Diablo IV

Diablo IV Patch Notes

Blizzard Entertainment

The Diablo IV team has been monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation™, or all platforms.


Note: Additional changes made since the PTR’s conclusion are highlighted in blue.

The 2.6.0 Patch Notes at a glance:

  • On the seasonal realm, summon more powerful versions of Nightmare Dungeons, Lair Bosses, and Infernal Hordes with Bloodstained Sigils. To dial up the heat even further, use Bloodsoaked sigils for an incredibly powerful test.
  • Several new uniques that span many classes are here for your demon-slaying needs. These all drop from the new Butcher Lair Boss.
  • Boss Stagger mechanics have been upgraded. Bosses can be staggered twice as quickly before, but now have a cooldown for 30 seconds where it is five times harder to stagger them.
  • New enemies, layouts have been added to the Tower and Bosses should hit much harder. The amount of enemies needed to complete a floor has been reduced.

Updates from PTR

Game Updates

  • Killstreak multipliers are now highlighted in the UI.
  • Killstreaks no longer reset when going between floors in dungeons.
  • Bloodstained now grant better rewards, including guaranteed Bloodied and Ancestral items when defeating Bloodsoaked bosses.
  • The following Massacre Affixes have been tuned.
    • Attack Speed per Killstreak Tier increased from 6% to 8%.
    • Cooldown Reduction per Killstreak Tier increased from 3% to 6%.
    • Critical Strike Chance per Killstreak Tier increased from 5% to 8%.
    • Life on Hit per Killstreak Tier changed to 100.
    • Maximum Life per Killstreak Tier changed to 3% Maximum Life.
    • Movement Speed per Killstreak Tier increased from 7% to 10%.
    • Resource Cost Reduction per Killstreak Tier increased from 6% to 10%.
  • All Classes can now encounter a Bloodied Affix that increases their Primary Core Stat by 3% per Killstreak Tier. This affix appears on Bloodied Items of at least 750 Item power.
  • Necromancer Balance Updates
    • Fueled by Death Passive
      • Duration increased from 6 to 8 seconds.
    • Bloodbath Legendary Paragon Node
      • Previous: Deal 20%[x] increased Overpower damage. After Overpowering, deal 50%[x] increased Physical Damage for 5 seconds.
      • Now: Deal 20%[x] increased Overpower damage. After Overpowering, deal 50%[x] increased Damage for 5 seconds.
  • The Incense of Vitality has been removed.

Bug Fixes

  • Fixed an issue where Kurast Undercity Tributes could drop as Bloodied.
  • Fixed an issue where the new rank wasn't displayed after Masterworking an item.
  • Fixed an issue where the Butcher would stop spawning in a Nightmare Dungeon with the Fresh Meat affix if the player exited and returned via town portal.
  • Fixed an issue where the Distant and Close effect from the Wyrdskin Unique Gloves could both be applied at the same time.
  • Fixed an issue where Mythic Unique items were not dropping with Greater Affixes.
  • Fixed an issue where the beginning announcement for an Accursed Ritual didn't appear for all players in the Helltide zone.
  • Fixed an issue where the chain visual effect for a killstreak didn't match the actual duration of the active killstreak.
  • Fixed an issue where Bloodsplosions could contribute more to your killstreak than intended.
  • Fixed an issue where casting Falling Star with the Faster than Light upgrade would leave a gray square on the ground from where the Paladin started.
  • Fixed an issue where values for Aspects were different between the Codex of Power and when imprinted or found on items.
  • Fixed an issue where Azmodan's Hoard, which required items from the Season of Divine Intervention to open, would appear after defeating Azmodan.

Expansion

Balance Update

Paladin

Skills

Holy Light Aura

  • Tooltip now clarifies that the skill gains damage from attack speed.

Sanctify

  • Damage now remains at 90% when selecting the upgrade.

Conviction

  • Adjusted rank up description in tooltip to reflect that the attack speed maximum is increased and not the Resolve maximum.

Defiance

  • Increased the Rite of Prayer damage over time tickrate from 2 seconds to 1 second.
  • Adjusted the tooltip to clarify that Rite of Prayer works by healing yourself as well.

Heaven's Fury

  • Triplicate base damage increased from 36% to 56%.

Word of Sacrifice (Rally Enhancement)

  • Health cost increased from 15% to 35%.
  • Added a duration indicator and UI number to the Rally icon for this variant.

Pronouncement of Heaven (Spear of Heavens Enhancement)

  • Previous: Spear of the Heavens' first spear gains a permanent Judgement mark and remains on the battlefield, dealing x% damage per second for 8 seconds.
  • Now: Spear of the Heaven's gains 3 initial spears that deal x% damage per second for 12 seconds. These spears can be marked with Judgement.

Passives

Path of the Penitent

  • Damage increased from 10% to 12% per stack.

Unique Items

Dawnfire

  • Updated the tooltip to show that the aura around the player changes size.
  • Activating Holy Light now refreshes the duration.
  • Chance for Holy Light aura to deal double damage increased to the higher value for Paladin unique items.
  • Buff duration increased from 15 to 20 seconds.
  • Added a buff number and duration indicator to the Holy Light aura icon.
  • Adjusted the tooltip to show its increased burn area per stack.

Sunbrand

  • Damage increased from 30-50% to 60-100%.

Sundered Night

  • Anointing passive affix replaced with + 2-4 ranks to Aura Skills.

Tempering

Holy Light Aura Potency

  • Doubled the amount granted.

Paragon

Castle

  • Previous: You deal increased damage equal to 1.8% of your Armor.
  • Now: You deal increased damage equal to 125% of your Damage Reduction granted from Armor.

Spiritborn

In-Fighter Legendary Paragon Node

  • Bonus damage increased from 30%[x] to 45%[x].

Bitter Medicine Legendary Paragon Node

  • Poisoning damage bonus increased from 60%[x] to 80%[x].

Drive Legendary Paragon Node

  • Duration reduced from 10 to 5 seconds.
  • Maximum stacks increased from 10 to 20.
  • Updated the tooltip to clarify that the buff does not refresh while at maximum stacks.

Miscellaneous

  • The Incense of Vitality has been removed.

Bug Fixes

Paladin

Skill Tree

  • Fixed an issue where Zenith's second cast was counting towards casting an ultimate skill for the Zan rune.
  • Fixed an issue where the Sunder upgrade for Zenith was only dealing 10% of the intended damage.
  • Fixed an issue where Consecrate would not properly apply Weakened.
  • Fixed an issue where the Armor while in Arbiter form temper did not update if new values were gained or lost while in Arbiter form.
  • Fixed a rare issue where Judgement marks could be applied to destructible objects in the environment.
  • Fixed an issue where Judgement dealt damage as if it always hit one additional target.

Developer’s Note: This fix will be relatively unnoticeable when proccing many judgment explosions in a short window but still greatly reduce single explosions.

  • Fixed an issue where Judgement Day's bonus was stacking multiplicatively rather than additively.
  • Fixed an issue where Holy Light Aura would delay before the aura was granted to allies.
  • Fixed an issue where NPC allies within Holy Light aura were dealing more damage than intended.
  • Fixed an issue where Fanaticism would snapshot its stats the first time the buff was added.
  • Fixed an issue with Rite of Prayer upgrade for Defiance Aura causing Resolve to be gained per ally it affected, rather than being gained if at least one ally was affected.
  • Fixed an issue where the Thorns bonus from Defiance Aura would not increase with ranks immediately after allocating further skill points to upgrade the skill.
  • Fixed an issue with Defiance Aura's Active where it wasn't granting the full bonuses from Thorns on its attacks.
  • Fixed an issue with Retribution where it wasn't granting the full bonuses from Thorns on its attacks.
  • Fixed an issue with Blessed Shield's Shield of Retribution where it wasn't granting the full bonuses from Thorns on its attacks.
  • Fixed an issue with Fortress's Rampart of Thorns where it wasn't granting the full bonuses from Thorns on its attacks.
  • Fixed an issue where Aegis' Impunity was not granting its Thorns bonus.
  • Fixed an issue where the player would sometimes not dash using Divine Lance.
  • Fixed an issue where the Juggernaut Oath was granting all skill damage rather than Juggernaut skill damage.
  • Fixed an issue where pressing Falling Star twice in rapid succession would queue up a second cast before the first cast ended.
  • Fixed an issue where Falling Star could damage enemies behind sealed doors.
  • Fixed an issue where the player's main hand weapon could become invisible after using Falling Star and then another skill immediately afterwards.
  • Fixed an issue where Consecration with the Bastion upgrade could immobilize enemies outside the active Consecration area.

Paragon

  • Fixed an issue where Castle Legendary node would snapshot the values it gains from Armor in some cases.
  • Fixed an issue that caused the Law glyph to grant its additive bonus to base damage rather than additive damage for Judgement.
  • Fixed an issue where the Preacher paragon node scaled with weapon speed rather than bonus attack speed.

Items

  • Fixed an issue where Aspect of the Disciple was not properly applying Weakened.
  • Fixed an issue where some skills could stack Apogeic Furor more than once per Ultimate cast.

Developer’s Note: Recasted Ultimates will grant one stack on the first Cast of the sequence. Ultimates with charges will grant one stack per Cast.

  • Fixed an issue where both Aspect of the Golden Hour and Aspect of the Judicator were granting base damage rather than multiplicative bonus damage.
  • Fixed an issue where the damage bonus from Bastion of Sir Matthias was being applied to base damage.
  • Fixed an issue where Light's Rebuke and Sunbrand were granting the incorrect amount of Strength and Maximum Life.
  • Fixed an issue where allies had the visual fire aura around them when Dawnfire was equipped.
  • Fixed an issue where the Holy Light Aura granted by Dawnfire would change the rate that NPC allies dealt their damage.
  • Fixed an issue where a player with Attacks reduce Evade's cooldown affixes allowed Argent Veil to spawn infinite Core skills.
  • Fixed an issue where the affixes for Cathedral's Song and Griswold's Opus didn't roll correctly.
  • Fixed various Legendary Aspects and Unique items that were granting less damage bonus than intended.
  • Fixed an issue where Arbiter Wing Strikes double damage tempered affix would snapshot after it happened once.
  • Fixed an issue where Judgement of Auriel's damage reduction bonus was not being doubled.
  • Fixed an issue where Judgement of Auriel triggered on all versions of Arbiter form's activation.
  • Fixed an issue where the buff from Ward of the White Dove would disappear if a skill was used too quickly after using the final stack.
  • Fixed an issue where the player could stop being Unstoppable while Zenith was active if the player was at the increased Fervor maximum granted by the Zealot's Covenant Aspect.

User Interface and User Experience

  • Fixed an issue where Holy Light Aura's Rite of Submission tooltip did not properly explain its effect.

Developer’s Note: This skill stuns enemies it hits and deals a burst of damage in an area if the stunned enemy is killed during the duration.

  • Fixed an issue where damage lowered on the tooltip for Sanctify.

Developer’s Note: A compensatory buff for Paladin was implemented for this, see above.

  • Fixed an issue where the tooltip for the Atonement upgrade for Condemn Atonement didn't display its increased damage per rank.
  • Fixed an issue where tempering for Block Chance didn't display the exact value that would be gained.
  • Fixed an issue where Herald of Zakarum's tooltip was incorrectly displaying a multiplicative value.
  • Fixed multiple issues when using the Keyword search in Paladin's Skill Tree.
  • Fixed multiple issues where tooltips and descriptions weren't accurate or were missing information.
  • Fixed an issue where changing Oaths when swapping loadouts in the Armory didn't persist.

Miscellaneous

  • Fixed an issue that caused the Spiritborn Revealing Legendary paragon node to gain more than the intended double bonus when hitting Crowd Controlled enemies.

Base Game

Game Updates

New Item

All new Uniques this Season are dropped by the new Butcher Lair Boss.

Blood-Mad Idol (Unique Amulet)

Affixes

  • 51-65 All Stats
  • 8.3-10% Attack Speed
  • 7-8% Critical Strike Chance
  • 17.5-31.5% Damage Reduction while Injured

Power

  • You are always Berserking but take 200%[x] increased damage as Burning over 8 seconds. While Burning, Berserking grants an additional 75-125% increased damage.

Useable by: All Classes

Wendigo Brand (Unique Ring)

Affixes

  • 424-457 Life
  • 855-1086 Life Regen
  • 146-159 Life on Hit
  • 441-490 Physical Resistance

Power

  • Every 15 kills in the last 30-60 seconds increases your damage dealt by 2%, and Maximum Health by 1%.

Useable by: All Classes

Rustbitten Dirk (Unique Dagger)

Affixes

  • 51-65 All Stats
  • 424-457 Life
  • 8.3-10% Attack Speed
  • 40-50% Vulnerable Damage

Power

  • Deal 50-100% increased damage to isolated enemies.

Useable by: Sorcerer, Druid, Rogue, Necromancer

Wyrdskin (Unique Gloves)

Affixes

  • 424-457 Life
  • 1-2 Ranks to Core Skills
  • 7-8% Critical Strike Chance
  • 8.3-10% Attack Speed

Power

  • Attacks apply Vulnerable to Distant Enemies, and Weakened to Close Enemies. Deal 10-30% increased damage to Enemies that are both Vulnerable and Weakened.

Useable by: All Classes

Thousand-Eye Reaver (Unique One-handed Axe)

Affixes

  • 424-457 Life
  • 7-8% Critical Strike Chance
  • 36.5-50% Movement Speed on Elite Kill
  • Lucky Hit: Up to a 40% Chance to Deal 900-2,400 Physical Damage

Power

  • Moving grants Ferocity, and Maximum Ferocity is increased by 1-3. Ferocity also increases Movement Speed by 4-8% per stack.

Useable by: Barbarian, Druid, Necromancer, Paladin

Balance Updates

All Classes

The Butcher's Cleaver

  • Previous - Lucky Hit: Critically Striking an enemy has up to a 100% chance to Fear and Slow them by 61-90% for 4 seconds.
  • Now - Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by 65-95% for 2 seconds.

Endurant Faith

  • Damage threshold for activation reduced from 40% to 30% of Maximum Life.
  • Damage over time duration increased from 3 to 4 seconds.

Tassets of the Dawning Sky

  • Resistance increased from 20-40% to 80-160%.

X'Fal's Corroded Signet

  • Previous: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing 1350-1950 damage of the same type to surrounding enemies.
  • Now: Each Damage over Time type you apply explodes every second, dealing 3000-4000 damage over 4 seconds to surrounding enemies.

Soulbrand

  • Previous: Your Healing Potion no longer heals and instead grants a Barrier for 200% of its healing for 4 seconds. You gain 20-40% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.
  • Now: Your Healing Potions grant a Barrier for 100% of your Maximum Life for 1 second. You gain 20-40% Damage Reduction while you have a Barrier and you may drink your Healing Potion while at full Life.

Lorcan's Talisman

  • Previous: Your Skills gain [0.10 - 0.40]%[+] Critical Strike Chance per point of Primary Resource you have when cast, up to [10 - 40]%[+]. Each point of Primary Resource above 100 grants Skills 0.2%[x] Critical Strike Damage instead, up to 500 Resource.
  • Now: Critical Strikes deal 50-100%[x] increased damage but your Critical Strike Chance is reduced by 50[+]%.

Crown of Lucion

  • Duration increased from 4 to 6 seconds.
  • Maximum stack count increased from 5 to 7.

Godslayer Crown

  • Previous: When you Stun, Freeze, or Immobilize an Elite, you pull all Nearby enemies and deal 30-60% increased damage to them for 3 seconds. Can only happen once every 12 seconds. Against Bosses, this affect triggers when dealing damage instead.
  • Now: When you attempt to Stun, Freeze, or Immobilize an enemy you mark them and all Nearby enemies, pulling them in and dealing 20-40% increased damage to them.

Andariel's Visage

  • Previous: Lucky Hit: Up to a 20% chance to trigger a poison nova dealing (4000% weapon damage) damage over 5 seconds to enemies in the area.
  • Now: Lucky Hit: Up to a 20% chance to trigger a poison nova dealing 40% of the damage you dealt over 5 seconds to enemies in the area.

Barbarian

Paragon

Weapons Master

  • Fury gain reduced from 12 to 4.
  • Damage bonus against Injured and Healthy increased from 45%[x] to 75%[x].

Warbringer

  • Previous: For every 300 Fury you spend, gain 10% of your Maximum Life as Fortify.
  • Now: After spending 300 Fury, gain 2% of your Maximum Life as Fortify. Deal 45%[x] increased damage while Fortified.

Hemorrhage

  • Damage bonus increased from 60%[x] to 75%[x].

Druid

Paragon

Lust for Carnage

  • Damage bonus increased from 50%[x] to 70%[x].

Thunderstruck

  • Previous: Storm Skills deal increased damage equal to 20%[x] of your Damage vs Close and Damage vs Distant bonuses, up to 60%[x].
  • Now: Storm Skills deal 60%[x] increased damage, and 15%[+] chance to Critically Strike.

Untamed

  • Duration increased from 5 to 10 seconds.

Guzzler Glyph

  • Capped at 20%.

Necromancer

Paragon

Blood Begets Blood

  • Damage bonus increased from 10% to 15%, and maximum bonus increased from 50%[x] to 60%[x].
  • Duration increased from 5 to 10 seconds.

Flesh-Eater

  • Previous: Consuming 3 Corpses grants 40%[x] increased damage for 6 seconds.
  • Now: Consuming a Corpse grants 60%[x] increased damage for 8 seconds.

Scent of Death

  • Critical Strike Damage bonus increased from 30%[x] to 45%[x].

Bloodbath

  • Previous: Deal 40%[x] increased Overpower damage. After Overpowering, you deal 25%[x] increased Blood Skill damage for 5 seconds.
  • Now: Deal 20%[x] increased Overpower damage. After Overpowering, you deal 50%[x] increased Physical damage for 5 seconds.

Wither

  • Damage bonus increased from 300%[x] to 400%[x].

Frailty

  • Previous: Cursed enemies take 10%[x] increased damage from you and your Minions. This bonus is increased by 10%[x] each second they are Cursed, up to 40%[x].
  • Now: Deal 50%[x] increased damage to Cursed enemies.

Imbiber Glyph

  • Capped at 20%.

Rogue

Paragon

Tricks of the Trade

  • Damage bonus increased from 50%[x] to 60%[x].

Deadly Ambush

  • Damage bonus increased from 50%[x] to 60%[x].

Cheap Shot

  • Damage bonus increased from 30%[x] to 40%[x].

Sorcerer

Paragon

Burning Instinct

  • Previous: Your Burning damage is increased by 20%[x] of your Damage with Fire Bonus, plus 2%[x] for every 30 Intelligence you have, up to 90%[x].
  • Now: Deal 90%[x] increased Burning damage.

Frigid Fate

  • Previous: You deal bonus damage to Vulnerable enemies equal to 20%[x] of the total amount of your Bonus Damage with Cold, up to a maximum of 60%[x].
  • Now: Deal 60%[x] bonus damage to Vulnerable enemies.

Elemental Summoner

  • Previous: Your Conjuration Skills have a 10%[x] reduced Cooldown or Mana cost. They also deal bonus damage equal to 10%[x] of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to 60%[x].
  • Now: Your Conjuration Skills have a 20%[x] reduced Cooldown or Mana cost. Casting a Conjuration Skill increases your damage with their element by 50%[x] for 6 seconds.

The Tower

  • New monster types have been added to the Tower.
  • New tilesets and art assets have been added for the Tower.
  • Your best Tower rank now always shows in the top right of the leaderboard menu.
  • Tower bosses now deal significantly more damage.
  • The number of enemies defeated needed to complete the Tower has been reduced.
  • A new ‘Jump to Me’ button has been added so you can find your entry more easily.
  • An “End of run” screen appears to summarize key stats around your run.
  • New Tower bosses have been added.
  • Treasure Goblins killed in the Tower now drop better rewards.

Quality of Life Improvements

  • How fast you complete a traversal now scales with movement speed, including mount speed for traversals that can be jumped over while mounted.
  • Using a traversal now resets your mount cooldown.
  • Potion cooldown is no longer different when in Fields of Hatred.
  • Masterworked Greater Affixes now have their own icon to make them stand out.
  • Added a new Hide Weapon option in the Wardrobe, allowing you to conceal sheathed weapons for a cleaner, more personalized appearance.
  • All non-objective doors in Nightmare Dungeons now automatically open.
  • Channeling times for repeatable actions, such as summoning the Town Portal, have been reduced and now max out at .5 seconds.
    • Additionally, the threshold for damage taken before stopping a channelled action has been increased from 5% life to 20% life.

Combat

  • The Stagger mechanic for bosses has been updated.
    • Bosses now build Stagger approximately twice as fast as before.
    • Stagger buildup no longer decays over time. Once you make progress toward a Stagger, it will not drain.
    • After a boss is Staggered, they gain increased Stagger Resistance for 20 seconds.
    • While this resistance is active, the boss is 5 times harder to Stagger.
    • Each additional party member increases the Stagger threshold by 50%.
  • The Legendary Monster affix now only appears in Expert Difficulty and higher.
  • The Unique Monster affix now only appears in Penitent Difficulty and higher.
  • The number of bosses in the Fell Council encounter in Infernal Hordes has been reduced to one in Pre-torment difficulties.
  • A new monster affix has been added.  The Sapper Affix causes affected enemies to drain the your resource.
  • The following monster affixes have been removed from the Pit.
    • Shielded
    • Unstoppable
    • Teleporting

Developer’s Note: We've heard feedback that players may opt to restart runs if they encounter enemies with these affixes. We are opting to remove them from these activities.

  • Visual effects from Fire Enchanted and Fire Orb monster affixes have been updated to bring great attention to them.
  • Minion monsters are now visually distinct from other monsters.

Miscellaneous

  • Updated DLSS Super Resolution presets, taking advantage of DLSS 4.5 features when applicable. This improves image quality when using Ultra Performance, Performance, and DLAA quality modes.
  • Obducite rewards in Horadric Strongrooms have been reduced significantly.
  • The cap for Obducite has been increased from 999,999 to 99,999,999.
  • Experience rewards have been reduced for defeating World and Lair Bosses.

Bug Fixes

Accessibility

  • Fixed several instances of the Screen Reader improperly parsing and reading text. These fixes are the following:
    • Fixed an issue where the Screen Reader only read the quantity of rewards from Season Rank, but not what the rewards themselves are.
    • Fixed an issue where the Screen Reader did not read out player names when on the Social screen on Controller.
    • Fixed an issue where the Screen Reader would malfunction in the Season Rank window if the player was attacked.
    • Fixed an issue where the Screen Reader incorrectly directed the player to the Stable Master instead of the Wardrobe when unlocking pets for the first time.
    • Fixed an issue where the Screen Reader did not read out all the directions for changing difficulty.
    • Fixed an issue where the Screen Reader did not read out the text when completing a Challenge.
    • Fixed an issue where the Screen Reader malfunctioned when reading words with apostrophes.
    • Fixed an issue where the Screen Reader did not read sub-menu headers in the Wardrobe menu.
    • Fixed an issue where the Screen Reader would malfunction in the Store page.

The Tower

  • Fixed an issue where the Mastery Goblin would persist after the progress bar filled.
  • Fixed an issue where there was a chance to spawn into a tower layout where the player could damage monsters without leaving the starting circle.
  • Fixed an issue where the Sower of Decay Guardian boss could turn invisible if hit by their own skill.
  • Fixed an issue where a duo run could be listed as a solo run on the leaderboard.
  • Fixed an issue where a Tower run could be extended past 10 minutes if the boss was summoned right as the timer was set to expire.
  • Fixed an issue where Eternal characters could enter the Tower.
  • Fixed an issue where environmental hazards could kill enemies in the Tower before the player enter the level.

Gameplay

  • Fixed an issue where the Unstoppable buff granted by Grizzly Rage could randomly drop off.
  • Fixed an issue where Aspect of Fel Gluttony would not properly hit twice with the Necromancer Golem hit twice affix.
  • Fixed an issue where Golems spawned from Gravebloom were not properly respawning faster.
  • Fixed an issue where Trickster's Aspect would cause Death Trap to spawn twice as many stun grenades as intended.
  • Fixed an issue where Death Trap's Stun grenades spawned from Tricksters Aspect would spawn on your character rather than where Death Trap was Cast.
  • Fixed an issue with Beastfall Boots where the amount of resource gained did not match both the resource globe and the stats window.
  • Fixed an issue where Shields could drop with a Barrier Generation affix.
  • Fixed an issue where summoning Bartuc in Infernal Hordes with exactly 666 Aether caused Bartuc to spawn but no Aether would be consumed and Bartuc would drop no loot. (Bartuc was clearly afraid of Diablo’s signature number).
  • Fixed an issue where Esadora's Overflowing Cameo would not grant the bonus skill ranks from temporary skill rank bonuses.
  • Fixed an issue where the Andariel encounter could continue longer than expected if her health was reduced to zero during phase transition.
  • Fixed an issue where Orsivane locked Teleport enchantment at zero charges in some cases.
  • Fixed an issue where Orsivane could sometimes overwrite the locked cooldown reduction on Teleport Enchantment in some cases.
  • Fixed an issue where you couldn’t progress in the Ancient Reservoir dungeon after enemies spawned behind the barrier in Ancient Reservoir.
  • Fixed an issue where killing the boss too quickly in the Malnok stronghold could fail to advance the objective.
  • Fixed an issue where potion charges stopped refilling after the player was revived.
  • Fixed an issue where Skeleton Ballistae would often not get close enough to the player to attack them.
  • Fixed an issue where Drifting Shades didn't spawn as expected in a Nightmare Dungeon with the associated affix.
  • Fixed an issue where Astaroth could be summoned multiple times at the end of an Escalating Nightmare if players joined other parties.

User Interface and User Experience

  • Fixed an issue where the different color added to affixes after adding item quality was also applied to inherent affixes, which are not affected by Quality upgrades.
  • Fixed an issue where Multiplicative versions of Damage to Crowd Controlled targets was n’t displaying in the stats window.
  • Fixed an issue where clicking the View on Map button from Season Rank didn't function while inside a dungeon.
  • Fixed an issue where the Armory could become inaccessible in certain situations.
  • Fixed multiple issues when navigating the Player Profile tab on Controller.
  • Fixed multiple instances of Placeholder or missing texts or images.
  • Fixed multiple instances where the tooltip and codex descriptions for some aspects were inconsistent.

Miscellaneous

  • Fixed an issue where both the player and any followers would have invisible weapons after dismounting.
  • Fixed an issue where the visions of Lilith and Vhenard reappeared after fading during the Storming the Gates quest.
  • Fixed an issue where the Whisper Cache Collection of Rings only dropped one Ring. It’s a strange fate that we should suffer over such a little thing.
  • Fixed an issue where some Whisper Caches didn't drop boss summoning materials as expected.
  • Fixed an issue where using a Raven of the Tree did not fulfill the requirements for the Claim a reward from the Tree of Whispers objective for the Deeds of the Champion quest.
  • Fixed an issue where clearing Pit Tiers didn't grant the expected amount of experience.
  • Fixed an issue where the Tormented Challenger challenges wasn't unlocked in certain circumstances when it should have been.
  • Fixed an issue where Necromancers couldn't imprint certain Legendary Aspects on shields.
  • Fixed an issue where adding the Tempered Affix for Resource Cost reduction removed the possibility of getting the same affix on the item via enchanting the same item.
  • Fixed an issue where Scroll of Escape could be used while in town.
  • Fixed multiple instances where Leave Dungeon didn't function properly.
  • Various performance, stability, visual, and audio improvements.