 to 4 seconds. The healing amount received from damage done to players during Undying Rage has decreased from 30% to 15%. The healing amount will remain at 30% for damage done to monsters during Undying Rage.
The following represent adjustments made to the existing functionality of several Legendary Items:
- Animal Instinct: Leap’s time to reach maximum charge has been reduced from 1 to 0.5 seconds.
- Cracklefell: Chained Spear will now hurl 3 projectiles, but the same enemy can only be hit by 1 projectile per cast.
- Charred Iron: Chained Spear will now hurl 3 projectiles, but the same enemy can only be hit by 1 projectile per cast.
- Impaler’s Breath: Chained Spear will now hurl 3 projectiles, but the same enemy can only be hit by 1 projectile per cast.
- Sundered Legacy: Wrath of the Berserker’s Burn damage has been reduced.
Crusader Skill and Legendary Affix Adjustments
The following represents an adjustment made to the base version of this skill:
- Sweep Attack: The time to reach maximum charge has been reduced from 1 to 0.5 seconds.
The following represent adjustments made to the existing functionality of several Legendary Items:
- Adamant Lash: Spinning Shield will now be unable to Stun the same player more than once every 3 seconds.
- Air Splitter: Falling Sword’s time to reach maximum charge has been reduced from 1 to 0.5 seconds.
- Impassible Sanctum: Shield Charge now grants immunity to knockbacks for its full duration.
- Pillager’s Greaves: Shield Charge’s time to reach maximum charge has been reduced from 1 to 0.5 seconds.
- Suspended Rule: Sweep Attack’s uncharged and fully charged damage has been increased.
- The Recreant: The delay time before Sacred Chain explodes has been reduced from 2 to 1.5 seconds.
Demon Hunter Skill and Legendary Affix Adjustments
The following represent adjustments made to the base version of each skill:
- Knife Trap: The arming time has been reduced from 1.4 to 0.7 seconds. Knife Trap no longer has a restriction on placing more than one trap in the same position.
- Knockback Shot: The cooldown has been reduced from 12 to 9 seconds.
- Strafe: The maximum potential channeling time has been increased from 3 to 5 seconds.
The following represents an adjustment made to the existing functionality of a Legendary Item:
- Sjikar: Strafe’s damage has been increased.
Monk Legendary Item Adjustments
The following represent adjustments made to the existing functionality of several Legendary Items:
- Endless Trial: Imprisoned Fist’s damage has been increased.
- Gergel’s Familiarity: Mystic Strike’s cooldown has been reduced from 12 to 9 seconds.
- Leering Riptide: Wave Strike’s uncharged and fully charged damage has been increased and its time to reach maximum charge has been reduced from 1 to 0.5 seconds.
- Power of Undulation: Wave Strike’s damage has been increased, and the maximum potential channeling time has been increased from 3 to 5 seconds.
- Shimmerlinn: Wave of Light’s damage has been decreased. Subsequent hits on the same enemy have been reduced from 30% to 25% damage.
- Willbillow: Wave Strike’s damage has been increased and the attack’s animation will end sooner.
Necromancer Skill and Legendary Item Adjustments
The following represent adjustments made to the base version of each skill:
- Corpse Explosion: Enemies struck by multiple simultaneous explosions now take 30% cumulatively reduced damage for each additional hit instead of the previous 40%.
- Grim Scythe: The damage has been increased and now generates 3 corpses instead of the previous 2.
The following represent adjustments made to the existing functionality of several Legendary Items:
- Coals for Eyes: Command Skeleton’s explosion damage has been increased. Skeletal champions are now raised every 6 seconds instead of the previous 8.
- Grave Cutter: Grim Scythe’s maximum charges have been increased from 1 to 2 and will now generate corpses for each enemy hit.
- Thrash Jaw: Grim Scythe’s maximum charges have been increased from 1 to 2 and will now generate corpses for each enemy hit.
Wizard Legendary Affix Adjustments
The following represent adjustments made to the existing functionality of several Legendary Items:
- Arcane Intensifiers: Disintegrate’s cooldown has been reduced from 12 to 9 seconds.
- Heart of the Storm: Ice Armor’s damage has been increased.
- Kyn’s Cryoclasp: Ray of Frost’s cooldown has been reduced from 12 to 9 seconds.
- Robes of the Avalanche: Ray of Frost’s damage has been increased.
- Winter’s Eye: Ice Armor’s damage has been increased.
Accursed Towers
We’ve received a variety of feedback around one tower bonus and have adjusted both this tower and improved Cursed Shards gathering to better balance Accused Towers.
Starting with the next Accursed Towers season, the 20% increase to PvP damage provided by the Tower of Fortitude will be replaced with a bonus that provides a 10% increase to Life in Battleground, Challenge of the Immortal, Rite of Exile, and Shadow War.
Additionally, the pickup radius of Cursed Shards in PvE matches has been increased.
Battleground Queue Cancelation Penalty Iteration
The Battleground queue cancelation penalty that was introduced in a previous content update has been iterated upon. Now, players who cancel Battleground matches on the Match Found screen will incur a penalty that increases upon each offense, with a maximum 20-minute penalty where the offender won’t be able to queue.
Developer’s Note: The original penalty helped to curb some of the negative behavior we initially observed, but we felt the queuing process could be improved by making the penalty more severe for those that are determined to disrupt matchmaking.
Activity Calendar
To equip Clans and Warbands with additional scheduling features to aid in planning activities, the option to schedule an Event to recur weekly has been added to the Activity Calendar.
Cosmetics Inventory Display
The Cosmetics in the Inventory Cosmetics tab will now display rarity frames to help players differentiate between tiers.
View Equipped Cosmetics on Others
The exact Cosmetics a player is wearing and where to obtain them can now be viewed through that player’s profile via a new Cosmetics tab.
Horadric Bestiary
The chance of obtaining a new Bestiary Page is increased when offering Monstrous Essence to the Horadric Altar for the first time each day.
Season 13 Battle Pass: Knights Penitent
Only after achieving a state of sound body and mind can you bring peace in the style of Knights Penitent, a new Battle Pass devoted to Sanctuary’s liberation from sin. The Season 13 Battle Pass emerges on May 11, at 3 a.m. server time. This Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
Remember, new Rank rewards are available in the Empowered Battle Pass, and rotating Cosmetics can be obtained from the Battle Archive Shop for owners of the Collector’s Empowered Battle Pass—get yours today!
This Battle Pass will ascend to the High Heavens on June 8, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
Fractured Plane
In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind. Entering the Fractured Plane is the only way forward.
The Fractured Plane is a limited-time event where players enter an unexplored realm of their existence. A 15-floor gauntlet awaits, inhabited by the fiercest minions the Hells can throw your way. Your journey in the Fractured Plane begins without your usual gear, gems, and skills. Instead, you will be provided with a set of pre-selected skills for your class. To advance, you must rely solely on your wits, unstable gear you find, and the Chaos Coins you receive from progressing through hordes of demons. Best of all, only unstable gear of Legendary rarity will drop in the Fractured Plane, and items you receive will complement the skills you begin with, equipping you with the ability to make, and tweak, your build on the fly. When your journey in the Fractured Plane is over, all the unstable gear you’ve collected will vanish.
The Chaos Coins you earn will also come to your aid—spent at the Chaos Broker, you can exchange Chaos Coins for new items or Shards of Fortune. These shards will increase your Fortune Rating, providing a greater chance of receiving higher-quality Legendary items from chests on each floor. If you’re resourceful enough to make it to the fifteenth floor without dying more than five times, you’ll receive a reward. Out of all the Legendary items you’ve encountered during your run, select six, and out of those six, you will be rewarded one at random for you to carry out of the Fractured Plane.
Begin your journey towards mental appeasement—the Fractured Plane is available from May 10, 3 a.m.–May 24, 3 a.m. server time.
Shady Stock
“Yakin: If you’ve got the tok…erhm…gold, I’ve got the goods.
Yakin: Ok, you’ve caught me. But you seem to be the trustworthy sort—come back with Shady Tokens and I’ll let you browse the advanced wares reserved for “special” patrons.”
Yakin has once again come into possession of some liberated merchandise, likely plucked from a far-away excavation. To gain access to his Shady Stock, players must run Daily Tasks for Yakin, such as clearing specific dungeons, identifying gear, and purchasing items from his standard inventory. Doing so will earn you Shady Tokens, which can be exchanged for random Legendary Items. If you’re cunning enough to exchange three Shady Tokens for Legendary Items, Yakin will reward you with one of his most rarefied trinkets, a random Set Item.
Better make haste, adventurer. Yakin’s Shady Stock is in high demand and will be available to peruse from May 10, 3 a.m.–May 17, 3 a.m. server time, or until Westmarch’s guards raid his supply.
The Scorched Sea Limited-Time Event
In Sanctuary, few are capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. The downtrodden look up to you, and to continue serving them, you must walk the sandy wastes of the Scorched Sea. From May 17, 3 a.m.–May 25 at 3 a.m. server time, completing daily Scorched Sea tasks will unlock various milestone rewards for your heroics, such as:
- Complete 3 tasks: 1 random Legendary Item
- Complete 5 tasks: 3 Rare Crests
- Complete 8 tasks: 1 Telluric Pearl
- Complete 10 tasks: 1 Legendary Crest
Bug Fixes
Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes—updated on Tuesdays—and our known issues blog for PC-specific fixes.
We’ll see you in Sanctuary!
-The Diablo Immortal Team